Discussion in 'Civilization Design Resources' started by TheTacticalApe, Oct 2, 2010.
^Wait, I thought you were Arab... Crap, I guess I should expect anything on this forum.
Ahah its.. complicated
It sorta works as a conscription mechanic, but I agree, navy takes priority here.
Here's one I've been working on for a bit.
Aurangzeb - The Mughals
Agra (not sure what his backup capital should be atm)
Inquisitors and Great Prophets may be used to remove rival religions from your cities up to three times. Whenever a city following an enemy religion is conquered or a city is converted to your religion, gain a sum of Golden Age points.
UU: Multi-barreled Cannon or Sowar
The multi-barreled cannon would be more expensive than regular Cannon, but once placed, may attack more than once per turn. The cannons themselves were developed by Fathullah Shirazi for Akbar, but I figured this could be another way to highlight Mughal artillery prowess (though I'm not sure just how much the multi-barreled cannons were used).
The Sowar would be a Dragoon(?) replacement. Would get a combat bonus against cities of rival religions. Really, I haven't come up with anything exciting for this, but it's a bit more justifiable as a UU.
Replaces the Artist's Guild. Contains a slot for Great Works of Art. During Golden Ages, Great Artist production is boosted by 50%.
Under Aurangzeb, these buildings (described by Francois Bernier) made valuable textiles. I kind of mashed it together with his love for calligraphy to work with the UA a little better.
Genuinely interested in how this could be made better. I figured Aurangzeb (and his zealotry) were perfect to make a "one world religion" warmonger Civ
See "alternate elements". They're there for a reason, you know....
@walrus(+Urdnot_Scott and everyone): complicated is when people immigrate to another country to speak language they never spoke before instead of the native one. This explanation is also, complicated.
@Don: I'm not an India spec(I don't "research enough" ), but that looks nice. I'm updating my obsessed civ designs now.
Modern Israel(joke civ. Please don't get annoyed by it, its a joke civ. Even if its not funny.)
Leader:Golden dragon of the KKK
UA:New middle ISt
Receive 5% combat boost per each civ that have denounced you, and 5% boost per each civ that denounced one of your enemies. Units will heal 1 HP(2 in friendly territory) more per each DoF you have.
Replaces Parachute\Marine. Stronger(70 ), and start with a random* set of promotions.
UB: Pais center
Replaces stadium. Costs 5 maintenance(4 while empire is happy), and provides 1 happiness. Per each 5 citizens in the city, it will produce 1 extra gold and happiness.
* set 1:amphibious and war canoes. 2. Parachute and may move after attacking 3. Scouting I and Survivalism I
Leader: David Ben Gurion
Each follower of your religion in non enemy cities increases the growth and tourism from harbors, airports and in cities that follow you by 2%, and also provides 1 food and tourism from trade routes.
UU: Halutz(version 1)
Replaces great war infantry. Weaker(42 ), but may build farms, mines, roads, railroads and Kibbutzim. Has a 33% friendly lands bonus and they also receive a 50% bonus while fortifying(instead of 40%).
Replaces great war infantry. Weaker(45 ), and may found cities on other continents. Starts with amphibious and has double defence while embarked. +10% combat boost if stationed on a kibbutz.
Unlocked at Industrialization. Yields 1 production and food per each adjacent sheep and cattle, and also yields 1 culture per each adjacent horse. It has a base yield of 1 culture\ faith. Must not be built adjacent to another kibbutz. It will yield 1 food, production or culture if you adopt freedom, order or autocracy, respectively.
Kingdom of Israel
UA: King's Law
During a war, may consume citizens that follow your religion to completely heal your unit and grant it an 8-turn combat boost (33%), or to boost production. The worker construction speed and the amount of golden age points you get are increased by 5% per each city that you have founded and follows your religion (up to 25%).
Replaces great prophet. has no vision penalties, and provides golden age points from converting based on the amount of citizens he converts.
Replaces Worker. While stationed on tile that yields faith, increases great people generation from that tile by 5%. Has +1 movement.
I know, a lot of Hebrew.
Is anyone interested in an idea I have for a civilization, it makes use of snow tiles. Let me know and I'll post it here. It's not based on a real person or place.
I do! New ideas are always interesting!
Sure! Just post it and we'll rip it to shreds provide detailed and constructive criticism. =]
An idea for Öselians, it's my first ever try on this, so if something's stupid, OP or plain wrong - rip it to shreds! Otherwise I probably won't learn
Leader: King Wesse
UA: The Sea giveth and the Sea taketh away!
During Peacetime sea tiles adjacent to a City provide double the quantity of food, gold and production During Wartime they lose this bonus, but instead will deal 10 points of damage to enemy troops ending their turn on them. This ability extends to all the (Sea)tiles the City has managed to claim, not just the adjacent ones!
Replaces Trireme. Slightly stronger 12. Starts with Coastal Raider I and Can Move After Attacking bonuses. These carry over when upgraded, but only up until and including Renaissance era!
UB: Sacred Grove
Replaces Shrine. Provides 2 if built in a coastal City, and units born in a coastal City with a Sacred Grove receive "Blessings of the Sea" an Embarkation with Defense bonus!
