Civilization Request Thread

Ooooh, fascinating! Who's the leader for that? =]
 
Can it be anyone but the magnificent Tin Hinan?
 
I had an idea for Tunisia:

UA: Pearl of history
+3 happiness and +5% gold from buildings and production towards buildings per every era passed since the city has been built. If one of your cities is captured, receive big lump of gold and production. +10% culture in the capital.

And that's it...
 
Ah.

The problem with that is that Tin Hinan's historicity is, er... let's be kind and call it dubious. It's the same problem I ran into with Yennenga for the Burkina Faso plan; there just isn't a lot of evidence to say she existed. That said, she's been taken already; Tin Hinan's the current leader of AW's Berbers. They're probably going to change that when it gets revamped, but... yeah. =/
 
Ah.

The problem with that is that Tin Hinan's historicity is, er... let's be kind and call it dubious. It's the same problem I ran into with Yennenga for the Burkina Faso plan; there just isn't a lot of evidence to say she existed. That said, she's been taken already; Tin Hinan's the current leader of AW's Berbers. They're probably going to change that when it gets revamped, but... yeah. =/

Firaxis doesn't seem to be bothered by that. Dido's in Civ5 after all.
 
There's also Hiawatha whose historicity is also dubious.

Man, we really need some african civ pack in the community, maybe I'll take that over once I... actually get to civ 5 modding.
 
As usual I see that me and scapegrace are up to the task of irritatingly bombarding everyone with civ ideas which are increasingly difficult to code without actually learning to code. But oh well, I'm happy with that role. I'm up for thinking of like all of the African civs. (Or at least, the ones not excellently envisioned by Scape)

Viva Africa!
 
Ah.

The problem with that is that Tin Hinan's historicity is, er... let's be kind and call it dubious. It's the same problem I ran into with Yennenga for the Burkina Faso plan; there just isn't a lot of evidence to say she existed. That said, she's been taken already; Tin Hinan's the current leader of AW's Berbers. They're probably going to change that when it gets revamped, but... yeah. =/
:huh: What lead you to that assumption? Tin Hinan's not getting switched out for someone else unless I can get some good artwork for someone else, which I haven't been able to find. At least with TH there's a painting I can use.
 
When you announced it, you mentioned getting rid of her in favour of Kahina on grounds of historicity. =/
 
What about Moussa Ag Amastan then?
 
When you announced it, you mentioned getting rid of her in favour of Kahina on grounds of historicity. =/
Not quite...
As long as I can find some art to work off of here, Kahina is probably a better choice for leader than Tin Hinan, as we're fairly certain that she actually exists.

...

EDIT2: Nope, I can't find much good artwork so Tin Hinan will probably stay. I do, however, have a good idea for music...
 
Ah. I apologise for the error. =]
 
Idea for the Mixtecs:

Mixtecs (led by Jaguar Claw)

UA: Codexes - National Epics give a Great Work of Writing
UB: Turquoise Workshop - Artist's Guilds make Great Artworks 50% faster
UU: Flint Warriors - replace Warriors. Each source of stone increases attack by 20%

Partial City List:

Tilantongo
Yucu Yoco
Achiutla
Cuilapan
Huajuapan
Mitla
Tlaxiaco
Tututepec
Jutxtlahuaca
Yucunudahui
Xipe Bundle
 
Let's keep with the "We need an african civ pack damn it" theme:

Garenganze
Leader: Msiri
UA: Scramble for Katanga: Starts the game with a Spy. Spies earn double influence and level up when succesfully rigging elections.
UU: Yeke: Replaces Musketman. Can be gifted to city states for double Influence as well as small gold gift.
UB: Warehouse: Replaces Caravansary. +50% Trade Route Lenght. Land Trade Routes originating from this city produce +1 Gold for each worked luxury resource, unlike the Caravansary it replaces.

