Civup v2.3.2, Gem v1.12.2 Bugs

hulkster

Chieftain
Joined
Aug 5, 2010
Messages
15
My Great Artist is constructing the landmark but it will take him 4 turns. It seems he's chopping down the forrest first. Is that correct?
 
It was jungle not forrest, about 20 turns later the remaining turns changed from 4 to 3 so I think we can confirm this. The recent changes in jungle cutting/improvements placement has broken the great people improvement building mechanism
 
I just 'hammered' a GA. Next one I get I'll give building a landmark on some jungle (sure I have some lying around somewhere) a go. (I had no problem using a GS on desert).

Yup, same - tried to use a GA on jungle and even though he got rid of the village there it went to '4 turns' etc.
 
You can fix this by open the mod folder and edit the \GEM\Terrain\GET_Start.sql

find this line
Code:
UPDATE BuildFeatures SET Time = 400 WHERE FeatureType = 'FEATURE_JUNGLE';

and replace it with
Code:
UPDATE BuildFeatures SET Time = 400 WHERE FeatureType = 'FEATURE_JUNGLE' AND Time <> 0;
 
The production focus (in city-screen) seems a bit strange in the actual version. It often choose to have 3-5+ unemployed citizens (when manual specialist control is deactivated) even if there are fields with more than 1 hammer and other yields left.
 
Just happened with my great general trying to build a citadel. He shows 4 turns for what seems like forever; in the unit overview, it shows 394 turns remaining.

I'm really looking forward to the next version, and especially getting back to the old schedule of releasing regular 'stable' versions. I tend not to play very much, so I appreciate the time you spend on fixing up one version to 'stable' each month or so, as that is usually about how long it takes me to finish a game. :)
 
Back
Top Bottom