Civilization Request Thread

Panama
Leader: Omar Torrijos

UA: The Panama Canal: Gain :c5gold: Gold from Cargo Ships in your territory whose owner does not have an active Trade Route to Panama. Receives +2 :c5gold: Gold for each Sea Trade Route with a different civ or City-State.
UI: Canal. Available at Engineering. +1 :c5food: Food. +2 :c5gold: Gold and +1 :c5production: Production after Economics. May only be built on flatland coastal tiles and flatland tiles next to a River. May not be built adjacent to another Canal or on top of Resources.
UB: Dry dock - replacing the Seaport. +1 :c5production: Production and :c5gold: Gold from Sea Resources worked by this City. +20% :c5production: Production when building Naval Units. + 10 XP for all Naval Units.
 
Jamaica
Leader: May be Howard Cooke
UA: Land of Springs: +1 :c5culture: Culture and :c5faith: Faith in every tile next to a River and from Lakes. +5 :c5culture: Culture, +4 :c5happy: Happiness from Fountain of Youth and Lake Victoria.
UU1: Reggae Musician - replacing the Great Musician. Spiritual (replacing a Concert Tour): If the Reggae Musician stay on enemy territory: ability same as the Concert Tour. If the Reggae Musician stay in Jamaican territory: can create a Faith boost: +100% :c5faith: Faith output in all cities on the next 10 turns (effect stacks). Reggae Musician are expended when used either of these ways.
UU2: Rastafari Prophet - replacing the Great Prophet. Prophet's abilities but can't spread religion. Garrisoned Rastafari Prophets increase city efficiency: +1 :c5happy: Happiness and +10% :c5culture: Culture.
 
Alright, so, I've a few ideas, but only one of them have I really put a serious amount of effort into at present. You see, I know nothing about programming Civ V mods, but I do like to think I have a decent sense of visual design and aesthetics. As such, I have created some of the visual assets for this Civ I'm proposing already. What is it, you may ask?

W5ByOP5.png

Wily's Legions
Leader: Dr. Albert Wily
8XetSPU.png

UA: Mass Production: When producing combat units, :c5production: Production cost is decreased by 5% for each of that given unit currently on the field. (Up to 15%)
UU1: Robot Master:
scMxs5d.png
I don't really have any specifics ironed out for this. I know it wouldn't unlock until you got the robotics tech, though, that's a no-brainer. It would also have a relatively low production cost, seeing as Wily puts out 8 of them in every main Mega Man game.
UU2: Wily Capsule:
R0zB9Pb.png
Again, I don't really have this one nailed down, some sort of air unit with a lot of movement capability.
UB: Wily Castle:
DeRYQow.png
Only just thought of this now, would be a replacement for the standard palace building that gives a small amount of :c5science: science in addition to the properties of the regular palace. Your Capital would start out with one of these, no matter the circumstances of the game.

I apologize if this comes across as infuriatingly unbalanced, but again, I've never made a mod before, I'm usually just an ideas guy with these sorts of things. I really do want to see this become an actual thing, though. Would need to be compatible with G&K/BNW as I have both. I'd like to see it put on the Steam Workshop as well if it does reach completion.

Some miscellaneous things:

Leader interaction screen:
fN7VJZp.png


Setup Screen Country Map:
MM2WilyCastlePath.png

(Or similar)

Spy Names: Spy Man (:p), Shadow Man, Break Man, Quick Man, Bass, Mikhail Cossack, Ms. Y, Mr. X
 
Panama
Leader: Omar Torrijos

UA: The Panama Canal: Gain :c5gold: Gold from Cargo Ships in your territory whose owner does not have an active Trade Route to Panama. Receives +2 :c5gold: Gold for each Sea Trade Route with a different civ or City-State.
UI: Canal. Available at Engineering. +1 :c5food: Food. +2 :c5gold: Gold and +1 :c5production: Production after Economics. May only be built on flatland coastal tiles and flatland tiles next to a River. May not be built adjacent to another Canal or on top of Resources.
UB: Dry dock - replacing the Seaport. +1 :c5production: Production and :c5gold: Gold from Sea Resources worked by this City. +20% :c5production: Production when building Naval Units. + 10 XP for all Naval Units.

Like this one!
 
