EmperorFool
Deity
Perhaps a (sort of) "Holy War" option could be added to the next Civ? . . .
Check out Orion's Inquisition Mod.
Perhaps a (sort of) "Holy War" option could be added to the next Civ? . . .
Perhaps a (sort of) "Holy War" option could be added to the next Civ? I'll explain:
Let's say you plan on building up your empire and you wish to have only 1 religion present in your cities (which is your state religion). If you have a religion that isn't your state's choice in any of your cities, perhaps you could make attempts to drive it out (like the resistence in a city after capturing it)? Perhaps unsuccessful attempts at driving the other religions out could eventually lead to certain circumstances.
Might be some interesting gameplay in this...
That would make a great scenario, especially with wandering creatures you have to hunt, and depleting ressources (fruits) like if you pillage them, you earn gold, then they become smallest like pillaged cottages.
Animals would work the same way: each time you successfully hunt them, they decrease. Maybe the more you kill them, the slower they increase back. You would have to let them live and not kill them entirely.
So, with ressources decreasing when hunted/gathered, the player would have to move around the world in order to let the "pillaged" ressource to grow up again.
Maybe also the player would have to take care of the other tribes, particularly the AI ones, because this one may exploit the ressources to their death and kill them forever.
However, I can't think of a system to unite this kind of scenario and the normal game.
2. NATIONAL BORDERS
UN should decide somewhen in the game the permanent national borders. it's stupid that national borders move according your culture in 2000ad
Öjevind Lång;8459908 said:I like the cultural borders. but then, I love to culture-flip the cities of my competitors.
I would say it would be entirely likely. Perhaps there should be an option to suppress the rebellion, for the cost of population, to make it more realistic (although this would make culture flipping near impossible), but I wouldn't say the idea of cultural pressure resulting in the change of allegiance of a city is unrealistic.
The one thing Civilization desperate needs is a totally revamped combat and unit systems.
Yes, Civ is a game that can be played following any strategy you want, not only military, but, hey, everybody knows that in higher dificulty leves the CPU will bring your ass down if you dont have an adequate military.
That said, no matter what strategy you follow, military will always have an important role, and while you have options on choosing how you will deal with the economics, science and so on, you have no choice on military: just keep poping the best unit you have at the moment and create a big stack of them. This is too narrowminded.
So what we have today is a game wich, whether you like it or not, have a big emphasys on military but with a ridiculous "too-simple-for-something-too-important" combat system. Come one, just stack a big pile of units and then throw them at you enemie? Wow! Big strategy! I think I'll put my brains aside for a moment while I do a little war.
But I'm not a dumb ass, so it's obvious that when Civ 4 was launched they've changed so many things in the core game, comparing to Civ 3, and revamped the graphics in a beaultiful way; so, at that time everything was allright.
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- Big piles of units without any relation with them? Come on. Wars had infantry, cavalry, archers, siege machines, all together mixed up fufilling each role was expected of them. Civ is in anciet ages with the combat mechanics. We need regiments, armies, composed by archer launching its arrows without engaging melee combat, while the infantry then charges against the wounded or broken enemy infantry themselves. It's not a very hard to do combat system, just more complex, with more strategy involved.
Besides combat system, the economic system is a bit broken too. Come on, everybody plays with emphasis on science, what happened to the money? Why basically just upgrade units cost money? Farms, Mines, Roads, all investiments on infrastructure cost just... zero. That's why it's no fun to play on normal speed. Before you can create the big stack of units you need, they are obsolete, you have already discovered another tech in 10 turns. Then you chose to be at 0% science to make some money and upgrade your units. When you are finally done upgrading that big stack, your enemy (surprise!) is already ahead of you on science run and have better units already. It's a vicious cicle. Cash should play a bigger role, in a way that science investment becomes limited and needs to be perfectly balanced with other choices of investment, giving more space between the eras so you can enjoy the different ways of playing, priorities and units of each era.
Today, if they are going to launch Civ 5, it's just unacceptable that they leave the mechanics as it is:
- military units on each cities to prevent unrest even after medieval times: basically all civs live in a dictatorship forever I guess.
- big piles of units in the same square are the rule. I never saw such strategy from any great military leader on our history.
- workers everywhere constructing a hell of an infrastructure without having to pay anything.
- Only science matter as investiment, and eras past fast one you have some big cities with towns everywhere.
What Civ 5 needs:
- Balance in economics. Cash ALWAYS had greater importance in any era of humanity. When the real science came along, it was just another way to get even more money. A broken empire with no reserve of gold was trash in any era of humanity. Things should cost more. Wanna a big army? Pay hard for that. Want to go far with your big army? That will cost even more, I sure hope you are succesfull taking some cities, cos if you don't, your empire is bankrupt. Want to build roads in everysquare of the map you own? Good luck paying for it and for the SUPPORT! Yes, why not? Roads don't keep themselves perfect for ages. Nor does every infrastructure you have. So do you want to have a big empire with the most modern infrastructure? I recomend you INVEST accordly then.