The only thing I would do is differentiate between the 3 nationalism gov'ts a little. maybe a building or small wonder for each. as it is now, they are all kinda the same. OH one other thing: decrease the cost of espionage missions. They are WAY too expensive. at one point i wanted to try and sabotage an American city's production and the cost was 65600... which was 3 times as much gold as there was in the world.
Thanks for the compliments, I'm glad you liked it.
Yes those 3 governments are very similar, I do intend to add a few things for flavor for them, but they just had to be in the game in some form for now.
The spy mission things aren't very well tested. The editor is vague about how it's calculated and I didn't put very much thought into the numbers here to be honest. Once that's fixed I'd like to make spies available earlier in the game.
actually, on the topic of wonders, given how cheap a lot of them are I think you should up the single city cultural victory goal. I reached it (unexpectedly) in 1970something. I was happy to win, but I could see myself getting that many wonders in berlin fairly often.
Again the culture victory isn't very tested either. 1970 sounds like a good victory date if you were actually going for it, but not for accidently winning via your "big and bad production city."
Also Germany doesnt have a WW2 era carrier. I'm sure you have a good reason for it, but what is it? haha.
They actually didn't actually have one during WW2 as far as I know so..yeah.
also: world map please!
I have a lot of ideas for future versions, of course a world map is one of them. My original thought was a 170x170 map with all 31 civs, but now I'm pretty sure that would have AI turns which would be too slow for me, but we'll see.
I'm interested in any feedback or ideas on these future plans/changes:
1. Epic game with world map.
2. A modern world map scenario.
a. with all 31 civs
b. or with a select most interesting/world powers, leaving out some
3. Is the amphibious trait too powerful combined with the strong/cheap naval bombard units.
4. Should movement be lessened? I would leave it as is for most non-military units, but military foot units and mounted/horse units would be reduced by 1 movement.