Civilization Request Thread

The whole empire. The amount is quite small but it should encourage you to expand and resource-grab a lot for a more powerful capital.

Ah so you'll get situations like this? +6 :c5food: food for number of luxuries you posses. (+1 :c5food: food per luxury resource, and in this case your getting 6 food cause you own a source (does it matter how many copies you have?) of say Copper, Cotton, Crab, Dyes, Furs and Gems.)
 
Ah so you'll get situations like this? +6 :c5food: food for number of luxuries you posses. (+1 :c5food: food per luxury resource, and in this case your getting 6 food cause you own a source (does it matter how many copies you have?) of say Copper, Cotton, Crab, Dyes, Furs and Gems.)

Yeah, it most probably will have an icon in the capital saying for example "All roads lead to Rome: +16 :c5food: food for 8 copies of luxuries imported in the Capital".

I'll weigh between 1 and 2 food for a resource. The Pompeian UB will assist in getting these resources, too. Basically I want this to encourage a very wide centristic approach with a strong capital.
 
Yeah, it most probably will have an icon in the capital saying for example "All roads lead to Rome: +16 :c5food: food for 8 copies of luxuries imported in the Capital".

I'll weigh between 1 and 2 food for a resource. The Pompeian UB will assist in getting these resources, too. Basically I want this to encourage a very wide centristic approach with a strong capital.

Yeah so a wide empire with big, strong, centralized capital. I like it!
 
Do you folks happen to have any designs involving Leopold II of Belgium?
 
Hm, well:

Kingdom of Belgium(Leopold II)
UA: Ruler of the Free State
Upon improving a resource, gain :c5production: production in the :c5capital: capital based on its distance from it. Gain +1 :c5gold: gold from camps and plantations, increased to +2 :c5gold: in those who yield more than +1 :c5production: production.

UU: Force Publique
While it may no longer be trained after researching replaceable parts, the Force Publique gains :c5strength: strength equal to the strongest infantry unit available until the atomic era. It differs from the rifleman even more by granting +1 :c5production: production on any resource its stationed on, as well as increasing the speed of adjacent workers by 25%.

UB: Royal Park
Replaces the Garden but unlocked much later, at Architecture. Instead of the usual effects and costs of the garden, the Royal park will grant +1 :c5culture: culture and +1 :c5gold: gold, increasing by +1 with each era passed since his construction. After researching Flight, the Royal park will grant +1 :tourism: tourism for each national wonder in the city.
 
Not a big fan of the Royal Park and I'm not actually sure if the Force Publique is actually codable, however, the first part of the UA really interests me.
 
How about this then?

Kingdom of Belgium​
Leader: Leopold II
UA: Heart of Darkness
Purchased tiles have a chance to reveal a luxury resource and yield +1 :c5gold: gold, or +2 :c5gold: gold and +1 :c5production: production if adjacent to a river. Improving a luxury resource yields :c5production: production based on its distance from the :c5capital: Capital.

UB: Manoir (Replaces Stock Exchange)
The Manoir, unlike the stock exchange, yields +1 :c5gold: gold and +1 :c5production: production on plantations instead of the regular +3 :c5gold: gold. Additionally, the Manoir reduces the :c5gold: gold cost of purchasing new tiles in this city based off of its distance from the :c5capital: Capital.

UU: Carabinier (Replaces Rifleman)
The Carabinier, unlike the rifleman it replaces, receives a +15% :c5strength: bonus against enemy units with at least one adjacent enemy. Furthermore, when trained on another continent to the :c5capital: Capital, the Carabinier receives the 'Force Publique' promotion, granting it double :c5moves: movement adjacent to rivers and a 25% :c5strength: bonus against weaker units.
 
The speed at which that gets pointed out never ceases to amaze me ;)

thanks tho
 
Purchased tiles have a chance to reveal a luxury resource and yield +1 gold, or +2 gold and +1 production if adjacent to a river

Probably a silly question but does that mean the gold/production bonus applies to all purchased tiles or just the on ones with luxuries that are discovered on them?
 
Probably a silly question but does that mean the gold/production bonus applies to all purchased tiles or just the on ones with luxuries that are discovered on them?

No I believe that gold production bonus only applies to tiles with a luxury on it.

Also guys a question, If I wanted to do a civilizations pack (say for example a Daimyo's pack or an Anatolian Beylik's pack) would it be better to have them all come from the same time period? Or from different time periods, close and/or far?
 
