Civilization elimination thread

Siam: I'd downvote them for no other reason than the fact that it's expansion and tech flavors put it in my top 5 for runaway AIs (at least on deity). More seriously. They have a UA that varies too much from game to game since you can't control what CS types you'll have near you, nor how contested they will be.

You can't control what you spawn near, but you often can control how contested they are. Like a good human player, the AI will often concede CSes where a rival's influence is too strong - if their election-rigging consistently fails, for example, you'll soon stop getting notifications about election-rigging attempts.

Yes, Siam next to only mercantile states (which has happened to me) is a bad start, but any civ can have bad starts.
 
Arabia 16
Babylon 17
China 20 (-2)
Inca 30
Korea 27
Maya 15
Persia 20 (+1)
Siam 7

Persia gets an up because it's a great civ, great UA, UU, and UB.

China gets a down because it's not so great as far as I see. Their UA is bad (some people will disagree, but I don't like GG all that much sorry) their UB is pretty nice, but not too dazzling, and their UU is pretty awesome, but can't redeem my downvote. Of course China is a fairly good civ (they're in the top 8!) but they're one of the weaker links here imho.
 
Arabia 17
Babylon 17
China 22
Inca 30
Korea 27
Maya 15
persia 17
Siam 7

I think persia is the worst here. The reason is I don't like them is because I hate the immortal, it goes obsolete to fast.

Arabia is my favorite civ. I love having all the money.
 
I've honestly thought this whole time improvements had a per turn maintenance cost.

I've only built forts a few times but I think they carry a significant gpt cost, at least 2 if I remember, possibly more.. I could see some fun with free forts along hills.. assuming you can afford to lose the production of those tiles.
 
Arabia 17
Babylon 17
China 22
Inca 30
Korea 27
Maya 15
persia 17
Siam 7

I think Persia is the worst here. The reason is I don't like them is because I hate the immortal, it goes obsolete to fast.QUOTE]

Immortals upgrade to Pikeman that now gain double heal bonus which carry you well through the game. The moment I complete Bronze working I usually am hitting the Representation in the Liberty tree to get a GA, making some gold and buying a few Immortals. Also should then be planting a few cities which always start off making some. Beeline to Civil Service with a few more made and I have the core of a swarm approach. I will hit another natural 24 turn GA not too long after, in which I dow the closest neighbor. Love them.

Arabia 17
Babylon 17
China 20
Inca 30
Korea 27
Maya 15
Persia 19
Siam 7

I prefer a well rounded Civ, and China is not my favorite for that. She is so fun to go nuts on a world, don't get me wrong.

Thank you all for this thread. So much great info and opinion. This has really changed my time with this game. :goodjob:
 
Arabia 17
Babylon 17
China 22
Inca 30
Korea 27
Maya 15
persia 17
Siam 7

I think persia is the worst here. The reason is I don't like them is because I hate the immortal, it goes obsolete to fast.

Arabia is my favorite civ. I love having all the money.

Immortals upgrade to Pikeman that now gain double heal bonus which carry you well through the game. The moment I complete Bronze working I usually am hitting the Representation in the Liberty tree to get a GA, making some gold and buying a few Immortals. Also should then be planting a few cities which always start off making some. Beeline to Civil Service with a few more made and I have the core of a swarm approach. I will hit another natural 24 turn GA not too long after, in which I dow the closest neighbor. Love them.

Arabia 17
Babylon 17
China 20
Inca 30
Korea 27
Maya 15
Persia 19
Siam 7

I prefer a well rounded Civ, and China is not my favorite for that. She is so fun to go nuts on a world, don't get me wrong.

Thank you all for this thread. So much great info and opinion. This has really changed my time with this game. :goodjob:
 
Arabia 18
Babylon 17
China 20
Inca 30
Korea 27
Maya 13
Persia 19
Siam 7

I think it was the Mayans that people were talking about going wide or ICS with them. Not my thing.

Giving my vote for Arabia again, to counteract a little of the downvotes. Camels are the best UU left on the board, then comes the CKN.
 
Arabia 18
Babylon 17
China 18
Inca 30
Korea 27
Maya 14
Persia 17
Siam 7

Corrected China (someone down voted then it wasn't picked up.

Persia got a nerf since not all GP can start golden ages in G&K.

Maya is just a solid civ; I love Pyramids.
 
Arabia 18
Babylon 17
China 18
Inca 31
Korea 27
Maya 14
Persia 17
Siam 5

Siam really requires a city state game, which i honestly don't usually focus enough on.
Definitely a strong civ when going into Patronage, but i just don't generally go that route.
Good UB and UU, but i just don't see how they belong in the top tier civs group really.

I wasn't going to vote Inca tonight again, but i see the haters have come out to downvote 'em, so i'm going to add them another +1. :mischief:
 
Arabia 18
Babylon 17
China 18
Inca 31
Korea 28
Maya 14
Persia 17
Siam 3

It is getting tough to vote without repeating oneself :) However, yesterday I had a decent game going on Deity with Korea. I expect to win it around T240, but that is still quite a bunch of turns behind Babylon. Since I like to vote according to my experiences, this time my vote goes to Korea.

I am going to slap Siam too. I really love playing against them, as they are one of the best developing civs throughout the game, and are usually friendly, which is great, as any RA with them is very lucrative. However, they plain suck when played by a human on Deity. granted, the UA is great, but the AI gets so much gold cheated in, that you barely manage to maintain more than friendship status with any City State. Besides, I dislike kneeling for a prayer before every Deity game with Siam, begging the Lord to leave AUSTRIA out of this game, or the UA falls to dust...
 
