CIVplomacy in the Ten Tribes
The Four True Tribes
In the beginning, the Maya were one people.
And the people interpreted the world as four natural elements; Fire, Water, Wind and Earth.
But the people quarreled over which element was the greatest and most powerful of the four.
So soon the people divided themselves into four tribes, each embracing one of the elements through which they would rule the world.
The True Tribes believe so passionately in the righteousness of their cause, that their victory can only be complete if no other Tribe is even close to success.
The Fire Tribe
The Fire Tribe seeks to Dominate the World through the destruction of their enemies.
Partial Victory Goal: Four enemy nations must lose control of their capitals (they do not have to be captured by the Mayans)
The Fire Tribe wins the game if the Mayans achieve Domination victory before completing any other partial victory goals.
The Water Tribe
The Water Tribe seek the Scientific knowledge to master not only this world but all the undiscovered worlds across the night skies.
Partial Victory Goal: Complete the Apollo Program
The Water Tribe wins the game if the Mayans achieve Scientific victory before completing any other partial victory goals.
The Wind Tribe
The Wind Tribe seeks to Diplomatically win the position of world leaders.
Partial Victory Goal: Secure six UN votes and hold the for a period of ten gameturns (the UN does not need to be built)
The Wind Tribe wins the game if the Mayans achieve Diplomatic victory before completing any other partial victory goals.
The Earth Tribe
The Earth Tribe seeks to davzze the world through the creation of an all impressive Cultural Utopia project.
Partial Victory Goal: Complete three social policy trees
The Earth Tribe wins the game if the Mayans achieve Cultural victory before completing any other partial victory goals.
Children of the Storms
But the Mayan's hatred outpaced their means.
For a small band of nomads cannot sustain four separate bloodlines.
And before the passing of a single generation, the less devout amongst the tribes began to nitermingle and mate.
The children of such unions found themselves torn between two tribes, yet fully welcomed by neither.
Such stormy childhoods bred within them a worldview that true power did not come from the four individual elements, but from the violent reactions between them.
These children grew into tribes that believed no element could stand on its, instead modeling themselves on the forces of nature created by their pairing.
The Children of the Boiling Seas
The Children of the Boiling Seas believe in superior military might through superior technology, and in increasing their technological lead by crushing their enemies.
The Children of the Boiling Seas wins the game if the Mayans achieve both the Fire and Water partial victory goals and then achieve either Domination or Scientific victory.
The Children of the Hurricane
The Children of the Hurricane believe in using their technology to win allies, and working with their allies to increase their scientific knowledge.
The Children of the Hurricane wins the game if the Mayans achieve both the Water and Wind partial victory goals and then achieve either Scientific or Diplomatic victory.
The Children of the Tornado
The Children of the Tornado believe in spreading their culture to their allies, and in assimilating friendly cultures into their own.
The Children of the Tornado wins the game if the Mayans achieve both the Wind and Earth partial victory goals and then achieve either Diplomatic or Cultural victory.
The Children of the Volcano
The Children of the Volcano believe in a culture of warfare, and using their military prowress to stomp out their rivals.
The Children of the Volcano wins the game if the Mayans achieve both the Fire and Earth partial victory goals and then achieve either Domination or Cultural victory.
The Children of the Inferno
The Children of the Inferno believe in securing allies to conquer the world, and in securing alliances through force.
The Children of the Inferno wins the game if the Mayans achieve both the Fire and Wind partial victory goals and then achieve either Domination or Diplomatic victory.
The Children of the Tsunami
The Children of the Tsunami believe in a culture of learning, and using their knowledge to advance the arts.
The Children of the Tsunami wins the game if the Mayans achieve both the Water and Earth partial victory goals and then achieve either Scientific or Cultural victory.
The Cult of the Apocalypse
But amid the Four True Tribes and the Children of the Storms, there arose a dark and sinister force.
Reviled by many, there are some who refuse to even admit to its existence.
The Cult of the Apocalypse sought to raise the Mayans to the greatest heights, only to bring them crashing down.
The Cult of the Apocalypse wins the game if the Mayans achieve all four of the partial victory goals and then lose the game.
