Civilization Request Thread

You are, of course, free to make your own Naples mod. Absolutely. BttLsht was merely pointing out that I was doing one too, in case your desire was more to have a Kingdom of Two Sicilies available, rather than to do it specifically. But if the latter is the case, do feel free to carry on.

I will consider changing the name to the Kingdom of Two Sicilies, but am partial to the name Kingdom of Naples. Ferdinand as leader is a mere consequence of having few viable candidates for the leadership of a strictly Naples-civ (as most of them are Spanish Kings).
 
As i'm new to modding, i think i'll wait your civ mod for quality and at same time practise trying to make my own modded civ and seek help giving puppy eyes xD, as my current abilities (especially in non-basic graphic editing) are low and don't even match the ideas popping out my mind.

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Not again.
More then 20 ideas, and two modders are doing the same civ.
Would you please stop it?
 
Not again.
More then 20 ideas, and two modders are doing the same civ.
Would you please stop it?

There's a difference between wanting to do a civ and wanting to have a civ done. It's always a valid thing to point out when a modder has existing plans.
 
There's a difference between wanting to do a civ and wanting to have a civ done. It's always a valid thing to point out when a modder has existing plans.

Yes, but not all modders finish projects as fast as you do. More civs, for example, have a large to-do list, and a long schedule...
 
As promised, here's some ideas for the Sammarinese:

San Marino (various possibilities)
Start Bias: Hills
UA: Marinus The Mason
+1 :c5faith: Faith and :c5culture: Culture in the :c5capital: Capital for every Defensive Building in the Empire. May purchase buildings with :c5faith: Faith for 33% less.
UU: Balestrieri (replaces Crossbowman)
More expensive than the Crossbowman it replaces, but slightly stronger (20 :c5rangedstrength: Ranged Combat Strength vs. 18). Has a unique promotion, "Guard Of The Rock", that allows it to make an additional ranged attack when garrisoned in a City or on a Fort Tile within Sammarinese territory.
UB: Arengo (replaces Colosseum)
+1 :c5happy: Happiness. +1 additional :c5culture: Culture per Ideological Tenet adopted and +3 points towards a :c5goldenage: Golden Age for every Policy Tree finished. Costs more and takes longer to build.

---

I tried to make it a comprehensive look at the history of San Marino, which my spell checker insists should be Saint Marion. It's fascinating stuff. I hope the resultant thought experiment is to your satisfaction. =]
 
I thought of a different idea:

Most serene Republic of San - Marino

UA: Last of the serene
While a civilization that you have declaration of friendship with is in war, receive 5% of its food output in your capital. Defensive buildings provide 33% more defense and are built 33% faster while neutral civilizations are in war. Declarations of friendship reduce the cost of buying tiles by 5%.

UB: Tower of San Marino
Replaces castle. In addition to the effects of the castle, it provides one of the following:
1. +1 defensive strength per every other defensive building in the city, +3 food and culture.
2،. Enemies dont have a defensive terrain bonus on hills, garrisons provide +3 extra strength and happiness.

UU: Guard of the Rock

Replaces Rifleman. Does not obsolete. While stationed in city, costs double maintenance, reduces enemy spy effectiveness by 20%, and increases happiness and culture by 3. Receives various bonuses based on new technologies.
 
United States of America - Ronald Reagan
Start Bias: Grassland
UA: Reaganomics
For every unit you have you get a +10%:c5gold: increase in total gold per turn and a +10%:c5strength: for each unit.
UU: B-1 Bomber
Replaces the American B-17 unit and replaces it with a early modern era bomber the B-1. Increase of 20 :c5strength:
UA: Great Communicator
+10% :c5gold: and :c5science: per foreign Trade Route. +5% :c5food: and :c5production: per Internal Trade Route
 
I know there's a Greek City-States pack planned, and Ambrox has done a bunch of them already, but a science-focused Ithaca might be an interesting way to go. Hell, I still wanna see a Pontus Civ, and one day it may even happen. =]
 
Here's a Pontus I came up with a while ago:

Pontus
Leader: Mithridates VI. Capital: Amaseia

UA: Phihellenism. Conquered city-states have no resistance period and exert +4 influence per turn on 5 nearby city-states. Free city-states may join the Pontian Empire if under the influence of 3 or more conquered city-states. +20% combat strength versus barbarians.
UI: Orchard. Available at Calendar. May be built only on plains or grassland tiles with forest. May not be built next to a city after the Medieval Era. Provides a free bonus resource of Apple, Cherry, or Pear. Yields +2 food and +2 gold. Yields an additional +1 food with Fertilizer and +1 gold with Economics.
UU: Chalkaspides. Replaces Spearman. +20% flanking bonus. +50% experience from fighting in a flanking formation.
 
