Hey, as I've been having some Blender issues (which the Hunter somehow escaped...), I'm going to have to stick to only reskins for a bit here. No exceptions any more, sorry.
INSERT INTO ArtDefine_UnitInfos(Type, DamageStates, Formation)
VALUES ('ART_DEF_UNIT_HEBREW_ARCHER', 1, 'Archer');
INSERT INTO ArtDefine_UnitInfoMemberInfos(UnitInfoType, UnitMemberInfoType, NumMembers)
VALUES ('ART_DEF_UNIT_HEBREW_ARCHER', 'ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 12);
INSERT INTO ArtDefine_UnitMemberInfos(Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 0.140000000596046, 'hebrew_archer.fxsxml', 'CLOTH', 'FLESH');
INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat)
VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 1, 1, 1);
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, WeaponTypeTag, WeaponTypeSoundOverrideTag, MissTargetSlopRadius)
VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 0, 0, 'ARROW', 'ARROW', 10.0);
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, MissTargetSlopRadius)
VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', 10.0);
INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset)
VALUES ('ART_DEF_UNIT_HEBREW_ARCHER', 'Unit', 'sv_archer.dds');
INSERT INTO ArtDefine_UnitInfos(Type, DamageStates, Formation)
VALUES ('ART_DEF_UNIT_HEBREW_COMPOSITE_BOWMAN', 1, 'Archer');
INSERT INTO ArtDefine_UnitInfoMemberInfos(UnitInfoType, UnitMemberInfoType, NumMembers)
VALUES ('ART_DEF_UNIT_HEBREW_COMPOSITE_BOWMAN', 'ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 12);
INSERT INTO ArtDefine_UnitMemberInfos(Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 0.140000000596046, 'hebrew_composite_bowman.fxsxml', 'CLOTH', 'FLESH');
INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat)
VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 1, 1, 1);
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, ProjectileSpeed, WeaponTypeTag, WeaponTypeSoundOverrideTag, MissTargetSlopRadius)
VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 0, 0, 5.30000019073486, 'ARROW', 'ARROW', 10.0);
INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, MissTargetSlopRadius)
VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', 10.0);
INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset)
VALUES ('ART_DEF_UNIT_HEBREW_COMPOSITE_BOWMAN', 'Unit', 'sv_compositeBowman.dds');
INSERT INTO ArtDefine_UnitInfos (Type, DamageStates, Formation) VALUES
('ART_DEF_UNIT_ELF_WORKER', 1, 'UnFormed');
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType, UnitMemberInfoType, NumMembers) VALUES
('ART_DEF_UNIT_ELF_WORKER', 'ART_DEF_UNIT_MEMBER_ELF_WORKER', 1);
INSERT INTO ArtDefine_UnitMemberInfos (Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES
('ART_DEF_UNIT_MEMBER_ELF_WORKER', 0.140000000596046, 'elf_worker.fxsxml', 'CLOTH', 'FLESH');
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat, HasShortRangedAttack, HasLongRangedAttack, ReformBeforeCombat) VALUES
('ART_DEF_UNIT_MEMBER_ELF_WORKER', 'Idle Death BombardDefend Run', NULL, NULL, NULL, 1, NULL, NULL, NULL);
INSERT INTO ArtDefine_StrategicView (StrategicViewType, TileType, Asset) VALUES
('ART_DEF_UNIT_ELF_WORKER', 'Unit', 'sv_worker.dds');