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Civilization Request Thread

Discussion in 'Civilization Design Resources' started by TheTacticalApe, Oct 2, 2010.

  1. kingchris20

    kingchris20 Wisdom Seeker

    Joined:
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    Location:
    Resident of Heaven; Currently in the Waiting Room
    Elder scrolls civs, I've got vanilla and G&K for that? Or are you talking like actual mythology based?
     
  2. mattygp90

    mattygp90 Lord & Steward of Gondor

    Joined:
    Apr 21, 2013
    Messages:
    86
    Location:
    Brighton, UK
    I've always wanted to see:
    (discounting BNW & mods on here...)

    > Vietnam
    > Khmer Empire
    > Bulgarian Empire
    > Holy Roman Empire
    > Split Celts into Scotland, Wales, Ireland & Britanny
    > Italy
     
  3. drwcody

    drwcody Chieftain

    Joined:
    Jan 17, 2009
    Messages:
    46
    Nubia
    Inuit Eskimo
    Anasazi
    Navajo
    Zimbabwe
    Atlantis
    Irish
    Denmark
    Australian Aboriginals

    :)
     
  4. snipperrabbit!!

    snipperrabbit!! Deity

    Joined:
    Nov 23, 2006
    Messages:
    3,396
    Denmark ?? Really !
     
  5. Meshakhad

    Meshakhad Chieftain

    Joined:
    Apr 5, 2011
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    45
    Gender:
    Male
    Location:
    Washington State
    I'd love to see the Sami people added. The only problem is that they never were a united nation, so a leader is hard to find.
     
  6. Skykiller

    Skykiller Chieftain

    Joined:
    Apr 15, 2013
    Messages:
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    Gender:
    Male
    Location:
    Switzerland
    Switzerland :

    Leader : Guillaume-Henri Dufour

    UA : Confederation

    Each diplomat in Switzerland capital city gives +15% :c5gold: in all cities of its owner and +5% :c5gold: in all swiss cities. Mountain tiles give +1 :c5gold: +1 :c5production: and +2 :c5food:.

    UB : Kreditanstalt

    Replaces Bank. +25% :c5gold: gold, +1 :c5gold: gold for each 2 :c5citizen: in the city, +2 :tourism: when discovering Electricity.

    UU : Confederate pikeman

    Replaces Pikeman. +15% :c5strength: when attacking units from an hill tile to a non-hill tile. +100 :c5gold: when gifted and +15 :c5influence: if gifted to a city-state.

    Dufour was the General (highest grade possible in war-time) of the swiss army during the Sonderbund civil war which opposed the conservative-catholic cantons (regions) and the liberal ones. He managed to make this civil war last only three weeks and have few casualities. He's considered as a national hero and most swiss towns have a road with his name.

    Switzerland is a peace oriented civilization. I wanted a UA that prevented other civs to DoW Switzerland. A first draft was to give a hapiness disadvantage for DoW Switzerland. But I liked more the idea that having an alive switzerland was useful for civilizations. Hence the gold bonus. A 15% bonus might be considered high in comparaison to the 5% for Switzerland. But you have to remember that the bonus from multiples diplomats stacks, making possible to have +35% gold on a standart game (with 8 civs). In addition, a civ will always want to have a bonus in gold and will wonder that a +5% gold to Switzerland is small compared to what they get. The bonus for mountain tiles derives from the geographical situation of Switzerland (60% of its territory is mountain) and is a bit of a boost at the start of the game until the renaissance era (where the spies and diplomats appear).

    The Kreditanstalt is of course linked with the bank and financial tradition of Switzerland. The GPT per capita represents the high revenue of most of the Swiss and the tax revenues that derive from it. The tourism revenue indicates the high position of the swiss financial place in the world and the interest of the people about it.