The Four True Tribes
In the beginning, the Maya were one people.
And the people interpreted the world as four natural elements; Fire, Water, Wind and Earth.
But the people quarreled over which element was the greatest and most powerful of the four.
So soon the people divided themselves into four tribes, each embracing one of the elements through which they would rule the world.
The True Tribes believe so passionately in the righteousness of their cause, that their victory can only be complete if no other Tribe is even close to success.
The Fire Tribe
The Fire Tribe seeks to Dominate the World through the destruction of their enemies.
Partial Victory Goal: Four enemy nations must lose control of their capitals (they do not have to be captured by the Mayans)
The Fire Tribe wins the game if the Mayans achieve Domination victory before completing any other partial victory goals.
The Water Tribe
The Water Tribe seek the Scientific knowledge to master not only this world but all the undiscovered worlds across the night skies.
Partial Victory Goal: Complete the Apollo Program
The Water Tribe wins the game if the Mayans achieve Scientific victory before completing any other partial victory goals.
The Wind Tribe
The Wind Tribe seeks to Diplomatically win the position of world leaders.
Partial Victory Goal: Secure six UN votes and hold the for a period of ten gameturns (the UN does not need to be built)
The Wind Tribe wins the game if the Mayans achieve Diplomatic victory before completing any other partial victory goals.
The Earth Tribe
The Earth Tribe seeks to davzze the world through the creation of an all impressive Cultural Utopia project.
Partial Victory Goal: Complete three social policy trees
The Earth Tribe wins the game if the Mayans achieve Cultural victory before completing any other partial victory goals.
Children of the Storms
But the Mayan's hatred outpaced their means.
For a small band of nomads cannot sustain four separate bloodlines.
And before the passing of a single generation, the less devout amongst the tribes began to nitermingle and mate.
The children of such unions found themselves torn between two tribes, yet fully welcomed by neither.
Such stormy childhoods bred within them a worldview that true power did not come from the four individual elements, but from the violent reactions between them.
These children grew into tribes that believed no element could stand on its, instead modeling themselves on the forces of nature created by their pairing.
The Children of the Boiling Seas
The Children of the Boiling Seas believe in superior military might through superior technology, and in increasing their technological lead by crushing their enemies.
The Children of the Boiling Seas wins the game if the Mayans achieve both the Fire and Water partial victory goals and then achieve either Domination or Scientific victory.
The Children of the Hurricane
The Children of the Hurricane believe in using their technology to win allies, and working with their allies to increase their scientific knowledge.
The Children of the Hurricane wins the game if the Mayans achieve both the Water and Wind partial victory goals and then achieve either Scientific or Diplomatic victory.
The Children of the Tornado
The Children of the Tornado believe in spreading their culture to their allies, and in assimilating friendly cultures into their own.
The Children of the Tornado wins the game if the Mayans achieve both the Wind and Earth partial victory goals and then achieve either Diplomatic or Cultural victory.
The Children of the Volcano
The Children of the Volcano believe in a culture of warfare, and using their military prowress to stomp out their rivals.
The Children of the Volcano wins the game if the Mayans achieve both the Fire and Earth partial victory goals and then achieve either Domination or Cultural victory.
The Children of the Inferno
The Children of the Inferno believe in securing allies to conquer the world, and in securing alliances through force.
The Children of the Inferno wins the game if the Mayans achieve both the Fire and Wind partial victory goals and then achieve either Domination or Diplomatic victory.
The Children of the Tsunami
The Children of the Tsunami believe in a culture of learning, and using their knowledge to advance the arts.
The Children of the Tsunami wins the game if the Mayans achieve both the Water and Earth partial victory goals and then achieve either Scientific or Cultural victory.
The Cult of the Apocalypse
But amid the Four True Tribes and the Children of the Storms, there arose a dark and sinister force.
Reviled by many, there are some who refuse to even admit to its existence.
The Cult of the Apocalypse sought to raise the Mayans to the greatest heights, only to bring them crashing down.
The Cult of the Apocalypse wins the game if the Mayans achieve all four of the partial victory goals and then lose the game.