Zantonius Hamm
Gay anime communist
^Wait, I thought you were Arab... Crap, I guess I should expect anything on this forum.
Churchill having an infantry focus makes absolutely 0 sense, the British army was abysmally poor throughout the whole war - our navy was by far the best bit and any churchill civ without this as its main focus doesn't work historically Natan. This is what I mean by 'do more research'
Churchill having an infantry focus makes absolutely 0 sense, the British army was abysmally poor throughout the whole war - our navy was by far the best bit and any churchill civ without this as its main focus doesn't work historically Natan. This is what I mean by 'do more research'
The PolaniansLeader: Miesko I
UA: People of the Plains
For every turn an enemy city is being razed, receive production towards a free settler in the capital and cities settled on plains tiles. Whenever you settle a new city, receive a free cavalry unit in the capital.
UB: Horda (Replaces Settler)
The Horda is much faster than the Settler, receiving double movement points flat tiles. Furthermore, units adjacent to the Horda also receive double movement points on flat tiles and if it settles on a plains tile, all adjacent units receive a small amount of experience.
UU: Pancerny (Replaces Horseman)
The Pancerny, unlike the Horseman it replaces, receives +2 movement points for 3 turns upon being trained and does not have a combat penalty against enemy cities. Furthermore, the Pancerny receives a +5% combat bonus for every movement point left over when it attacks an enemy.
Duchy of PolandLeader: Boleslaw I Chobry
UA: Congress of Gniezno
All cities connected to the Capital generate faith equal to the amount generated from buildings in the Capital. Constructing faith-producing buildings in occupied cities instantly removes excess unhappiness from occupation and provides a small faith bonus in cities following your religion.
UB: Biskupstwo (Replaces Temple)
The Biskupstwo, unlike the Temple it replaces, generates +1 faith while at war with another major civilisation. Furthermore, cities with a Biskupstwo deal a small amount of damage to enemy missionaries within 3 tiles of the city.
UB: Shield-Bearer (Replaces Spearman)
The Shield-Bearer, unlike the Spearman it replaces, starts with the 'Cover' promotion, reducing the amount of damage it takes from ranged attacks. Furthermore, the Shield-Bearer takes 66% less damage from city attacks, while units adjacent to a Shield Bearer take 25% less.
Piast KingdomLeader: Casimir III
UA: Kazimierz District
Whenever an inquistor is used by a rival civilisation, all cities with a minority religion receive a growth boost for 3 turns and generate Golden Age points equal to the number of religious buildings in this city. The length of Golden Ages is extended by one turn for each different religion in the capital.
UB: Osada (Replaces Market)
The Osada, unlike the Market it replaces, instantly converts a handful of citizens to a random religion upon being constructed. Furthermore, the Osada has a slot for a random specialist alongside its two Merchant specialist slots - when all three are filled, the Osada generates +2 happiness.
UU: Drużyna (Replaces Sworsman)
The Druzyna, unlike the Swordsman it replaces, receives a +10% combat bonus when fighting within friendly territory, and a further +3% bonus for every 5 citizens in your most populated city, up to a maximum of +50%.
The PolaniansUB: Polanian (Replaces Settler)
I guess I meant naval units/embarked units, but typed "troops" for some reason.. I was thinking it probably would end up being too powerful, but I liked the basic gist of the idea itself too muchI love the ideas here - but in practice the UA is almost certainly way too powerful. Furthermore, enemy troops can't be on sea tiles so I'm not sure how that would work - do you mean adjacent to sea tiles? The UU looks solid and the UB is really great.
Wouldn't that make the Shield-bearer practically impervious to city attacks?
UA: The Sea giveth and the Sea taketh away!
During Peacetime sea tiles adjacent to a City provide double the quantity of food, gold and production During Wartime they lose this bonus, but instead will deal 10 points of damage to enemy troops ending their turn on them. This ability extends to all the (Sea)tiles the City has managed to claim, not just the adjacent ones!
Why would you restrict the Promotion's duration? Is it only for thematic purposes?UU: Piratica
Replaces Trireme. Slightly stronger 12. Starts with Coastal Raider I and Can Move After Attacking bonuses. These carry over when upgraded, but only up until and including Renaissance era!
Like Scott said, this does sound overpowered. When you say double, do you mean it will provide an additional +1 Food or that it will actually +100% the Yield? Like, if you got a Lighthouse, the Food yield would go up to 4. Also, which ability is extended, the one from Peace time, the one from War time or both?
Why would you restrict the Promotion's duration? Is it only for thematic purposes?