    Finnaly the Confederate pikeman is a medieval unit inspired from the first Swiss soldiers who defended their rights against the imperial army led by the Habsburgs who wanted to take back their domain (Habsburg is a castle in the middle of Switzerland). During this periods of resistance (roughly between 1291 and 1499), the swiss peasants fighted against the noble cavalry and were known for their courage and their strength. For example, the pope Julius II asked for 200 swiss soldiers as his personnal. Which is now the Swiss Guard. The hill bonus derives from the Morgarten battle where the Swiss trapped the cavalry between the hills and the lake and throw at them lumbers and stones before fighting them. The gold and influence bonus is a reference to the swiss mercenary who fought for other nations (and sometimes having swiss fighting on both sides during a battle).

    Speaking of strategy, Switzerland is oriented towards gold generation and diplomacy. Wanting his diplomat in Swiss capital city prevents from DoW, denouncing and even having this city conquered by another civilization. The confederate pikeman can be used either as a mean of defense or a mean of having more influence on CS. Since confederate pikemen are obsolete with metalurgy (with the lancer), Switzerland can stress on the upper side of the tech tree and take profit of the arsenal of democracy to boost influence on CS. With all of those elements, Switzerland is good for a Diplomatic Victory, a Science Victory (using buying SS parts with gold) or even Cultural Victory (having a bit of a boost with the Kreditanstalt).
     
  7. mattygp90

    mattygp90 Lord & Steward of Gondor

    Joined:
    Apr 21, 2013
    Messages:
    86
    Location:
    Brighton, UK
    Few ideas and some Civs I'd like to see. If only I could mod! Haha!

    Umayyad Caliphate
    Capital: Córdoba
    Leader: Muawiyah I

    UA: Sons of Umayya
    Grants an additional +5 Faith and +5 Culture when converting a City to your Religion.
    UI: Qsar
    Can only be built in deserts. Like a fort, but also grants +1 Faith and +1 Gold
    UU: Muslim Conquerers
    25% stronger vs. Cities, however costs x2 tax. Replaces swordsman.

    Always wanted to see this as a Civ. Would make a great Muslim counterweight to the Celts to be a Civ focused on Religion & Domination. They expanded Islam into Europe, expanding from Syria into much of Spain. And they hold the distinction of having the 5th largest empire!

    Austria-Hungary (Replaces Austria)
    Capital: Vienna
    Leader: Franz Joseph I

    UA: Dual Monarchy
    Grants the same bonuses to Budapest as if it had a Palace (including trade route)
    UB: Kaiserlich Akademie
    Replaces Military Academy. Provides a production bonus when building infantry units.
    UU: Magyar Huszar
    Same as Austria's UU

    Thought it was a shame when they included Austria but didn't include it as part of Austria-Hungary! Another Civ more geared towards Domination.

    Duchy of Florence
    Capital: Firenze
    Leader: Cosimo I

    UA: Into the Renaissance
    Provides a culture bonus (%) for every Policy tree completed
    OR
    UA: <Undecided name>
    Provides +3 Culture per turn after completing the Patronage tree for every allied City State
    UB: Florentine Senate
    Replaces Opera House, but also provides +2 Gold per turn
    UB: Florentine Port
    Replaces Sea Port. Also provides +2 Culture for every improved sea resource.

    Everyone always harps on about a Venetian Civ! While I do love the idea of a Venetian Civ, everyone forgets how influential the Florentines were on the Italian Peninsula - especially during the Renaissance! I figured with the Venetians being merchants, the Florentines should be more geared up towards Culture.

    Cyprus
    Capital: Nicosia
    Leader: Guy of Lusignan

    UA: Crusader Kingdom
    Provides a combat bonus when fighting troops of a different religion
    UB: Templar Stronghold
    Replaces Castle. Provides a +10 Defence bonus, but also provides unhappiness.
    UU: Crusader
    Provides faith when defeating a unit of a different Religion. Replaces Longswordsman.

    I figured there were no proper crusader states! Quite a plain Civ; more built up for defence if anything with a bit of faith peppered in to reflect being a Crusader state. Could probably be fit for any victory type.

    Romania
    Capital: Bucharest
    Leader: Vlad the Impaler

    UA: România Mare
    Bucharest, Sibiu, & Târgovi&#537;te grow their borders at 25% the normal rate
    UB: SovRom
    Replaces Factory. Loses production bonus, but also grants +1 of modern strategic resource.
    UU: Impaler
    Replaces Pikeman. Gives Fear (?) penalty vs. enemies.