Alright, so, I've a few ideas, but only one of them have I really put a serious amount of effort into at present. You see, I know nothing about programming Civ V mods, but I do like to think I have a decent sense of visual design and aesthetics. As such, I have created some of the visual assets for this Civ I'm proposing already. What is it, you may ask?

W5ByOP5.png

Wily's Legions
Leader: Dr. Albert Wily
8XetSPU.png

UA: Mass Production: When producing combat units, :c5production: Production cost is decreased by 5% for each of that given unit currently on the field. (Up to 15%)
UU1: Robot Master:
scMxs5d.png
I don't really have any specifics ironed out for this. I know it wouldn't unlock until you got the robotics tech, though, that's a no-brainer. It would also have a relatively low production cost, seeing as Wily puts out 8 of them in every main Mega Man game.
UU2: Wily Capsule:
R0zB9Pb.png
Again, I don't really have this one nailed down, some sort of air unit with a lot of movement capability.
UB: Wily Castle:
DeRYQow.png
Only just thought of this now, would be a replacement for the standard palace building that gives a small amount of :c5science: science in addition to the properties of the regular palace. Your Capital would start out with one of these, no matter the circumstances of the game.

I apologize if this comes across as infuriatingly unbalanced, but again, I've never made a mod before, I'm usually just an ideas guy with these sorts of things. I really do want to see this become an actual thing, though. Would need to be compatible with G&K/BNW as I have both. I'd like to see it put on the Steam Workshop as well if it does reach completion.

Some miscellaneous things:

Leader interaction screen:
fN7VJZp.png


Setup Screen Country Map:
MM2WilyCastlePath.png

(Or similar)

Spy Names: Spy Man (:p), Shadow Man, Break Man, Quick Man, Bass, Mikhail Cossack, Ms. Y, Mr. X

Not a bad design, but I'm not a huge fan of the art. It's not very civ-y.
 
Define 'Design.' Do you mean the unique Units/Building/Trait? Or the overall composition of the art? If you mean the design, I'm honestly surprised. I mean, I'm somewhat happy with the trait, but otherwise, it all needs a lot of fleshing out that I'm not really skilled enough to do. The art was intended to be my major contribution. I think it's about as good as it'll get, really. Unless I were to pay for someone to draw some particularly realistic art of Wily and the Castle, and I don't really want do that anyhow; it'd take something away from it my opinion. It'd be more like you're playing as some alternate universe version of Wily rather than the real deal.

This is more meant to be a sort of companion to other Video Game Villain Civs, like The Koopa Troop and The Eggman Empire. Those both take similar approaches to the art. The Koopa Troop has a feature I'd like to see this one have as well: Unique dialogues for interactions, as well as unique greetings for certain other civs (Even a few other mod ones!)

Back on topic, I would be interested to hear how you would improve the art. I don't mean that in a sort of 'well why don't you do it then?!' sort of way, more so I can get an idea of what you mean and see if I can't do anything with it.

Oh, and a heads-up: I actually did something similar to this in the interest of overhauling another, existing mod, and I'm planning on posting that work as well, as I still think it deserves a second visit. There would be existing programming to work off of with this one.
 
Hmm... I'm still on a sci-fi kick, and between finishing a game against the Eggnan Empire and watching a friend stream Mega Man X2, I'd live to see a Dr. Wily civ. I think I might take a shot at coding this one...
 
Here's the other Civ I did some visual work for, in hopes of it getting some kind of overhaul. Originally designed by one [d20] Marcus Virgil on Steam.(Using thumbnails rather than the uncompressed images this time as they're ungodly huge):

SxM4nnrs.png

Hyrule

Leader:
oSTMTbOt.png
Oraiya Zelda IV

UA: Promise of the Sacred Realm: Choose one more belief than normal when you found a religion. Start with Pottery as a Free Tech.
UB1: Hylian Temple:
Rcv5kVdt.png
Replaces Temple. Provides +3 :c5faith: Faith and +33% :gp: Great Person Generation
UB2: Temple of Time:
T440LhKt.png
Replaces Grand Temple. Provides +8 :c5faith: Faith and +3 :c5culture: Culture
UB3: Hylian Ranch:
QGH8QaW.png
Replaces Stable. Provides +25% :c5production: Production when building Mounted Units, +1 :c5production: Production and +1 :c5food: Food from Horses, Sheep, and Cattle, and 2 Horses. (Not sure what that 2 horses thing is about, might ask the guy.)
UU: Sheikah Warrior:
ec6em5I.png
Replaces Swordsman. Ignores Terrain Cost, can move after attacking, and is slightly stronger.

