MeteorPunch
#WINNING
Hey thanks!Congratulations MeteorPunch, this is a very interesting mod. I especially like the way you did your techtree. May be I use this methode too for a WWII scenario I´m working on and may be the WWII part of an epic mod that is now in its final betatesting phase.
Some suggestions: May be you should switch in the scenario properties from monthly turn times (January 3882 BC and so on) to yearly turntimes (3882 BC and so on). Your governments definetly need more explanation, especially about tile penalties and trade boni and you could consider to allow a lot more civs in the game on bigger maps.
Keep on your good work!
I think the tech tree works well, and could be used to accurately control timelines if someone really puts the effort into doing so, and I think it would work well in your WWII scenario.
The turns are monthly because I originally wanted to have a WW2 scenario within the scenario because there are so many great units and because it's the pinnacle of war in our existence, but that got scrapped, but there's still lots of techs for that section, and it really required turns to be months (2 months per turn I think it is), rather than years. I agree though that in retrospect in would be better to redesign based around years instead of months.
I started off loving the idea of more civs on the map, but the snowball effect of a civ conquering another and gaining power rapidly was too strong. It's still too strong as it is with corruption lessened.
I'm pretty sure I covered everything in the governments Civpedia, but I'll go back and look at that as well whenever I do a real update.