    I've always thought it a massive crime that Vlad the Impaler hasn't been included in Civ! He's legendary! I wanted to think up a Civ that makes Romania quite rounded; that gives a nod to the Medieval Romania when Vlad was at the helm beating back to Ottomans, but also bearing the production focused Communist era in mind.

    Khmer Empire
    Capital: Angkor
    Leader: Jayavarman VII

    UA: Land of the Temple Mountain
    Mountain tiles provide a faith and culture bonus
    UB: Bayon
    Replaces Temple. Also provides a +2 Culture bonus when city is built near a Jungle.
    UB: Khmer Rouge
    Replaces Infantry. Gains a bonus when fighting in jungle tiles.

    Really am quite interested in the Khmer Empire, and unsure why I've not seen a mod with them in so far! Definitely a Civ with a Culture focus with a few bonuses coming from Jungles, but also wanted them to have a modern edge and a nod to the Khmer Rouge.

    Just a few ideas I've had! Feel free to tear them apart/suggest ideas to make them better. Or, better yet, make them! :p That would be pretty awesome! ;) I hope you've enjoyed reading them, anyway.
     
  8. XboxAddict77

    XboxAddict77 Wonder Spammer

    Joined:
    Mar 14, 2013
    Messages:
    261
    I think I may wnat to learn how to mod so I could make this:
    Republic of Cuba
    Leader: Fidel Castro
    ---------------------------------------------------------------------------------------------
    UA: Communist Influences:
    20% production towards military units and the cost of purchasing them goes down my 1/3 when at war. Also unhappiness and time of resistance from conquered cities is multiplied by 1.5%
    ----------------------------------------------------------------------------------------------
    UU: Black Wasps: Marine replacement with drill I and cover I, strength remains untouched, cheaper to build.
    ----------------------------------------------------------------------------------------------
    UB: Gallows: Replacement for the courthouse. Can't be purchased and takes longer to build but has no maintenance every 10 turns after being built there is a gold bonus.
    ----------------------------------------------------------------------------------------------
    Let me know what you think!
    EDIT if you originally saw the UA to improve happiness that was a typo it increases unhappiness.
     
  9. kingchris20

    kingchris20 Wisdom Seeker

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    Cuba could work well with BNW, I'll wait until after BNW release and see what we can do
     
  10. XboxAddict77

    XboxAddict77 Wonder Spammer

    Joined:
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    Yeah, I was thinking Cuba would fit in well with the ideologies system.
     
  11. Princeofnigeria

    Princeofnigeria The illustrious

    Joined:
    Jun 28, 2012
    Messages:
    729
    Location:
    Nigeria
    Olmec
    Color: Medium grey, jade green
    Capitol:La venta
    Leader: Tetlitzontecon
    Ability: "Heart of Mesoamerica"-
    Golden ages increse beaker production by 15%. Culture bonus every time a great person is bornin an olmec city. (Culturebonus scales with era)
    UU: Tamoanchan (replaces warrior)- no movement penalties, near capitol bonus 20% (symbol is Kunz jade axe head)
    UB: Collosal Head (replaces monument)- 3 culture, 1 happiness.(symbol is collosal head... I know, shocking.)
     
  12. King William I

    King William I Prince

    Joined:
    Feb 24, 2012
    Messages:
    563
    Location:
    Kentucky
    I've always wanted to see The Sims as a playable civilization. But I'm horrible at modding. If someone could do it for me I'd be very grateful. Here's the idea:

    The Sims
    Leader: Admiral Landgraab
    UU: Top Gun (replaces fighter) Starts off with enough XP for a promotion
    UB: Park (replaces garden) No fresh water requirement, +2 happiness
    UA: Play with Life: Can upgrades units for half cost

    City List
    Spoiler :