Possible Unique Event Idea: Põhjakonn(Dragon of the North) has awakened! A mythical beast possessing an enormous destructive power sleeping a sleep eternal, but has said to awaken when the threat to these lands is gravest. Can be both good or bad depending what triggers it, if triggered by excessive pillaging by enemy troops(at least 30% of total tile improvements have been destroyed), you'll receive a free Great General and Great Admiral plus 1 free promotion of your choice to all Naval units currently stationed in friendly territory. If triggered by you destroying nature by "improving every tile you see" The Dragon of the North will wipe out 50% of your military units and destroy 30% of your tile improvements! For this to happen 65% of the improvable tiles in your possession have to be improved, can't happen before you have built 3 Cities!
This one definitely needs tweaking and might not be a good idea at all.. but it's interesting I think
I love the ideas here - but in practice the UA is almost certainly way too powerful. Furthermore, enemy troops can't be on sea tiles so I'm not sure how that would work - do you mean adjacent to sea tiles? The UU looks solid and the UB is really great.
Wouldn't that make the Shield-bearer practically impervious to city attacks?
I guess I meant naval units/embarked units, but typed "troops" for some reason.. I was thinking it probably would end up being too powerful, but I liked the basic gist of the idea itself too much
Maybe if the UA would only provide the double amount of and from adjacent sea tiles to the city BUT only during golden ages?
Perhaps successful raiding could also work towards generating golden age points to tie it together with the overall theme. The UA could be called "Taara's Bounty"
City attacks don't count as ranged IIRC, but I'm not sure about this.
They do indeed count as ranged attacks.
Ah, i didnt know this. Probably only worth giving it like -33% damage from city attacks.
Like Scott said, this does sound overpowered. When you say double, do you mean it will provide an additional +1 Food or that it will actually +100% the Yield? Like, if you got a Lighthouse, the Food yield would go up to 4. Also, which ability is extended, the one from Peace time, the one from War time or both?
Why would you restrict the Promotion's duration? Is it only for thematic purposes?
By double I meant an additional +1, only the war time ability was meant to be extended further from shore than the tiles immediately next to the city, provided that the city actually had managed to claim tiles farther into the sea of course!
Yes it seemed to be "more right" somehow, I guess, but thinking about it, it doesn't make much sense.. Especially now that I realized even bonuses from Statue of Zeus still apply to most modern units! Well that's what happens, you try to be "cool" and end up looking stupid and your ships will be weaker
My binge-replying should be illegal, I should force myself to reply more frequently. Oh, well, here goes:
I agree, I should change it to make it more balanced and relevant early in the game...
JFD's England under Henry VIII gains WLTKD in all cities when captured, so I thought it wouldn't be too powerful. I also noticed I made a typo: the Centurion will not immediately build the buildings during WLTKD, it will take 1 turn for each instead. Hopefully that makes it more balanced.
I agree on the UB. The idea was that it would help you keep cities after capturing them, but it may not be as useful as I thought.
The second part of the UA increases Production towards Buildings in the empire by +5% for every turn the empire was in a Golden Age that coincided with the war. Hopefully that was an easier formulation.
Increased cost for creating an Archdiocese for every already in existence sounds perfect.
Ok, the Basilica will be nerfed, since everyone is against it.
Nero was the hardest one to design, by far. Maybe I should just omit him.
Maybe the bonus should be changed to only apply for military units outside, but near your borders.
Good, settling civ. I like it.
Pretty cool once again.
This is the only (and I mean only) Polish leader I know anything about, and I don't think this design fits him too well. That being said, I know you had to avoid overlaps with Janboruta's design, which is so delicately focused on Casimir's reformations.
It is clear that you tried to steer as far away from Jan's design, because it seems like you have problems connecting the effects of the uniques. Especially the UU seems almost completely set apart from the rest of the design.
Gameplay-wise, the design is interesting, but like I said I don't know if it is the most fitting for Poland. I also dislike the UB for being more of a pain than a benefit, and not really fitting Poland either (there weren't many followers of, say, Quetzalcoatl in medieval Poland).
There have already been a lot of responses to this design, but I just wanted to say that I really like it.
Etruscans (Most recent)
The UA sounds like it may have too many effects, as the extra Cargo Ship alone is pretty powerful. If the defensive building bonus is only +1, it's probably ok, though.
This sounds interesting, but can you provide a further explantion of the Governor-General?
This also sounds interesting, but I agree that an infantry focus is weird
Can you explain what this section acutally is? I have never understood it: is it just a place you dump other possibilities for the civs? If so, it could be helpful to note which alternates belong to which civs.
Once again, interesting idea, but what the heck is this? Its name is Israel, but its leader is related to the KKK and the UA name hints to ISIS... what?!
This is an incredibly powerful UA, as you can easily increase Food and Tourism to ridiculous amounts. The first version of the UU sounds a bit underpowered, to be honest, since the ability to build these improvements isn't that great when you have Workers that can do the same job while the units are out fighting. The other one is ok, but its effects don't make sense at all; Israel never had any overseas territories/colonies as far as I'm aware. The UI is ok.
Once again a pretty cool and interesting idea, but could you explain how the unique Worker functions? Will it make the tile increase Great Person Generation when it is worked?
Cool civ design, it would be interesting to see it more polished.
As already said, the trait is too powerful, but I love the concept!
Separate names with a comma.