Originally posted by Zouave
I thought so many of the unit values in Civ III to be dumb, non-historical, and lacking playabilty. Therefore, I made so many changes your comments are irrelevant to me.
Basically I did the following:
Tanks - no blitz.
Naval Units - only Battleships and Aegis have bombardment capability.
All naval units are 2-4 points stronger and faster.
Longbowmen are now civ specific - English. Which is historically accurate, as is their being 4.3.
Archers can be upgraded to pikemen.
Bombers have attack and defense values, and can move, otherwise they could never sink warships - which is STUPID.
War elelphants are now 4.1. Also accurate, historically.
Airlift function? Horse units, armor, and elephants should NEVER be airlifted. Leaders and cannon and artillery should.
Those are just some of the changes I made.
I also made longbowmen civ-specific for the Americans as the F-15 comes too late to make any difference.
I will agree with you about the Iroquois. I also like their colors.
BTW, check in Editor and make sure horsemen and Mounted Warriors have a ZOC. You can also make Cossacks upgradeable if you want.