    Capital: Sim City
    Sunset Valley
    Pleasantview
    Bridgeport
    Starlight Shores
    Belladonna Cove
    Ilsa Paradiso
    Sunlit Tides
    Monte Vista
    Hidden Springs
    Lucky Palms
    Riverblossom Hills
    Veronaville
    Appaloosa Plains
    Bluewater Village
    Aurora Skies
    Desiderata Valley
    Moonlight Falls
    Barnicle Bay
    Riverview
    Strangetown
    Dragon Valley
    Lunar Lakes
     
  13. ShadeSigma

    ShadeSigma Chieftain

    Joined:
    Oct 6, 2010
    Messages:
    47
    The Sea Peoples

    Leader: Kukunnis, Son of Lukka

    UA: "Terrors of the Coasts"
    +50% attack bonus when attacking from the coast. Already receives the knowledge of Sailing. If started on the coast, you are granted a free Galley Raider with no maintenance cost.

    UU: Galley Raider (Replaces Trireme) [Cost: 40, Strength: 12, Moves: 5]
    No penalty for attacking cities. Obsolete with Astronomy.

    UU: Chief Ship (Replaces Galleass) [Cost: 80, Strength: 15, Ranged: 18, Range: 3, Moves: 3]
    Received when Construction is studied. Becomes obsolete with study of Navigation. No resources required.

    UI: Sea Tower
    Use Work Boats to build the Sea Tower. Can only be built on Coasts. And yields +1 Production and +1 Food. Yields double in the Industrial Era. If pillaged by an enemy player, one turn is taken off any project being built in their capital.


    The Xiongnu

    Leader: Modu Chanyu

    UA: "Nomadic Steppe Masters"
    +1 Production yield from Hills and Mountains. No maintenance cost for mounted units.

    UU: Elite Xiongnu Cavalry (Replaces Knight) [Cost: 120, Strength: 25, Moves: 4]
    No defensive terrain bonuses. Can move after attacking. No movement penalty on hills.

    UU: Wise King of the Right (Replaces Great General)
    +15% Attack bonus for mounted units. Can also construct Academies, Manufactures, and Customs House.
     
  14. BenZL43

    BenZL43 awkward cat

    Joined:
    Sep 25, 2010
    Messages:
    3,199
    Gender:
    Male
    Location:
    Indonesia
    Srivijaya

    (since Majapahit will be in-game on BNW)
     
  15. Polish Redneck

    Polish Redneck Chieftain

    Joined:
    May 20, 2013
    Messages:
    12
    Hi all.
    Me and my good pal (username Tsar Nicholas II) have been looking at discussion forums and lists and what not and have been hammering out a handful of Civs that we would like to see as part of some future DLC packs. We plan on attempting to create these as mods, but neither of us has any sort of experience, so it would take a while. In the meantime, I figure I'd put all of these out as a sort of very specific request. If anyone wants to grab at them, go to it, but a heads up would be appreciated.

    Also, we obviously haven't had a chance to playtest any of these and therefore are only assuming that they would work well. They are completely up for further discussion and alteration.

    Argentine Empire
    Leader: Eva Peron

    Unique Unit: Mounted Grenadiers
    Replaces: Cavalry
    Strength: 34
    Movement: 4
    Abilities: Garrisoned Cities receive +50% Combat Strength, +20% Combat Strength when adjacent to a friendly City, 50% combat bonus when attacking from a City.

    Unique Building: Tango Hall
    Replaces: Opera House
    Effects: 2 Slots for Great Works of Music (Theming Bonus if both slots are filled with works from the same Era from the same Civilization)

    Ability: Peronism (Mat adopt 2 Level 1 or 2 Tenets outside of the chosen Ideology.

