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Civilization Request Thread

Discussion in 'Civilization Design Resources' started by TheTacticalApe, Oct 2, 2010.

  1. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    That's... kind of a really weak UA, the additional Delegate does give a marginal help, but triggering rebellion in a civ is so difficult as is that it could as well do nothing.
     
  2. AW Arcaeca

    AW Arcaeca Deus Vult

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    Well, let's see here...
    ProjectCiv (Irkalla + Leugi, IIRC) did a Spartan Civ.
    So did LastSword.
    Oh, and also Alexander666, who I think we forget about because he hasn't been online for, like, a year and a half.
    And then we got ambrox62 who did a Greek Epic Pack.
    Firebug has Greek City States in progress, although so far there's just Corinth.
    Plus More Civs who have been working on a Greek split for a while., although it's not released yet.

    So... yeah, this idea has kinda been done several times. :p Like, probably too many times. And that's not even counting other Hellenistic nations that have been modded, including but not limited to the Minoans, the Seleucids, the Ptolemaic Kingdom, Bactria, Illyria... and so on.
     
  3. spendabuck

    spendabuck Chieftain

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    Do you have any suggestions for a new UA? I'm open to any ideas anybody has ;)
     
  4. Natan35

    Natan35 Mayor of St. Natansburg

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    Well, that's a great idea. Dats even better UA name, though :crazyeye:;)
    But maybe the magnates boost should be based on something other then oil as well?
     
  5. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    Well, I guess it's about time I actually post my concepts for an Arabian split I sorta promised on JFD's thread ages ago.



     
  6. COF

    COF Chieftain

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    You really should avoid naming UUs after the civilization like in this case. You'll end up with Abbasid Abbasid Scientist.
     
  7. Danmacsch

    Danmacsch Geheimekabinetsminister

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    I agree with COF, though it shouldn't be difficult coming up with something else ;)
    Otherwise I really like this UU. Can't remember seeing a similar ability for a Great Person replacement (may just be lack of memory though [emoji14])
     
  8. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    What I meant by the 'name' of the unit was I couldn't find a real one. The [TXT_KEY_UNIT_HAMM_ABBASID_SCIENTIST] thing was actually meant as a joke. :p

    obviously it wasn't very good
     
  9. Danmacsch

    Danmacsch Geheimekabinetsminister

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    Oh, I didn't even see what you'd written in the original post - just took it from COF's reply [emoji14]
     
  10. Natan35

    Natan35 Mayor of St. Natansburg

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    What does souq has to do with great works of writing?
    That's definitely unique.
     
  11. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    Wikipedia said this:

    http://en.wikipedia.org/wiki/Souq

    Thought it'd fit the Abbasids perfectly.
     
  12. Natan35

    Natan35 Mayor of St. Natansburg

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    Well I've got Indonesia split idea:

    Kingdom of Srivijaya

    Spoiler :
    leader: Samaratungga
    UA: Coastal Influence
    May not found non-coastal* cities. Coastal cities start as :c5puppet: puppets with extra territory. +1 :tourism: tourism per ever coastal city you have(Maximum of 10 tourism) with more then 1 trade route. Receive 33% of the :c5gold: GPT output of Naval :trade: trade routes that pass through your territory. +1 :tourism: tourism per every naval :trade: trade route that passes through your territory.
    UU: Borobudur ship
    Replaces Caravel. Available at compass. Has 1 extra :c5moves: movement and sight, cheaper, but weaker then the caravel which it replaces.
    UB: Candi
    Replaces temple. Has lower :c5gold: maintenance and :c5production: production cost then the temple. Also provides +1 :c5culture: culture.


    Kingdom of Majapahit
    Spoiler :
    leader: Hayam Wuruk
    UA: Rulers of Nusantara
    Cities act as source of unique luxuries, and may spawn unique luxuries in their territory. Enemy naval units receive combat penalty in your territory based on the distance from your cities. Free mahapatih on Chivalry.
    UU: Mahapatih
    Replaces :c5greatperson: great general. In addition to great general's abilities, he gives combat bonus to adjacent naval units and may start a :c5goldenage: golden age.
    UB: Candi
    Replaces garden. Increases :c5greatperson: great people generation by +20%, provides 2 :c5culture: culture and :c5faith: faith. Requires 1 more :c5gold: maintenance.


    Alternate elements
    Spoiler :
    Leader:Gajah Mada
    UA: Sumpha Palapa
    Receive :c5goldenage: golden age points and :c5culture: culture Upon capturing a city(based on the city's territory). During peace & war times, Receive +1 :c5culture: culture from plantations.

    UA: Domination of Indonesia
    Cities settled on another continents provide extra gold from trade routes. Receive 75% more :c5gold: gold from demanding tribute, but it reduces :c5influence: influence by 33% more. Each enemy city you own increases :c5influence: influence resting point with :c5citystate: by 3(to a maximum of 24)

    UU: Mahapatih
    Replaces great admiral. In addition to great admiral's abilities, the mahapatih increases the amount of experience that adjacent units gain from combat, and causes units within two tiles range of him produce :c5greatperson: great general points. Has :c5strength: combat strength, based on :c5science: technologies that you gain.
    ah
     
  13. Ixor_Drakar

    Ixor_Drakar Chieftain

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    I've been thinking of how an Aragon civ would work, but I'm currently stuck.
    Crown of Aragon
    Leader: Alfonso V de Trastámara
    UA: Confederate Realm
    Conquered cities become puppets and can't be annexed. May purchase in puppeted cities.
    UU:Almogàver
    Replaces Longswordsman, Ignores terrain movement cost and can move after pillaging.
    UB: ?
     
