Civilization Request Thread

1 of each yield?! And what about capitals? You can't just raze capitals...
 
Like this:[ICON_X] where X is the thing you're adding. The go in all caps and are using exactly what they are in game, except for faith which is [ICON_PEACE].

I don't quite get what your saying but I'll muck around with it. After I go to bed.
 
1 of each yield?! And what about capitals? You can't just raze capitals...

Forgot about capitals. Perhaps the raze mechanic doesn't need to be included. Anyway the one of each yield is there because snow/ice doesn't have any yield and you can't really build improvements on them, but maybe it should be a 1/2 (or 3) ratio instead of 1/1.
 
Colhis
Leader: Kuji/Aeëtes/Medea

UA: The Golden Fleece: Receive a copy of the Gold luxury resource for every 2 resources of Sheep you have worked. Each worked resource of Gold produces +1 :c5gold: Gold, +1 :c5culture: Culture and +1 :c5faith: Faith in addition.
UU: Peltast - replacing the Spearman. Cost: 56 P/112 F. Combat: 8. Ranged Combat: 12. Range: 1. Movement: 2.
UB: Golden grave - replacing the Monument. Monument's bonus and +1 :c5culture: Culture, +1 :c5faith: Faith for every resource of Gold you have had.
Spoiler :
De_Morgan_Medea.jpg
 
You know, its overpowered.
 
that's not what I was talking about. I meant to the gold part: that's a very big bonus, especially in early game.
 
I think he meant great works you get from switching... But i beleive light in the east are planing Tunisia(Under the Hafsids or whatever their name is).
 
Well, given that Fictional Civs have been en Vogue lately...

Tri-State Area
Leader: Roger Doofenshmirtz
UA: what'cha doin?: Earn Science equal to the amount of Gold obtained when another civilization beats you to a wonder.
UB: Inator: Replaces Military Base. +12 City Strenght. +25 City Health. Generates Science equal to 1/10 of the City Health.
UB: O.W.C.A Branch: Replaces Constabulary. -25% Spy Stealing Rate. +1 Happiness from every Wonder in City.
 
I think he meant great works you get from switching... But i beleive light in the east are planing Tunisia(Under the Hafsids or whatever their name is).

Exactly, Tunisia is known for having artifacts from other cultures, especially roman and carthiginian artifacts.
 
Well, given that Fictional Civs have been en Vogue lately...

Tri-State Area
Leader: Roger Doofenshmirtz
UA: what'cha doin?: Earn Science equal to the amount of Gold obtained when another civilization beats you to a wonder.
UB: Inator: Replaces Military Base. +12 City Strenght. +25 City Health. Generates Science equal to 1/10 of the City Health.
UB: O.W.C.A Branch: Replaces Constabulary. -25% Spy Stealing Rate. +1 Happiness from every Wonder in City.

Hmmm... Nice one :lol:
Though the UA might use a change:
Receive :c5science: science equal to wonder's :c5production: production cost upon completion. Popping :c5greatperson: great people grants :c5science: science equal to 5% of the amount you received per each wonder in the empire.
 
Well, personally I wanted to play with the fact that whatever happened during the episode always disappeared by the end of it, which is why I went with the "failed wonder construction" route.

The O.W.C.A branch is mostly as synergy (even if you aim at failing the wonder race you're bound to actually finish a couple) as well as a reference to the movie where it was shown that they actually had copies of most every project shown on the series so far.

The Inator should be self-explanatory. :p
 
My take on the Tristate Area:

UA: Today is Gonna be a Great Day: Gain a Science boost upon completing a Wonder. +2 Food from Engineer Slots.

UU: Phineas and Ferb: Great Engineer replacement. If garrisoned in a city, gain +1 Great Engineer points for every Wonder in it. May be used to discover a Technology.

UB: O.W.C.A Branch: Constabulary replacement. +2 Science from every Wonder in the city.
 
Civ V Tunisia

Leader: Habib Bourguiba, who is known as the Savior of Tunisia
UA الروما النسب (Romani Ancestry) +1 culture and tourism for every great work from other civilizations
UU *Libyan Militia Weaker than the rifleman it replaces, however it automatically gains **"Freedom Fighter" promotion which boosts strength when fighting a stronger unit eg. If a Rifleman (34 strength) attacks or is attacked by a Libyan militia (26 strength) Freedom Fighter will award +20% strength to the Libyan Militia
UI Spice Market can only be built on spices, not only does it give you happiness from the spices, it also gives +4 gold and +1 culture

*It may sound weird but Libyan militia forces have fought in Tunisia a lot, obviously not against them though, and Denmark already has "Norwegian" Ski Infantry obviously Denmark isn't Norway
** Freedom Fighter is the only name I could think of and it does make sense as Tunisia fought against France to become independent, and are currently fighting for freedom against a corrupt government
This is my rough idea for a Tunisian civ, constructive criticism is appreciated and needed. The tri state area civ is looking good, I love the science focus, although I would give them a production bonus, as I don't think enough civs have a production bonus and it makes quite a bit of sense within the TV show
 
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