    Cities:
    Buenos Aires
    Córdoba
    Rosario
    Mendoza
    San Miguel de Tucumán
    La Plata
    Mar del Plata
    Salta
    Santa Fe de la Vera Cruz
    San Juan
    Resistencia
    Santiago del Estero
    Corrientes
    Bahía Blanca
    San Salvador de Jujuy
    Posadas
    Paraná
    Neuquén
    Merlo
    Quilmes
    Formosa
    Banfield
    José C. Paz
    Lanús
    Catamarca
    San Luis
    Gregorio de Laferrère
    Hurlingham
    La Rioja
    Berazategui
    González Catán
    Rio Cuarto
    San Rafael
    San Miguel
    Moreno
    Concordia
    San Fernando
    Commodoro Rivadavia
    San Nicolás de los Arroyos
    Isidro Casanova

    Bulgarian Empire
    Leader: Krum

    Unique Unit: Kavkhan Riders
    Replaces Knights
    Combat: 23
    Movement: 4
    Abilities: 33% Combat Bonus more damage when wounded

    Unique Unit: Pekhota
    Replaces: Great War Infantry
    Combat: 50
    Movement: 2
    Abilities: Enemy Combat Bonuses are 25% less effective, 50% if inside Bulgarian territory

    Ability: Bones of the Emperor (Receive culture bonus from captured enemy Cities. Can demand tributes of Faith and Culture from City-States.)

    Cities:
    Pliska
    T&#259;rnova
    Preslav
    Madara
    Dr&#259;st&#259;r
    Silistra
    Cherven
    Vichina
    B&#259;din
    Brani&#269;evo
    Serdica
    Sredec
    Ni&#353;
    B&#259;din
    Ras
    Preslavec
    Constan&#355;a
    Develt
    Merkeli
    Boruy
    &#352;tip
    Skopje
    Srem
    Dra&#269;
    Ston
    Vrhbosna
    Pernik
    Prespa

    Comanche Empire
    Leader: Quanah Parker

    Unique Unit 1: Quahadi Raider
    Replaces: Cavalry
    Combat: 34
    Movement: 4
    Abilities: Steals Gold from Cities, Shock I, Reduced Combat Deficit vs. Cities for each adjacent Quahadi Raider

    Unique Unit 2: War Lance
    Replaces: Horseman
    Combat: 12
    Movement: 4
    Abilities: Starts with 15 XP, May Attack Twice

    Ability: Intimidation (Non-friendly Cities that are close to Comanche territory increase in size and population at a slower rate. Mounted Units earn unique promotions.)
    Cities:
    Lawton
    Penateka
    Kotsoteka
    Kwahadi
    Nokoni
    Pagatsu
    Caddo
    Kiowa
    Pikaatamo
    Hoipi
    Tilman
    Jefferson
    Yapa
    Yamparika
    Chariticas
    Grady
    Cotton
    Comanche
    Motsai
    Utsuitu
    Pohoee
    Hani Nomo
    Itehtato
    Wiano
    Pahoraix
    Ohnone
    Nonaom
    Huuzine
    Sarii Toka
    Tanine
    Noyohkane
    Pekwi Toka
    Totsanoo Yehko
    Hanitaibo
    Yaparoka
    Nomone

    Additional Notes:
    Comanche Unique Mounted Promotions (upon leveling up one promotion may be selected from each list when the appropriate level is reached and upon reaching Level 5 and above any promotion may be selected):
    &#8226; Level 1
    o Scouting Party: Ignores Terrain Cost, +2 Sight, -25% Combat Strength.
    o Hunting Party: May construct Camps and Pastures.
    o Stories of Battle: Earn Faith from Kills.
    &#8226; Level 2
    o Migration: May Settle a City (consumes unit).
    o To the Last Man: Deals extra damage when destroyed.
    o Camp Guards: Bonus when fighting near a Friendly City (bonus increases when closer to a City).
    &#8226; Level 3
    o Raid: Pillaging grants Culture and earns Experience.
    o Captives: Heals 25 Damage and earns Gold when destroys an enemy Unit.
    o Counter Strike: If Unit takes more damage than given while defending, counters using a Ranged Attack (Ranged Strength = 70% of Combat Strength).
    &#8226; Level 4
    o Tribute Escort: +30 Influence gained if Unit is gifted to a City-State.
    o War Chief: +20% Combat Bonus to all adjacent player-owned Units.
    o Glorious Charge: 50% Combat Bonus vs. Full Health Units.

