Lord_Hill
Prince
The correct EXE is the official v5.4.0f patch EXE available from this site. They aren't allowed to provide links to unofficial stuff, so you're on your own there I'm afraid.
So I found a solution - by going to shift+T I changed from Luxuries to Science as Science was on 0%. I was desperate for months not knowing this. This must be a bug as it never happened to me before while starting a new game. Before when I built my first city the Science window appeared.Hey guys, please help me. I used this patch and everything works except the science menu. This means the game is running, I can build cities etc. but I never get a window where I can choose Alphabet, Code of Laws etc. So everybody around me evolves but I can't. Would anyone be so kind as to help me with this? Desperate here.... (also I am on win11) PS: I attached a screenshot of how the Science advisor looks. Thank you so much for any help![]()
To be clear, the research prompt occurs at the start of the next turn, when economic activity is processed. If there's no beaker production, you won't be asked for a goal.So I found a solution - by going to shift+T I changed from Luxuries to Science as Science was on 0%. I was desperate for months not knowing this. This must be a bug as it never happened to me before while starting a new game. Before when I built my first city the Science window appeared.
Sounds like antivirus reaction. Try to whitelist the file or try another version. For example https://github.com/FoxAhead/Civ2-UI-Additions/releases/tag/v1.20.3I've been looking high and low for a way to play Civ 2 on my newer laptop that does not have a CD-Rom. I used to play this game for HOURS and absolutely loved it.
I've visited the Github link that was attached, and I download the file, but upon attempting to extract the file, I get an error message stating I need to change the permissions of the file, then it disappears from my download folder. I just flat out cannot access the file.
I must be doing something wrong...
Thanks, I’ll try againSounds like antivirus reaction. Try to whitelist the file or try another version. For example https://github.com/FoxAhead/Civ2-UI-Additions/releases/tag/v1.20.3
Just use 1.20.3.770. It was released more than a year ago as pre-release. And I was lazy to publish it as a full release. It has minor changes: some overlay-drawing optimizations and fix for units limit patch.Uh oh.. looks like the virus scanners are out for you again @FoxAhead
Our latest false positive is for AndroidOS/Multiverse lol.
View attachment 682794
Oh wow.. hadn't even noticed I was 2 releases behind lol. Cheers I'll go get that.Just use 1.20.3.770. It was released more than a year ago as pre-release. And I was lazy to publish it as a full release. It has minor changes: some overlay-drawing optimizations and fix for units limit patch.
This version was "cleaned" from most antivirus warnings by sending false-positive reports to main AV-vendors.
https://www.virustotal.com/gui/file/d0cc030344450dfec96515a5d025dc6abd57769362140752fd50bd79e8a718f9
So here it is:
New version 1.20.3 (build 770).
Refactoring:
MapOverlay optimizations. Skip a full copy of the frame if there is nothing to draw on it.
Fix:
UnitsLimit fix. Added more addresses for limits number patching. And increased the memory allocation size by 2 for the two technical array elements used by the game.
Download
https://github.com/FoxAhead/Civ2-UI-Additions/releases/tag/v1.20.3
Do you mean just reordering the progression? I could whip something up. Now that you mention it, it would make more sense to chisel out from a rough cave.Is it possible to have an option to swap the graphics in throne room? It bothers me that I "upgrade" smooth walls to cave-like. I guess it may be outside of this project's scope but seeing the insane amount of quality of life additions / bugfixes I want to check first here before trying to learn how to modify pv.dll in Civ2![]()
Civ2UIA replaces resource #105 only if it has size of 74478 bytes.Unfortunately this is not compatible with UIA, as the launcher appears to apply the vanilla fix overtop pv.dll, thus superseding the edit.
DllGifsToBeFixed: array[1..3] of TDllGifsToBeFixed = (
(ResNum: 105; WrongSize: 74478),
(ResNum: 229; WrongSize: 29923),
(ResNum: 250; WrongSize: 27741)
);
I would double check why the size has decreased. Has there been any loss of quality?As luck would have it, just re-saving the GIF shrunk it by ~5KB. Now works.
Civ2 isn't exactly a big programme these days, but now I'm wondering if it's worth optimizing all the .dlls...
where can I download this gif image or the modified library file?Visually identical as far as I can see. Palette hasn't changed, same dimensions, but it's been almost thirty years so GIF encoding may have improved since they were originally created.