Civilization 5

I think some of us are looking for more realistic gameplay. And others for the game just to be easily playable.

I personally would like to see more of a military gameplay. As ther is more need for tactical manouvers etc rather than just get loads of swordsman and catapults, then just conquer anyone.

There are any number of tactical games in the world; let them who enjoy them play them. Civ is a grand strategy game at the level where strategy is logistics, and tactical battles have no part in it.
 
There are any number of tactical games in the world; let them who enjoy them play them. Civ is a grand strategy game at the level where strategy is logistics, and tactical battles have no part in it.

I know that, but i havn't yet come across a strategy game as fun as civ. So im just saying to make it funner i think more military strategies could make it like that. :)
 
That's why it's no fun to play on normal speed. Before you can create the big stack of units you need, they are obsolete, you have already discovered another tech in 10 turns. Then you chose to be at 0% science to make some money and upgrade your units. When you are finally done upgrading that big stack, your enemy (surprise!) is already ahead of you on science run and have better units already.

This would not be as bad if techs were more random. The idea is you can direct emphasis of research on a particular tech that you already have, and this gives you a chance, each turn (based on how many beakers you are generating) of discovering one of the techs that your emphasis is a prerequisite for. So, if you have tech A and it is a prereq for techs B, C, and D you can't research B, C, or D: instead, you have to research tech A and sooner or later you will get B, C, or D--you don't know which, though because it will be random.

Under that system, an opponent conducting research based on "Bronze Working" might gain one tech while you are building up your army. If you are lucky it will be Metal Casting, but if you are unlucky it will be Iron Working. Thus you are taking a gamble.
 
I know that, but i havn't yet come across a strategy game as fun as civ. So im just saying to make it funner i think more military strategies could make it like that. :)

The problem is that most people play Civ due to the fact that it is a strategy game. There are tactical military games available, but Civ is not one of them. Sure, it would improve the game for some people, who find military tactics fun, but it's best not to institute something in the game that is expressly not what Civ actually is.
 
The problem is that most people play Civ due to the fact that it is a strategy game. There are tactical military games available, but Civ is not one of them. Sure, it would improve the game for some people, who find military tactics fun, but it's best not to institute something in the game that is expressly not what Civ actually is.


Well, i mean it's slightly debatable... Civ is about running and building a civilisation. To say that tactical wars are not about that is a possible overstatment. But i do know what your saying.:)
 
True; but that is the way an object in a geosynchronous Clarke orbit behaves, it stays exactly in position. This is a non-problem.

Jeez I'm late on this one...;)

It would be nearly impossible for the Space station part of the elevator to keep with the elevator itself. If it went a foot away from the exact rotation of the earth, or a tiny bit to fast, the elevator would bend and snap. That would be bad.:nuke:
 
No-one knows, unfortunately. This is largely due to the fact that only recently a patch came out for Civ4, and it still has an extremely active audience. They can afford to hold off the release until Civ4 has completely runs its course. And I must say, I would rather they take the time and do a good job than trying to rush a new game out.
 
No-one knows, unfortunately. This is largely due to the fact that only recently a patch came out for Civ4, and it still has an extremely active audience. They can afford to hold off the release until Civ4 has completely runs its course. And I must say, I would rather they take the time and do a good job than trying to rush a new game out.

I totally agree. I wouldnt like to see civ5 suck, then i'd just hold my breath for civ 6 :D

But i still would like to here some info on it, maybe at te next 2k games thingie or something.
 
No-one knows, unfortunately. This is largely due to the fact that only recently a patch came out for Civ4, and it still has an extremely active audience. They can afford to hold off the release until Civ4 has completely runs its course. And I must say, I would rather they take the time and do a good job than trying to rush a new game out.

Too right, it's the same thing going on in the Uru Live forums for Open Source Uru, nobody wants to provoke a bad game by rushing it, but also want to hear something about it's progress. Civilization V can wait for me, I simply enjoy Beyond the Sword too much at this stage to stop playing. ;)
 
It would be nearly impossible for the Space station part of the elevator to keep with the elevator itself. If it went a foot away from the exact rotation of the earth, or a tiny bit to fast, the elevator would bend and snap. That would be bad.:nuke:

There are engineering solutions to this issue, starting with flexibility; on a scale of 36,000 km, pretty much anything can bend a foot or even more.
 
There are engineering solutions to this issue, starting with flexibility; on a scale of 36,000 km, pretty much anything can bend a foot or even more.

Exactly. Even on a small scale a skyscraper can twist and bend far more than a foot at the top during an earthquake or strong winds.
 
But if anything of that massive scale is made to bend, it could structurally weaken. If it collapsed it would be a worldwide catastrophe.
 
But if anything of that massive scale is made to bend, it could structurally weaken. If it collapsed it would be a worldwide catastrophe.

That's why we'd build it somewhere where it's collapse wouldn't matter that much, like France. :mischief:
 
Or New York.:lol:
 
Thank you for replying. I think Humanism should be some kind of religion.
Imagine that you get another religion late in the game!

Religions have structure/places of worship... unless you are referring to how some people seem to use the government as their stucture for practicing humanism.

Anyhow, late civs generally don't do well. I have never seen Islam take much power in Civ4 due to other religions being pretty much widespread and in power when it comes into play, and saladin/turks just aren't enough to make it powerful in game.
 
Religions have structure/places of worship... unless you are referring to how some people seem to use the government as their stucture for practicing humanism.

Humanism/naturalism has places of worship already... that's the religion universities are practicing since Charles Darwin ;)
 
Ah, but Darwin was a Christian... Darwinism is not incompatible with any religion really... only with some of the people who practice them... kind of like when the Catholic Church insisted the world was flat. Many a catholic knew better.
 
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