I've seen this same rumour too, but hope its only *partially* true. I've always been wanting a resource system where you could only generate a limited number of units per resource-either hard capped or through the application of a production penalty. I think 1 unit per resource is a bit harsh though-unless you can have resource deposits of varying size (so a size 1 resource can build 1 unit, but a size 5 resource could build 5 units). Another thought I've had with regards to resources is that, as you build more resource-dependent units, your economy suffers (after all, you're directing resources away from civilian use into military use!)
Aussie.