What?????
Is it a civilization pack, or an over-split*? If the your talking about a split, you should be more specific.

Spoiler :
*over-split: trying to make designs based off entities controlling a certain, limited region at the same time or splitting a central government(such as the soviet union) between its components(such as the Moldovian SSR).
 
What?????
Is it a civilization pack, or an over-split*? If the your talking about a split, you should be more specific.

Spoiler :
*over-split: trying to make designs based off entities controlling a certain, limited region at the same time or splitting a central government(such as the soviet union) between its components(such as the Moldovian SSR).

Hmmm, now I'm not sure if I want it be be a civ split like Hiram's India and Celtic splits. Or a collection of civs that are from the same region and have similar governments, like the Daimyo's and Beylik's I've mentioned before.
 
Hiram's India split? Pretty sure that's More Civs' India split[emoji14](Pouakai, get those civs updated with E&D support already, will ya?!).
 
Hiram's India split? Pretty sure that's More Civs' India split[emoji14](Pouakai, get those civs updated with E&D support already, will ya?!).

Yeah sorry I miss took it as Hiram's mod. It's under Pouakai's name in the Workshop.
 
Hmmm, now I'm not sure if I want it be be a civ split like Hiram's India and Celtic splits. Or a collection of civs that are from the same region and have similar governments, like the Daimyo's and Beylik's I've mentioned before.

See, here's the thing: no point at trying to represent similar forms of governments. It would be much more interesting to have different, unique forms of governments from the same area.

(Although focusing ipon certain forms of governments could be interesting if said form was used in a specific geographical region, such as mandala. But then you'd be splitting according to the form of government rather than according to a certain civ).
 
Natan you are way too anal about these splits man, b chill pls
 
The republic of Medici (Just Cause 3)
(Likely overpowered, but they rose to a world superpower in 2-3 months so it's feasible that they would be)
Leader - Sebastiano Di Ravello
Unique Building - Bavarium Refinery (Perhaps in place of coal factory?) +66.66% Prod, if possible Building Maintenance down 50%
Unique Material - If possible, Bavarium. Required for Refinery, Tank and Helicopter. Could replace aluminium.
Unique Units - Bavarium Tank (In place of Modern Armour), Requires bavarium, Combat strength 125. If possible, shielding ability, immune to damage for one turn, 3 turn cooldown.
Bavarium Chopper (Urga Mstitel) In place of Helicopter Gunship, Requires bavarium, same shielding ability.
Special Trait Domination - Happiness is increased (Balance this as you like) depending on military unit count.
Great people, just use Roman, Venitian, Spanish or Portuguese units for these. Anything Mediterranean really.

This is pretty advanced scripting, so this is the absolute pinnacle. I'll be happy with whatever, but here's just a rough idea of what I've got as an idea. If you need more info, there'll be videos on the topic, or the Just Cause wiki.
 
The republic of Medici (Just Cause 3)
(Likely overpowered, but they rose to a world superpower in 2-3 months so it's feasible that they would be)
Leader - Sebastiano Di Ravello
Unique Building - Bavarium Refinery (Perhaps in place of coal factory?) +66.66% Prod, if possible Building Maintenance down 50%
Unique Material - If possible, Bavarium. Required for Refinery, Tank and Helicopter. Could replace aluminium.
Unique Units - Bavarium Tank (In place of Modern Armour), Requires bavarium, Combat strength 125. If possible, shielding ability, immune to damage for one turn, 3 turn cooldown.
Bavarium Chopper (Urga Mstitel) In place of Helicopter Gunship, Requires bavarium, same shielding ability.
Special Trait Domination - Happiness is increased (Balance this as you like) depending on military unit count.
Great people, just use Roman, Venitian, Spanish or Portuguese units for these. Anything Mediterranean really.

This is pretty advanced scripting, so this is the absolute pinnacle. I'll be happy with whatever, but here's just a rough idea of what I've got as an idea. If you need more info, there'll be videos on the topic, or the Just Cause wiki.
Except for the UU the scripting seems pretty simple. Also it seems you think someone actually turns the designs into this thread into mod civs which isn't the case, not unless you provide all the art and script the simple stuff then maybe someone might finish it.
 
Natan you are way too anal about these splits man, b chill pls

Yeah people seem to have strong opinions on this website, speaking of opinions what's your view on this?
 
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