    Also, it is worth mentioning on this one that we have considered eliminating it entirely with the news of the Shoshone and their Comanche unit. We still believe the Comanche as a whole are very worthy of inclusion and would be fun but we wouldn't want such a blatant overlap in representation (especially when one of our UU's is also a cavalry replacement).

    Hittite Empire
    Leader: Suppiluliuma I

    Unique Unit: Heavy Chariot
    Replaces: Chariot Archer
    Ranged: 10
    Combat: 8
    Movement: 3
    Abilities: +50% Defensive Bonus vs. Melee Units

    Unique Building: Great Sanctuary
    Replaces: Stone Works
    Effects: +1 Faith, additional +1 Faith and Culture for every Era building has existed

    Ability: Strategic Innovators (Can see any Strategic Resource upon entering the era it is discovered in. Forges provide double the usual Production.)

    Cities:
    Hattusa
    Ankuwa
    Katapa
    Sapinuwa
    Zippalanda
    Imralla
    Nerik
    Hobigassa
    Carchemish
    Tarsus
    Adana
    Karatepe
    Alaca Höyük
    Beycesultan
    Kültepe
    Eflatun Pinar
    Salatiwara
    Purushanda
    Waliwanda
    Sam&#8217;al
    Samuha
    Kussara
    Zalpuwa

    Hungarian Empire
    Leader: Matthias Corvinus

    Unique Unit: Magyar Horse Bowman
    Replaces: Chariot Archer
    Combat: 4
    Ranged: 8
    Movement: 4
    Abilities: Recieves Accuracy I and Barrage I, May move after attacking

    Unique Unit: Black Army Heavy Rider
    Replaces: Knight
    Combat: 22
    Movement: 4
    Abilities: Great General Combat Bonus is doubled, +10% Combat Strength for every adjacent friendly unit of a different type

    Ability: Order of the Dragon (All Allied City-States that share a Religion with Hungary will occasionally gift Military Units. Combat with founders of other Religions is twice as likely to produce Great Admirals or Great Generals.)

    Cities:
    Budapest
    Debrecen
    Szeged
    Miskolc
    Pécs
    Gy&#337;r
    Nyíregyháza
    Kecskemét
    Székesfehérvár

    Israeli Empire
    Leader: Solomon

    Unique Unit: Maccabees
    Replaces Swordsman
    Combat: 14
    Movement: 2
    Abilities: Can be purchased with Faith, Can spread religion once, 33% Combat Bonus if within 2 Tiles of an Original Israeli Cities

    Unique Building: Synagogue
    Replaces Temple
    Effects: Religion spreads from City 50% faster

    Ability: Diaspora (Receive a free Settler each time one of Israel&#8217;s original Cities is captured. Cities created from these Settlers receive free Synagogue and are immediately converted to Jerusalem&#8217;s religion. Holy City is unaffected by foreign Prophets and Missionaries as long as Israel controls it.)

    Cities:
    Jerusalem
    Jericho
    Ai
    Shiloh
    Tirzah
    Qumran
    Mizpah
    Bethlehem
    Megiddo
    Succoth
    Bethel
    Nazareth
    Engedi
    Gath
    Beersheba
    Kadeshbarnea
    Gilgal
    Gibeah
    Cana
    Ashdod
    Lachish
    Zoar
    Bethany
    Dan
    Ashkelon
    Hebron
    Jezreel
    Bethsaida
    Samaria
    Ramothgilead
    Nain

    Kongo Empire
    Leader: Afonso I

    Unique Unit: Congo Bowmen
    Replaces: Composite Bowmen
    Ranged: 12
    Combat: 10
    Movement: 2
    Abilities: Moves at double speed when on tiles adjacent to a River.

    Unique Unit: Pombo
    Replaces: Scout
    Combat: 5
    Movement: 3
    Abilities: +1 Sight, +100% Combat Bonus vs. Barbarians

    Ability: Mwene Kongo (Roads connecting M&#8217;banza Kongo with a City-State provide +2 Culture and Food and increase the neutral amount of Influence with the City-State by 15.)

