I don't really like aggressive civs, mainly cuz it's only a +10% atk bonus they get (combat I). I'm still with Churchill because the Protective trait is not only useful for defending old cities, but also newly captured cities.
If you see the aggressive trait as only granting a +10% attack bonus, then you're missing the forest for the trees!
True, Combat1 directly gives +10%
, but the real value of aggressive is that you get that promotion for free - w
ithout having to spend xp to get it. This opens up the other promotions!!
Consider:
If you're non-aggressive, you can pump out 5xp units under certain civics rather easily. That's 2 promotions. Call it, C1 and C2. Great. But if you're aggressive, pumping out 5xp units, you already start with C1! So now you can get to C2 & C3
Or, what usually happens, is you take the C2, and then take a unit-specific promotion (say, Cover; or Pinch)
And I'll reiterate: If we're relying on our Protective trait to help us out, then we've already lost the diplomacy game. And if somebody simply has it out for us, then enemy troops should never be allowed to seriously threaten our cities. They should be shredded with siege units before getting that close. Protective, in my view, is a wasted trait in multiplayer. (but then again, I've never played BtS MP
)
But Carthag and Vikings needs a coastal map. For a good decision we need a glimmer of the map. Do we get anything?
No, we won't get any glimmer of the map. We won't even know if there is any ocean at all - it could wind up being a modified highlands map, or lakes
At least the Vikings still get a Unique Unit that doesn't depend on the seas, like the Dutch or Portuguese. But both Carthage's and Vikings' Building relies on coast. That's a problem, for sure.
I didn't know that the amphibious promotion sticks through upgrades!
That's really really good to know. Of course, that could also paint a target on the Vikings in the later game - nobody wants to fend off amphibious CR3 infantry - better to attack preemptively
As for Pacal II becoming obsolete really fast..
Financial and Expansive don't really ever go out of style
The Unique unit isn't that great, sure. But I really doubt we're going to have to rely on a terrific unique unit to win the game for us. The units just aren't that powerful, overall. They can give an edge in different time periods, at best.
And I could make a very persuasive argument that siege units are more important in your military portfolio than any other type of unit. True, they can't outright kill. But they can render even an infantry so weak that he can be taken out by a horse archer. Don't write off siege units, or we'll likely fall victim to an attack we can't repel