woodshadows
King
Arabia 17
Babylon 16
China 18
Inca 31
Korea 28
Maya 14
Persia 16
Arabia, because gold is great in this game and 'free gold' is no more cheap than 'free science' or any of the other 'free' bonuses other civs get, at least this isn't just a generic 'here's a free great person when you reach this tech', you do have to actually plan your cities out to maximize the luxuries you have, you do have to maintain relations with wealthy opposing civs to maintain good trade deals, your 'free benefit' is dependent upon an ai who can declare war on you/become hostile and refuse to buy your stuff. Camel archers are also an amazing unit, the ability to come up to a city, lob a shot at it, then run out of range of a counterattack is huge, it means you can basically keep your units alive with no losses, which means more promotions, get logistics to really increase the speed of promotions to enable Range, for even better unit-preservation. The upgrade to cavs sucks of course, but hopefully you'll have made good use to beat up lots of neighbours by then so you'll be in a good position to build some riflemen and cannons from scratch.
Hate the Mcdonalds colours, hate the AI who sounds like Satan (cultural bias against middle eastern accents?), the Immortal is amazing.. until it turns into a lancer. As for the Golden Ages, really I don't get how 5 extra turns makes that big of a difference? I guess I've never exploited golden ages as much as others, because say I get 5 golden ages in one game, that's only 25 extra turns of golden ages, which isn't bad, but doesn't excite me either, I also don't like having to time my wars to line up with golden ages, feels very limiting but something I find myself doing to try to make use of the UA.. and +1 movement and 10% combat bonus is hardly worth the trouble.. though I admit the siege, move/setup/fire is pretty nice, if you have lots of flat terrain near an enemy city you can basically take it in a turn with no losses, not enough to save them for me though.
Babylon 16
China 18
Inca 31
Korea 28
Maya 14
Persia 16
Arabia, because gold is great in this game and 'free gold' is no more cheap than 'free science' or any of the other 'free' bonuses other civs get, at least this isn't just a generic 'here's a free great person when you reach this tech', you do have to actually plan your cities out to maximize the luxuries you have, you do have to maintain relations with wealthy opposing civs to maintain good trade deals, your 'free benefit' is dependent upon an ai who can declare war on you/become hostile and refuse to buy your stuff. Camel archers are also an amazing unit, the ability to come up to a city, lob a shot at it, then run out of range of a counterattack is huge, it means you can basically keep your units alive with no losses, which means more promotions, get logistics to really increase the speed of promotions to enable Range, for even better unit-preservation. The upgrade to cavs sucks of course, but hopefully you'll have made good use to beat up lots of neighbours by then so you'll be in a good position to build some riflemen and cannons from scratch.
Hate the Mcdonalds colours, hate the AI who sounds like Satan (cultural bias against middle eastern accents?), the Immortal is amazing.. until it turns into a lancer. As for the Golden Ages, really I don't get how 5 extra turns makes that big of a difference? I guess I've never exploited golden ages as much as others, because say I get 5 golden ages in one game, that's only 25 extra turns of golden ages, which isn't bad, but doesn't excite me either, I also don't like having to time my wars to line up with golden ages, feels very limiting but something I find myself doing to try to make use of the UA.. and +1 movement and 10% combat bonus is hardly worth the trouble.. though I admit the siege, move/setup/fire is pretty nice, if you have lots of flat terrain near an enemy city you can basically take it in a turn with no losses, not enough to save them for me though.