    Cities:
    M&#8217;banza Kongo
    Bata
    Sundi
    Banga
    Dvando
    Pango
    Bamba
    Bombo
    Manebacani
    Bumby
    Pembo
    Libango
    Cundi
    Camga

    Mexican Empire
    Leader: Benito Juarez

    Unique Unit: Zapatista
    Replaces Riflemen
    Combat: 30
    Movement: 2
    Abilities: Half cost of Riflemen (Production and Gold), 15% Combat Bonus if on a Friendly Farm

    Unique Improvement: Hacienda
    Unlocked with: Civil Service
    Effects: Can only be built on Tiles adjacent to multiple Luxury Resources. Hacienda yields +2 Gold, all adjacent Luxury tile outputs (i.e. Gold, Production, Food, etc.) increase by +1 (Hacienda must be worked to receive other increases, only one Hacienda may be built next to any Luxury Resource)

    Ability: Ruins of Empires (Antiquity Sites are more likely to appear.Landmarks provide +2 Culture and Culture from Ancient, Classical and Medieval Wonders is doubled after discovering Flight.)

    Cities:
    Mexico City
    Guadalajara
    Monterrey
    Tijuana
    León
    Puebla
    Toluca
    Queretaro

    Vietnamese Empire
    Leader: Trung Trac

    Unique Unit: Viet Cong
    Replaces: Infantry
    Strength: 65
    Movement: 2
    Abilities: Woodsman Promotion, 20% Combat Bonus vs. Enemies with a different Ideology

    Unique Building: Water Puppet Theater
    Replaces Amphitheater
    Effects: +4 Culture and +2 Happiness if next to a River or Lake, +1 Culture from worked Lake Tiles

    Ability: Cultural Inspiration (Science from International Trade Routes is doubled. +1 Happiness and Culture for every 3 followers of foreign Religions in Vietnam.)

    Cities:
    Hanoi
    Hue
    Saigon
    Hai Phong
    Can Tho
    Da Nang
    Bien Hoa
    Nha trang
    Buon Ma Thuot
    Thai Nguyen
    Quy Nhon
    Vinh
    Da Lat
    Phan Thiet
    Vung Tau
    Rach Gia
    Long Xuyen
    My Tho
    Ca Mau
    Ha Long
    Thanh Hoa
     
  16. turingmachine

    turingmachine Emperor

    Joined:
    May 4, 2008
    Messages:
    1,438
  17. Polish Redneck

    Polish Redneck Chieftain

    Joined:
    May 20, 2013
    Messages:
    12
    Oh, I didn't mean to be completely original or take full credit for these (I'll freely admit we ripped many ideas from other posts and or mods, these are just the specific versions we'd like to see), but thanks anyway for the mod links. I'll be sure to check them out.
     
  18. Sloud

    Sloud Chieftain

    Joined:
    Mar 26, 2013
    Messages:
    18
    Location:
    Melbourne, Australia
    Posting an idea for an Australian civ for BNW if anybody has interest in it.

    UA: Gold Rush: Replaces a golden age (similar to Brazil's Carnival replacing a golden age). Gold Rush's provide +1 g and +1 p on tiles with existing production and gold (like the the original GA, represents the mining boom), 20% culture bonus, plus during a Gold Rush, population from other cities emigrate to yours.

    UU: Anzac Soldier: Bonus combat strength vs units at war with a friendly civ or city state (if not possible, maybe adjacent unit and/or harsh terrain [rough + desert] bonus).

    UB: Showgrounds: Circus replacement with bonus tourism/culture.

    For the leader, I can't think of anyone famous/infamous enough to stand out. For colours, I would go inverse of Ottomans (bold enough, suitable and unique).
     
  19. infowarrior

    infowarrior Chieftain

    Joined:
    Jul 1, 2013
    Messages:
    4
    I would like to see a JFK mod for America, and maybe a "what-if" RFK mod also, lol
     
  20. Carnarvan

    Carnarvan Chieftain

    Joined:
    Jul 5, 2013
    Messages:
    23
    Location:
    New Hampshire
    I'm making 22 civs that are in the Belgariad nad Mallorean books by David Eddings it going to take awhile though.:D
     

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