Civilization 6 Features Thread

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http://venturebeat.com/2016/05/25/w...drastic-changes-to-cities-in-civilization-vi/

here Ed says: encampment districts will unlock at bronze working...

and obviously the lens system is important and a good source of info:
here’s a religion lens that will color-code the map based on what religion is dominant in all the tiles of the map. We have a settlement lens that tells you about which plots are valid for settlement and which ones are going to have the most housing and water to get your city up and growing.
 
http://www.pcgames.de/Civilization-6-Spiel-56986/Specials/Hands-on-gespielt-Preview-1196420/

in the commentaries the writer states there will be the Great Library of Alexandria as wonder and that roads that "occur" through trade later automatically upgrade to eg. rails
Another important line from that article: "Later in the game, the districts are also available as a venue for specialists."

And: "Here a system comes into play, which has some similarities to the founding fathers of Civilization 4: Colonization has. Unlike Civ 5 Great People in the sixth item by not always the same benefits, but they are now individually and give corresponding unique bonuses. What great person next in each category (Great General, Great Scientists, Great Prophet, etc.) is present and what this offers, may at any time be removed from a menu. Here you will also find an overview of how many points all players still missing until the next personality. That is also very important, because one has Civilizations lands a great person, the cost for the next person in the appropriate category for all players! Alternatively, a great person to be purchased at a stroke with a thick chunk of gold coins or points of faith; another source are also as usual Wonders."
 
Another important line from that article: "Later in the game, the districts are also available as a venue for specialists."

And: "Here a system comes into play, which has some similarities to the founding fathers of Civilization 4: Colonization has. Unlike Civ 5 Great People in the sixth item by not always the same benefits, but they are now individually and give corresponding unique bonuses. What great person next in each category (Great General, Great Scientists, Great Prophet, etc.) is present and what this offers, may at any time be removed from a menu. Here you will also find an overview of how many points all players still missing until the next personality. That is also very important, because one has Civilizations lands a great person, the cost for the next person in the appropriate category for all players! Alternatively, a great person to be purchased at a stroke with a thick chunk of gold coins or points of faith; another source are also as usual Wonders."


Big changes
...Great person cost of a category increases for all civs (only for that Category, no more avoiding Great Merchant points)
..can purchase Great Person through Gold
..Great Person points apparently civ wide? as opposed to per city

[and of course the unique benefits per individual Great Person]
<snip>

Moderator Action: As a reminder, this isn't a discussion thread but is only for pointing out features, speculation snipped.
 
I have updated the first post
 
What you have as the civics player is the power of governments and policies. These give you a whole lot of flexibility against a technological and superior neighbour. So, if he's going in with tanks, you're going to slot in different policies that produce a better defence and then you'll be able to produce units faster. You might have lower tech units but you'll have a lot more of them. You're going to maybe slot in a policy that reduces your unit maintenance by half so you can have a bigger army even though it's lower tech.

http://www.pcgamesn.com/civilization-vi/civilization-6s-new-world-order-hes-always-a-dick-but-now-he-might-be-a-dick-somewhere-else
 
thanks everyone, first post updated
 
http://www.pcgamesn.com/civilization...somewhere-else

from the same article:
Wonders are the one thing that we never wanted to damage or destroy. I know horrible things can happen to a wonder in the real world, but it's one thing we wanted to shield people from: having smoking ruins of the Pyramids.

and random agendas just kick in later it seems:
depending how far into the game they go, their random agenda will activate too....you&#8217;re going to see the modifier, see that there&#8217;s an unknown reason. So espionage is actually game-long
 
Unit? or just tech/civic? military engineer.. builds roads in a controlled way

(unlike the ancient roads built automatically by trade units)


"It also contributes to his larger goal of reducing tile-by-tile micromanagement, while dramatically increasing the role of both domestic and international trade until you research military engineers in the mid-game and can build your own roads."

http://www.ign.com/articles/2016/05/...anger-features
 
Thanks everyone first post updated
 
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