Yeah, an Espionage Focused civ, I really got inspired when I started reading about M'siri, who accomplished what neither the arab nor the europans could do, to establish a trade route between the Atlantic and the Indian Ocean, he accomplished this first through superiority in arms, but what really made him prosper was the way he managed to balance the political landscape in his new territory, doing strategic marriages with familiars from various important locals to gain their trust, and to have a good ransom if things went bad, this certainly worked, as he almost singlehandedly built one of the most powerful polities in 19th century Africa, yet his power would mean his downfall as both the Belgians and British started to fight for his territory.
The Yeke got to be known as the people of his kingdom, or the noblemen at least, though from what I read the name came from an older Elephant Hunter's Guild, so yeah, they had superiority in arms by bringing guns to a territory that previoulsy hadn't seen them, but what really made them special was their good tact when it came to commerce and diplomacy, which is why they've got an ability to become mini-Great Merchants.
Finally Warehouse, not much to say here, there was a reason after all everyone was fighting for Katanga, it was a very resource rich region and it was in the middle of a very important trade route, so I thought a Caravansary replacement would be all too fitting, is it better or worse than the original? That's gonna be a question for the ages...


Bamum
Leader: Njoya the Great
UA: Shumom Archives: Cities receive a Tech and Culture Boost every time a new religion is introduced.
UB: Dye Pit: Replaces Mint. No Requirements, +1 Gold for each Luxury Resources worked by the city.
UU: Bodyguard: Cheaper to upgrade to than the Cavalry it replaces, while retaining the same fighting capacity. Upgrading to a Bodyguard generates points towards a Great Artist.

I'm surprised nobody tried to make this civ before, as there's a lot of info on them and the whole project Njoya had is simply impressive. As the hilariously colloquial wikipedia page tells, Njoya was particularly receptive of outside influence, often appropiating foreign stuff for his own people while keeping good relations with outsiders, something which really benefited his relations with the Germans.
The whole Shumom script, one of the few that has been indigenously developed in Africa, is a show of his genious, given that it was inspired mostly by the Muslim and Christian missionaries that arrived his kingdom (or at least that's what I understood) I thought that'd make for a nice and unique game feature, to have the civ benefit from having multiple religions playing a part, while having an UA that's not completly useless on it's own.
The UB comes from a small quote in his page that mentions Pits of Dyes and given that the UA is slightly on the weak side I decided that replacing a mostly useless building could make up for that. It's also quite a part of their culture, as the other UU reflects better.
Simply said, the Bamum were ingenious peoples and even better tailors and in another way that showed was with their very military, who under the orders of Njoya started replicating the uniforms of the German Colonialists, almost to perfection, which eventually impressed the colonials so much they asked him to stop doing that because the resemblance was too uncanny and the local army just waay too similar to be controlled in case things went bad.


Wassoulou
Leader: Samori Toure
UA: Mandingo Wars: Production is increased every time a new resource is revealed to a city and resistance in conquered cities is reduced by one turn for every resource worked by the city.
UU: Sofa: Replaces Rifleman. Has a combat bonus against units at a higher technological level than it.
UB: Workshop: Requires a Source of Improved Iron in the city. +1 Production for each source of Iron worked by the city and +30% Production towards Gun Units, unlike the Forge it replaces.

A... very unorthodox approach to a probably well known character, or at least should be well known, as he was one of the most succesful resistance leaders against colonialism in the continent, despite his, well, defeat.
I must admit I couldn't find a good name for the UA but the idea is there, his was an extensive empire which aimed to control cities who produced important resources to in this way keep his military machine going for the unavoidable war against the Europeans that would come, if everything works the way I hope it does, the production boost would be met instantly as soon as you found a city.
Sofa was the name of the basic military units in the Mandinka Army, I was slightly hesitant to use the name since it's already used by Mali, but screw it, someone else will have to come up with the solution. Anyways, Toure made a great deal of having a well equipped and trained in the latest tactics army so he could stand to europeans as equals which is basically what I tried to do with the Rifleman, making them useful even if you start falling behind on the tech war it, combined with the Workshop, should make the Industrial Era one where you really are looking forward to an endless spam of Gunmen to deal with anyone who dare stand in your way.
Oh yeah, the Workshop, I read some excerps mentioning how the Wassolou tried to make their own guns, with some degree of success, so I wanted to reflect that in, once again, one of those rarely built buildings, while also completly changing it's purpose, as it's kinda useless to build on the medieval era it becomes available, later on though, oh boy!
 