  14. Viregel

    Viregel , The Rt. Hon.

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    Aragon should be in the Spain Split, which will be worked on after the thing I'm doing now. Which I'm not saying. Muhahaha.
     
  15. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Splitting Original civs is too passe, let's Split mod civs instead!

    Picunche

    Leader: Lautaro (Leftraru)
    UA: Legacy of Arauco: May enter enemy territory without Open Borders. Generate extra experience in Battle. +1 GG Point for every unit on enemy territory on the outbreak of war.
    UU: Toki: Replaces Great General. May Attack and Defend and move after Pillaging. May not build Citadels.
    UU: Mawidanche: Replaces Longswordsman. Ignores Enemy zone of Control, doesn't have movement penalty in forests and is stealthed from enemies when there.

    Moluche

    Leader: Pelantaro
    UA: Pruloncon: No Unhappiness from Cities being razed. After the Discovery of Calendar, units that die on an unimproved or pillaged tile creates a Chemamull.
    UU: Shankache: Replaces Cannon. Melee unit. Reduces damage taken from ranged attacks from surrounding units and increases attacks againt fortified units and cities.
    UI: Chemamüll: +1 Culture, +2 Faith. Consumes worker when built. Claims tile when not built by a Worker. Units starting their turn on a Chemamüll tile gain a combat bonus and earn doublé experience.

    Huilliche

    Leader:Janequeo
    UA: Chillihue: Units start with +1 Experience for each Freshwater tile on the territory of the city. Civilian units ignore movement costs from rivers.
    UU: Dalca. Replaces Trirreme. Has a Ranged attack, may change Ports and upgrades into the Frigate.
    UU: Waikilaf: Replaces Pikeman. Aside from its bonus against Cavalry units, it also has a Combat bonus against Gun units. Earns extra experience in Battle.

    Puelche

    Leader:Calfucura
    UA: Lord of the Pampas: Cavalry units trained in cities founded on open terrain gain the "Town Destroyer" Promotion, negating their combat penalty against cities.
    UU: Malalkawuello: Replaces Lancer. Can Fortify on enemy Bonus or Strategic Resources to claim them for your empire. After some turns, the resource will be moved to your closest city.
    UB: Corral. Replaces Stable. +1 Production for every Bonus and Strategic Resource on the city. +15% Production Towards Cavalry units and they start with +15 Experience.
     
  16. spendabuck

    spendabuck Chieftain

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    I have a few civs for an England split:


    Colonial British Empire

    Leader: King George III

    UA: British East India Company - Cities founded on a different continent from the capital receive a free Worker & Cargo Ship (a Caravan if it is not on the coast) upon settlement.

    UU1: Redcoat - Unlike the Rifleman it replaces, the Redcoat can be Housed in cities belonging to other civs & city-states to increase diplomatic pressure. This will consume the unit however. They also ignore Rough Terrain penalties.

    UU2: Explorer - Taken from the Scramble for Africa Scenario in BNW; replaces the Archaeologist. Does not require a Museum to be built.


    Victorian England

    Leader: Queen Victoria

    UA: Age of Esteemed Innovation - Begin the game with a free technology. Once the Industrial Era is reached, receive either a Great Work of Writing or a Great Work of Art.

    UU: Ship of the Line - Same as vanilla.

    UB: Sewage System - Unlike the Aqueduct it replaces, the Sewage System gives the empire additional Food & (if the Health & Plague mod is installed) Health.


    Elizabethan England

    Leader: Queen Elizabeth I

    UA: Sun Never Sets - Same as vanilla.

    UU1: Longbowman - Same as vanilla.

    UU2: Sea Dog - Unlike the Caravel it replaces, the Sea Dog is able to plunder trade routes between two other civilizations without getting any negative feedback from either civ. Once a trade route is plundered, the empire gains all the resources & gold being traded along the trade route at the time.


    United Kingdom During World Wars (Needs a better name :p )

    Leader: Winston Churchill

    UA: Defense of the Realm - The empire receives GP points whenever there is a military victory beginning in the Modern Era.

    UU: Spitfire - The Spitfire has 2 more movement compared to the Fighter it replaces (need ideas for this one).

    UU2/UB/UI: ??? (Note: This is probably the most undeveloped civ out of the 4 due to the fact that I am not too familiar with recent history (my favorite subjects are ancient history & the Age of Discovery), but I still wanted to put it up for feedback :) .)
     
  17. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Some ideas sound rather similar to what JFD made on his British Civs.
     
  18. SargontheGreat2

    SargontheGreat2 Modder

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    Don't forget Great Britain(WWII) by JFD: http://forums.civfanatics.com/showpost.php?p=11891549&postcount=10 and Great Britian(WWI) by Greater Europe: http://forums.civfanatics.com/showpost.php?p=13146282&postcount=1
     
  19. Natan35

    Natan35 Mayor of St. Natansburg

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    What about my indonesia idea?
    And im going to give some israel and phlistiens split ideas...
     
  20. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    Fine, then, if mod civ splits is our new goal, it's time for me to let muh nationalism shine through! Expect some Norwegian civ designs (relatively) soon.
     

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