Arabia 18
Babylon 17
China 16 (-2)
Inca 32 (+1)
Korea 28
Maya 14
Persia 17
Siam 3

Inca: My favourite civ. Works great for any victory condition and when you play as them, it doesn't feel the same as other civs :)
China: Don't like civs that only have bonuses for warmongering, although the CKN is awesome.
 
I want to get in here one more time before it's over!

Arabia 18
Babylon 18
China 16
Inca 32
Korea 28
Maya 14
Persia 17
Siam 1

The City State game isn't my thing. I don't like having to concentrate so much time and resources on them. They're fine if I get their bonus for doing something I was going to do anyway, but I don't want to spend money on them that I could spend on something I really want. Plus City States make the game drag out longer, and the longer the game goes, the more likely I am not to finish it. So Siam is not the Civ for me. Time for it to go bye-bye (almost.)

Of these left, Babylon is the one I play most regularly. I like plopping down academies and getting all that extra science. And that first one is so easy to get early. Science is crucial for all strategies, so extra science is a most welcome thing. Korea may be better at gaining science in the long run, but I like Babylon better mostly because they have a UU and a UB, while Korea has 2 UUs. I like buildings better than units. Maybe a stupid reason, but there ya go.
 
Arabia 18
Babylon 18
China 17 (+1)
Inca 30 (-2)
Korea 28
Maya 14
Persia 17
Siam 1

I voted for China today. China was my favorite civ in Vanilla Civ5 and I have played them more than any other civ in the game. Initially, China was okay when GG were used mostly for golden ages and the Paper Maker (UB) was good in homegrown cities because a Library is a must build and getting extra :c5gold: in addition to no maintenance is great. Three changes have come about that make them tremendously better, and possibly the best warmonger in the game.

Here is why China excels at warmongering better than other civs. The UU is nothing short of awesome. Some people like the Keshik style hit and run better or the long range of the English Longbowmen. I like the CKN better than both because two shots means that they get promoted twices as fast. With G&K, they can now be upgraded to later era ranged units and are likely to have a lot of promotions already to carry over making them +1 range, 2 shot Gatling Guns and Machine Guns! Wow! G&K made GG better at being GG and not a great person to burn for a golden age. If you are unsure how to make good use of your extra GG, please have a look at my article Placing Citadels Offensively in the Civ5 Strategy and Tips section. The article uses screenshot of Elizabeth in the Into the Renaissance scenario, but the offensive placement of Citadels can benefit any civ, especially one which gets extra GGs.

The real great thing about China is how the UB meshes with a war monger game to make puppets awesome. The reason for this is maybe not so obvious. Initially, Vanilla Civ 5 had a problem where puppets being under control of the AI would drive a player into negative :c5gold: and :c5happy: very quickly. To fix this, the developers patched the city management of puppets (and possibly the AI in general) to emphasize :c5gold: all the time and to build a :c5happy: building when the empire is in :c5angry: state. Now look at a weakness that every other civ has...puppets not generating enough :c5science:. China is unique, because the Paper Maker UB is prioritized by puppets due to the :c5gold:, but also has all the benefits of a Library which puppets for every other civ in the game do not prioritize. That difference can really help China to keep up in the tech race as they go on a puppet capturing warmonger spree!!!

...and it is a lot of fun!!!

I voted down the Inca because they really are the weakest civ left on the list. Despite the ease of getting both :c5food: and :c5production: in small cities, they really don't excel at anything very well. They are flexible simply because they have no direction and often lag behind when playing at higher levels.
 
Arabia 18
Babylon 18
China 17 + 1 = 18
Inca 30
Korea 28
Maya 14
Persia 17
Siam 1 - 2 <= 0

I really like Siam but I want to put it out of its misery. Plus I now mostly do the astronomy Oxford Slingshot to open rationalism faster and it really proves powerful, so I'm less inclined to open patronage.

As for the rest, well I all love them much. China is receiving some bad vibes while it is a very powerful civ. pretty much all it's unit are UUs with a 15% bonus when you think of it. And the CKN logistic Promotion carries on so... It really feel different to play them, an the UB is nice too.

Persia is the one I like the least, but reading you guys made me realize I must have played them wrong, so I won't Downvote it again (unless they are last against the Inca!). And I'll play them as soon as I have the time to fire a new game.

Edit: damn this thread is alive!
 
Arabia 16
Babylon 18
China 18
Inca 30
Korea 28
Maya 14
Persia 18

hard choices .... none are y prefered ones ... but none are bad ;)
persia .. the +1 move in GA is really nice when you start conquering generaly you can manage to start the GA at the right time for the 1 st conquest which is generaly the hardest (at deity), UU not so bad (even if i use it mainly to survive at this stage)
Arabia: made some great game but i would say less my play style ... more over desert bias is bad at deity (chance to build petra are ... low) and desert is harder for defence.
 
Arabia 16
Babylon 16 (-2)
China 18
Inca 31 (+1)
Korea 28
Maya 14
Persia 18

Babylon can do only ONE thing good, which is Science. Nothing else. The Walls are cute but nothing a Nuke can't solve (Or just, ykno, a proper assault) and the Bowman lost a lot of steam with the Composite being there. Sure it's a science powerhouse but...no.
Incas are fun. Recently, I had a game where my third city was on a hill at a river, surrounded by hills and mountains. Massive production and food, as well as a good amount of gold. Second best city I ever had after an Amsterdam on Flood Plains and some Desert Hills with Petra...
 
Being able to do science good is better than not being able to do anything good ;)
 
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