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We are pleased to bring you a Brian Reynolds interview conducted by journalist Troy Goodfellow for the upcoming Civilization Chronicles.
Even though the interview consists of only six questions about the development of Civilization II, Brian Reynolds' replies are extremely detailed and informative. He talked about the decision to remake Civ, resistance to the idea, how making the game Windows-friendly contributed to Civ2's success, how working in England affected the game's development, the super cheap to produce Wonder movies, how the scenario feature almost got dropped, multiplayer in the Civ franchise, among other things.
It's a very nice interview and a must read for any Civ fan who wants to know more about the creation of Civilization II, directly from the game's lead designer.
Thanks to Chase of Access Communications for sending the interview.
>> Read the interview
Even though the interview consists of only six questions about the development of Civilization II, Brian Reynolds' replies are extremely detailed and informative. He talked about the decision to remake Civ, resistance to the idea, how making the game Windows-friendly contributed to Civ2's success, how working in England affected the game's development, the super cheap to produce Wonder movies, how the scenario feature almost got dropped, multiplayer in the Civ franchise, among other things.
It's a very nice interview and a must read for any Civ fan who wants to know more about the creation of Civilization II, directly from the game's lead designer.
Thanks to Chase of Access Communications for sending the interview.
>> Read the interview