DonStamos
Mobster Inc©
Just finished 1493, which had a pretty nice section on Palmares. Would LOVE to see it in-game
The Kingdom of Egypt
Narmer
Creator of Empire
The first City conquered is instantly assimilated into the empire. Earn Golden Age points from settling or conquering cities on Desert tiles.
Self Bowman
Cheaper than the Archer it replaces. Receives a combat bonus against cities (+10%).
Nilometer
Replaces the Water Mill. Food Plain tiles near the city yield +1 Production.
The Kingdom of Egypt
Den
Cult of Osiris
+1 Faith from pre-Medieval era buildings that yield Faith or Culture. Gain Faith from killing Barbarians.
Stone Maceman
Stronger than the Warrior it replaces. Receives a combat bonus (+30%) against Barbarians.
Mastaba
Allows expending Citizens in this city for Faith, unlike the Shrine it replaces.
The Kingdom of Egypt
Khasekhemwy
King of Horus and Set
The Capitals current Production is rushed when you conquer a city. The closer the city is to your Capital, the greater the Production boost.
Recurve Bowman
Faster and stronger than the Archer it replaces, but costs an additional Gold in maintenance.
Fort
Does not require any improved resources to be built, unlike the Circus it replaces. Yields +2 Production.
Er... thats probably a bad idea.Orval Faubus
Welcome to the forum! Also, good start to your time here.
That's a really interesting UA for Nicaea - kind of like the reverse of Jifford's Armenia. I guess the first part means all units get a 25% Combat Bonus against Cities, which is awesome and could be a little bit broken, especially if you get experienced Siege units (Volley being a thing). The uniques, well, the Archontopoulai is basically CL's Viet Cong on horseback and the Pronoia's kinda bland, but you can't have everything, right? Here's a slight reworking, free of charge.
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Nicaea (Theodore I)
Start Bias: Coastal
Capital: Nicaea
UA: To Regain Constantinople
Land Units gain a +25% Combat Bonus when attacking enemy Cities, rising to +50% if the target City used to be owned by you or a Civilization with whom you have a Declaration of Friendship. Captured Cities convert to the dominant Religion in the Empire.
UU: Allagion (replaces Longswordsman)
Weaker than the Longswordsman it replaces (17 vs. 21), the Allagion is slightly cheaper to build and may be bought with Gold at half the usual price. However, its true power lies in its unique promotion, "Pronoiarios", which grants a +5% Combat Bonus for each Bonus or Strategic Resource Tile within range of the City in which it was trained, and a +10% one for each Luxury Resource Tile within range of that City. Requires Horses instead of Iron.
UU: Archontopoulai (replaces Knight)
Unlike the Knight it replaces, it starts with Formation I, Cover I, and a unique promotion, "Sons Of The Victorious Dead", that allows them to deal +33% additional damage to any unit that has killed a Nicaean unit, including Cities. Similarly, it has no Combat Penalty against cities either. While more expensive, it is considerably cheaper to buy with Faith and does not require the Holy Warriors belief to do so.
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Whatcha think? =]
Not exactly a request, unless anyone is super interested, but here's an idea I posted on a reddit thread about American States as civs.
Arkansas- Orval Faubus (or Bill Clinton. We don't have a lot of leaders who are both famous and noncontroversial.)
The Eastern Roman EmpireLeader:Justinian I
UA: Renovatio Imperii
Courthouses, Barracks and Walls generate Great General points in the capital and yield a small amount of culture when built. Upon adopting a social policy, receive increased production towards military units for 5 turns.
UU Prefect (Replaces Great General)
Prefects, unlike a regular Great General, provide an increased combat boost for every adjacent enemy, rather than a flat +15% increase. Furthermore, whenever war breaks out against a major civilisation, Prefects grant a combat bonus against cities to all adjacent units for 5 turns.
UU: Kathedra (Replaces Temple)
When built in a city following the majority religion of this civ, the Kathedra yields +2 culture and grants a small amount of faith whenever a military unit is trained in this city, equal to half the starting experience of the unit.
The Byzantine EmpireLeader: Basil II
UA: Patriarchate of Constantinople
May choose an additional religious belief upon adopting a religion. All religious buildings, and the palace, come with 'Patriarch' specialist slots, which yield +2 faith and +1 culture.
UB Dromon (Replaces Galley)
The Dromon has much lower ranged combat strength than the Galley, however, unlike the Galley, it receives a unique promotion 'Greek fire' which gives it a chance to do 10 damage to all naval units adjacent to the target whenever it attacks. Additionally, enemy units attacked by a Dromon may take additional damage for 3 turns after being attacked.
UI: Mounastiri
Unlocked at theology, the Mounastiri provides a boost toward early faith generation. It may not be built adjacent to a city, and yields +1 faith for every unimproved tile adjacent to the Mounastiri, up to a maximum of +4 faith. Furthermore, Mountains adjacent to a Mounastiri yield 1 faith and food.
The Empire of NicaeaLeader: Michael VIII Palaiologos
UA: Hellenic Resurgence
Monuments, Shrines, Amphitheatres and Temples built before the Medieval Era have slots for Great Works of Art, which, when filled grant this city slightly higher defensive strength and generate +1 happiness after researching Theology. Ancient and Classical wonders yield +3 faith and culture during Golden Ages after entering the Medieval Era.
UB Vasiliki (Replaces Garden)
Does not require fresh water, unlike the Garden, but has a slightly lower base boost to Great People generation. It does, however, come with two artist specialist slots and a slot for a Great Work of art, which when filled, yields +3 faith.
UU: Cataphract (Replaces Knight)
The Cataphract is slightly more expensive than the Knight to produce, but for every formerly Nicaean city held by a rival civ, receive a +5% boost to production. Furthermore, the Cataphract receives a +15% bonus on open terrain, and a further +15% bonus against ranged units.
The Eastern Roman EmpireLeader:Justinian I
UA: Renovatio Imperii
Courthouses, Barracks and Walls generate Great General points in the capital and yield a small amount of culture when built. Upon adopting a social policy, receive increased production towards military units for 5 turns.
UU Prefect (Replaces Great General)
Prefects, unlike a regular Great General, provide an increased combat boost for every adjacent enemy, rather than a flat +15% increase. Furthermore, whenever war breaks out against a major civilisation, Prefects grant a combat bonus against cities to all adjacent units for 5 turns.
UU: Kathedra (Replaces Temple)
When built in a city following the majority religion of this civ, the Kathedra yields +2 culture and grants a small amount of faith whenever a military unit is trained in this city, equal to half the starting experience of the unit.
What about my Justinian idea?
Leader: Michael VIII Palaiologos
UA: Hellenic Resurgence
Monuments, Shrines, Amphitheatres and Temples built before the Medieval Era have slots for Great Works of Art, which, when filled grant this city slightly higher defensive strength and generate +1 happiness after researching Theology. Ancient and Classical wonders yield +3 faith and culture during Golden Ages after entering the Medieval Era.
UB Vasiliki (Replaces Garden)
Does not require fresh water, unlike the Garden, but has a slightly lower base boost to Great People generation. It does, however, come with two artist specialist slots and a slot for a Great Work of art, which when filled, yields +3 faith.
UU: Cataphract (Replaces Knight)
The Cataphract is slightly more expensive than the Knight to produce, but for every formerly Nicaean city held by a rival civ, receive a +5% boost to production. Furthermore, the Cataphract receives a +15% bonus on open terrain, and a further +15% bonus against ranged units.