United States of America - Ronald Reagan
Start Bias: Grassland
UA: Reaganomics
For every unit you have you get a +10%:c5gold: increase in total gold per turn and a +10%:c5strength: for each unit.
UU: B-1 Bomber
Replaces the American B-17 unit and replaces it with a early modern era bomber the B-1. Increase of 20 :c5strength:
UA: Great Communicator
+10% :c5gold: and :c5science: per foreign Trade Route. +5% :c5food: and :c5production: per Internal Trade Route

I'd love to see an Ithacan civ, led by Odysseus. Still thinking of a UA and UU.

This Reagan is extremely OP.
I'd like to see some modern south Europe civs, like Greece...
 
I thought that by modern Greece he meant something more along the lines of "Post 19th Century war of independance" Greek civ.
 
I thought that by modern Greece he meant something more along the lines of "Post 19th Century war of independance" Greek civ.

No. I meant to a 20th century Greek civ.
 
How about this for a Modern Greek civ?

:tourism: The Kingdom of Hellas :c5culture:
Leader: Eleftherios Venizelos
UA: Heroic Resistance
All units receive double :c5strength: defensive bonuses on improved tiles. Culture output in the :c5capital: capital increases the :c5production: production of military units while at war.
UU: Klepht
Replacing the Rifleman, the Klepht has slightly lower :c5strength: combat strength, but generates 3 :c5culture: culture and heals completely when pillaging an enemy improvement (except roads) or trade routes. +1 :c5moves: movement in hills.
UB: Mouseio
Unlike the Museum it replaces, the Mouseio does not produce any :c5culture: culture on its own. However, ancient or classical buildings and wonders in this city will provide 1 :c5culture: culture and :tourism: 1 tourism. +2 :tourism: tourism for monuments upon researching flight. +25% production costs.


This Greek civ is focused on a tall, well developed defensive build, focusing on tourism and culture. I feel like there's quite a bit of synergy here between all the uniques. The UA is focused mainly on defence, the Greeks have proven themselves, both in the war of independence and, most famously, the Second World War, as extremely tough and resilient people, who are proud to fight for their culture and heritage, which they see as strong enough to defend at all cost. The UA then emphasises heavily building up your state to be a cultural powerhouse in order to better defend yourself at war, with extensive use of your land providing defensive bonuses, and a big cultural capital allowing you to pump out more units to protect yourself.

The UU and UB compliment this, the UU being rather strong with its additional move in hill tiles and ability to heal completely by pillaging enemy improvements. This ability incentives using the additional mobility to pillage as many tiles as possible to get additional culture, which furthers the build of a culturally powerful nation. The pillaging ability is lost upon upgrading the Klepht, but the additional movement in hills stays, making for some powerful units in later eras. Finally the UB is what really makes this civ powerful. If you've been building up your civ to be tall with lots of urban infrastructure in the capital particularly, you'll get the most out of this museum replacement, further encouraging the player to do that and get even more bonuses out of the UA. It reflects the way Greece uses its ancient heritage to draw in millions of tourists, and its an important part of the Greek economy, thereby referencing Greece's ancient past without explictly using it for a unique, focusing the whole thing on modern Greece.

Overall; tall defensive nation benefits hugely from being strong enough in the ancient and classical eras, translating into bonuses for the lategame.

What do you think guys?
 
More culture and tourism? The Museum replacement alone has the potential to produce up to 19 culture and tourism in a fully developed city, even without wonders! I was worried the civ was already very overpowered. I was actually thinking of nerfing the civ a little bit by adding 'Must be built in a coastal city' to the UB, given Greece's huge amount of beach tourism and traditional reliance on the sea.

With that nerf in place, I could contemplate adding additional tourism or culture to the UA. Or potentially swap out one element of the UA, what do you think?

Anyway, given my modding skills are *ahem* somewhat lacking, I'd be more than happy if these ideas were to be used in your upcoming Greek civ, steal what you like, the more the better if you ask me.
 
If you nerf it like that, that's too damn big of a nerf. You can't get a Hermitage if you get a ropey start or on a Pangaea map with a duff starting location. You have a lot of problems with stuff like that. Maybe just do it for other Culture-generating buildings? Or Golden Age points for Wonders? Iunno.
 
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