I love playing european large and huge maps - and there is a serious gap in eeuropean Civilizations - Belarus.

On giant european mapas just a City State is too small to represent it and create enough "crowd" in Europe...

Any chance somebody will be willing to create this one for Civ5?
 
Okay, a new challenge:


Find(various) ideas for an African civ(i mean many ideas for same civ)!
And give Tunisia ideas.
 
Okay, a new challenge:


Find(various) ideas for an African civ(i mean many ideas for same civ)!
And give Tunisia ideas.

Carthage.
--
In all seriousness, a modern Tunisia:
Habib Bourguiba
UA: Vanguards of the Revolution:
If empire is unhappy, all other civs with same ideology gain unhappiness. Ideology can be switched without issue.
(Representing the Jasmine Revolution)
UU: Paramilitary
Replaces infantry. Weaker, but cheaper and receives a combat bonus against Puppeted or Annexed cities.
(Represents Bizerte Crisis paramilitaries)
UU: Beylical Guard
Replaces Rifleman. Receives combat bonus on worked tiles.
 
Carthage.
--
In all seriousness, a modern Tunisia:
Habib Bourguiba
UA: Vanguards of the Revolution:
If empire is unhappy, all other civs with same ideology gain unhappiness. Ideology can be switched without issue.
(Representing the Jasmine Revolution)
UU: Paramilitary
Replaces infantry. Weaker, but cheaper and receives a combat bonus against Puppeted or Annexed cities.
(Represents Bizerte Crisis paramilitaries)
UU: Beylical Guard
Replaces Rifleman. Receives combat bonus on worked tiles.

I would have my UA with your uniques...
Btw,you should actually give an idea...
 
A rough idea for a civilization based on the Chachapoya, a group that was located in the Andes.

Leader: Gauman (The only leader I could find)

UA: Warriors of the Clouds- Chachapoyan cities have double the normal resistance time and Chachapoyan cities that are controlled by another civilization spawn rebels whenever said civilization is declared war against.

UU: Chachapoyan warrior- Replaces warrior. Has the woodsman promotion and gains a combat bonus against civilizations that control Chachapoyan cities.

UB:Burial Cliff- Replaces monument . Starts with +1 culture and provides one more culture for every three units produced by this city that die up to a maximum of five culture.

Decisions.

Build the Fortress of Kuelap
Citadels provide +2 food and faith. Requirements- Have a war declared against the Chachapoyan civilization. Costs???

Events.

Our neighbors are being highly aggressive and are likely to invade us. We should prepare for their invasion.

Prepare for them. All cities get free walls. Costs???
We are fine as is. Nothing happens.

This event idea comes from the fact that the Chachapoya started preparing for the Inca attack several years before the Inca invaded.
 
A rough idea for a civilization based on the Chachapoya, a group that was located in the Andes.

Leader: Gauman (The only leader I could find)

UA: Warriors of the Clouds- Chachapoyan cities have double the normal resistance time and Chachapoyan cities that are controlled by another civilization spawn rebels whenever said civilization is declared war against.

UU: Chachapoyan warrior- Replaces warrior. Has the woodsman promotion and gains a combat bonus against civilizations that control Chachapoyan cities.

UB:Burial Cliff- Replaces monument . Starts with +1 culture and provides one more culture for every three units produced by this city that die up to a maximum of five culture.

Decisions.

Build the Fortress of Kuelap
Citadels provide +2 food and faith. Requirements- Have a war declared against the Chachapoyan civilization. Costs???

Events.

Our neighbors are being highly aggressive and are likely to invade us. We should prepare for their invasion.

Prepare for them. All cities get free walls. Costs???
We are fine as is. Nothing happens.

This event idea comes from the fact that the Chachapoya started preparing for the Inca attack several years before the Inca invaded.

This is actually one of the best ideas I've seen in this thread.
 
Back
Top Bottom