More than the half? oO If there isnt something else in place, this sounds highly unlikely. Especially considering they already mentioned a Napoleonic era, a lower number of eras would also be unlikely.
That seems to be misinterpreted. The developer said there are about half the techs in Civ V, but he did so thinking the game had 100 techs instead of 80. This puts the count at ~50, not ~30.
Not sure this is true. Unless you're talking about different units I haven't heard about 2 upt. You can merger 3 of the same units into an army (2 units are called a corp). You can also add a support unit. Not sure about the limits here but this could be the 2 upt. Only speculation if a corp / army can have support units, but I doubt it.
Bite: Will you add a colour to new info added to the original post as asked for earlier? Will make it a lot easier to keep up with what's new instead of reading through it all.
Only 6 Districts will be included in the first release.
New Diplomacy features.
Civ's will be more warlike in the early going and more formal during the later ages.
Colossus and Great Lighthouse must be built on water. (duh).
Oracle.
Guessing Dino Bones are a Museum improvement/building for Cultural District.
Moderator Action: Please avoid "guessing" on this thread, saying there are "Dino Bones" is okay [if there is a source stated], but please save guessing what it is for other threads in this forum.
The things a city does, and where it is located, informs what it is capable of building. It's not enough to have a coastal city to build the Great Lighthouse. You have to be a seafaring civilization, with a city built around maritime industry and commerce.
There will also be a new class of support units that can be embedded in other units to supplement their power, such as assigning field medics or anti-tank artillery to a squad of infantry, or formally linking up warriors with vulnerable settlers for protection out in the wilderness.
AI leaders will both have a historical as well as a randomized hidden agenda. From how I read it I get that this random agenda will change from game to game as it obviously isn't historically correct.
example that the designers provided was to build a strong network of city-states (which would presumably be the historical agenda of Greeces Alexander the Great). The player would then know that cozying up to a lot of city-states will likely lead to conflict with them. In addition to their historical agendas, however, leaders will also have randomized hidden agendas that the player can learn about through sufficient contact, whether through diplomacy or espionage.
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