Leader Interaction Screen: http://i.imgur.com/XlaFu8L.png (This one's just too damn big to post directly. Follow the link to see it)

Game Setup Country Map: http://fc01.deviantart.net/fs71/i/2...p___the_dark_deluge_by_lordofizan-d3gwub4.jpg (Another really huge one, this I didn't actually make, but feel would be perfect for this)

Requires BNW, might as well take advantage of G&K as well since it was made for it originally. Here's a link to the original version of the mod's Steam Workshop page in case you want to work off that one's source code in this endeavor: http://steamcommunity.com/sharedfiles/filedetails/?id=184966056
 
There's no need to have more than two uniques and a UA dude. Most good designs stick to that formula, anything else seems unprofessional imo.
 
In the case of the Hyrule Civ, that's not my design. I simply wished to overhaul an existing mod's visuals and add more music to it.

In the case of the hypothetical Wily Civ, I'd probably go for the Robot Master and the Wily Castle. The Capsule was always more of a thing exclusive to Wily himself's use anyhow. Having multiple of them being flown by faceless soldiers would be somewhat odd.

The more ideas I brainstorm, the more I want to make a Dr. Wily civil. XD

I'd be more than happy if you did. You're free to use any of the art I posted, (encouraged, even) as well as to build on the ideas I presented. So long as you give me credit for it when the mod is finished, I'm content.
 
Actually, I don't like the willys castle at all. You don't even build the palace so it completely defeats the point of a unique - if the UA was '+3 science in the capital' it would have the exact same effect. What's the point?

UNW or UWs just don't work for that reason. A UB or UU would be better.

That said, that's actually a really nice UA - I don't care for megaman whatsoever, but I can still appreciate a good UA when I see it, though the numbers could use a tweaking.
 
Hmm, I suppose you're right. It was kind of a spur of the moment thing. I literally thought of while I was writing the post. Maybe it would be better to keep the Capsule instead. As for the UA, thank you! Perhaps it would be better if the cap was still 15%, but the decrease per unit were less? 3% maybe?
 
I'd say +1 production per unit, honestly. I'm usually not a fan of percentage bonuses since they're way more opaque for the player to understand. Its a lot easier to see:

'Oh I've got 5 spearmen, so I get +5 production towards spearmen, eyy'

than 'Oh I've got 5 spearmen, so if I do 5 X 3%... thats.. uh... +15% then work out 15% of my current production in the capital which is... 20 then that means I get... uh... +3 production? eyy?'

That said, flat rates are harder to balance, so its your call really. Personal preference.
 
That does sound a bit better, yeah. Certainly simpler to understand, as you said. I don't know if I'd really say it's up to me, necessarily, though; I'm not sure whether or not I've made it clear already, but I'm no programmer. I had a lot of fun designing the visual stuff, but I'm really more of an ideas guy. Actually learning to do all that stuff is kind of an intimidating prospect. I like Civ, but I don't want to get too sucked into this whole thing. If I did, I might never get back out.

I'm more hoping to collaborate with someone with the knowhow to handle the technical side of things.
 
I'm more hoping to collaborate with someone with the knowhow to handle the technical side of things.

Me me me! *bounces* I'll do it! :D

Well, now that I'm finally at home, I thought I'd toss out some of the ideas I thought of:

Unique Unit: Robot Master
Replaces Modern Armor. Available at Robotics instead of Lasers like the Modern Armor it replaces, it starts out slightly weaker (Strength 90 instead of 100), but gains +5 combat strength for each other Robot Master (to a maximum of +40). You can only have 8 Robot Masters at a time.

Sooooooo tempted to give them all the Robot Master names to choose from (like great people do). Also considering giving them the Great General promotion, so they buff nearby units.

For the second unique, I had two ideas.

Option A: Unique Unit: Wily Capsule
Replaces the Anti-Tank Gun. Unlike the Anti-Tank Gun, the Wily Capsule is much more mobile, and available earlier with Flight. Tentatively thinking it would be Strength 45, Movement 5, so it'd make a much smoother transition from Lancer to Helicopter Gunship.

Option B: Unique Building: Robot Factory
Replaces the Factory. Unlike the Factory it replaces, the Robot Factory does not need Coal. Mechanized units that start their turn within 2 hexes of a city with a Robot Factory heal 10 points.

The Wily Capsule is based on an older unique I'd come up with for one of my own civs, but never ended up using. I've always liked the idea of a better transition from Lancer to Helicopter Gunship, and it offers an earlier unique that you can use until you get the Robot Masters. :P

Meanwhile, the Robot Factory was an idea I came up with while trying to think of something other than the Wily Capsule. It's a bit of a reference to Wily's "fortress" in the original Mega Man game (which was a Robot Factory, as opposed to one of Wily's Castles). Given that the level had mass-produced Guts Mans in the background, I liked the idea of it having a healing effect on nearby mechanical units.

As for the UA, I'd personally lean towards the percentage bonus, although I could probably code both. A flat bonus would only be useful in the early game, however, while a percentage bonus would be helpful throughout the game. I'd also be inclined to work in the Wily Castle bonuses into the UA, giving him a small early Science boost. Alternatively, I did consider the idea of a small Science bonus each time he constructs a unit, proportional to the unit's cost, although I can't help but wonder if someone else has already done this.

Another possibility is giving his capital a boost to its defensive strength, since Wily's Castle is pretty impregnable. I did this before with my Makai civ, and I know some people felt it was pretty strong at deterring early wars against them...

Also, would it be possible to get copies of some of your art files? I'm tempted to try and see if I can tweak the leader icon you did for Wily and the Wily Castle icon...
 
That all sounds fantastic! The 'only 8 Robot Masters at one time' bit in particular is a spectacular nod to the games. Plus them having strength in numbers in the perfect parallel to the Robot Masters in any given Mega Man game becoming gradually easier to defeat as you gain their weaknesses!

Anyhow, I'm gonna go with the Capsule, it's more identifiably Wily. Also, I'd go with the percentage for the UA. Adding a small science boost might be a good idea too. The Defense does sound good, but ehhhh...I'll think about it.

As for the art stuff, what you see is pretty much what you get. Snagging a copy of them via copying them from my post will get you about the same quality as if I gave you the original files. I didn't save many of them as .PSDs Although the Wily Castle icon is just a circular chunk taken outta an image of Wily Castle 9. I'm curious: what kind of tweaks are we talking about?
 
That all sounds fantastic! The 'only 8 Robot Masters at one time' bit in particular is a spectacular nod to the games. Plus them having strength in numbers in the perfect parallel to the Robot Masters in any given Mega Man game becoming gradually easier to defeat as you gain their weaknesses!

Thanks! I did consider making a version that started strong, but got progressively weaker as they got defeated, but that'd be harder to code. I figured this version was close enough. :P

Also, would you say any particular Robot Master is the most iconic? I'd like to try making an icon using one of them in particular, but I'm not sure which is the best. Guts Man?

Anyhow, I'm gonna go with the Capsule, it's more identifiably Wily. Also, I'd go with the percentage for the UA. Adding a small science boost might be a good idea too. The Defense does sound good, but ehhhh...I'll think about it.

All right, I'll go with that. Now to find a saucer model... :P

As for the art stuff, what you see is pretty much what you get. Snagging a copy of them via copying them from my post will get you about the same quality as if I gave you the original files. I didn't save many of them as .PSDs Although the Wily Castle icon is just a circular chunk taken outta an image of Wily Castle 9. I'm curious: what kind of tweaks are we talking about?

Well, I managed to track down some of the assets you used, so I tried taking my own shot at them... ^^;

WilyCivIcon_zpsc27uaevk.png


I simplified the Civ icon a bit, as normally the icons just use two colors. At the very least, I can make the civ alpha from this.

WilyLeaderIcon_zps1gvooiyo.png


Usually the leader icons have a sunburst in the background, and the leader can project from the circle a bit, so I wanted to see if I could make him look a little more dramatic. :P

WilyMap2_zpswdkmvvvx.png


Finally, I figured I'd use the Wily Tower for the map. I tried using some of the Wily Castle maps from the games, but they're usually wider than tall, making them less than ideal. The Wily Tower, at least, is a decent homage to the castles while fitting the map space better.
 
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