Civvi will have half the amount of techs compared to Civ 5

No way Civ6 will have 30 techs o_o

I think in one of the other threads, someone corrected the quote. It should be "50 techs, less than Civ V" as opposed to "50 techs less than Civ V". 50 still seems on the low end to me but is a lot more reasonable than 30.
 
I hope this is the case, that was one of the few things in BE I thought was actually superior to Civ 5.

This would be great if it was done well. Regardless of the issues with BE the idea of the tech web has tremendous potential. It could add a lot of depth strategically and tactically while helping to give your civ a distinct flavor in each game.
 
I think in one of the other threads, someone corrected the quote. It should be "50 techs, less than Civ V" as opposed to "50 techs less than Civ V". 50 still seems on the low end to me but is a lot more reasonable than 30.

50 techs... I am currently playing Stellaris which has 300 techs (although you always research three at once, as they are all dividided between 3 categories, it is still 6 times more).

That's first thing I know about civ6 which seriously worried me.

Maybe they'll be long as hell to research + dynamically affected + each of them will offer powerful bonuses so at least getting each tech will feel like an accomplishment, no "one new mediocre unit" techs of civ5 or stellaris "tech +1 to lasers".
 
The number of techs really shouldn't have an affect on gameplay. It's all in how it's implemented. If the designers do this in a common sense, realistic approach then I will be fine with this. If they are doing this to streamline the game then I have many worries for the future of this series.

But because I have an epic vision for Civ, I prefer massive tech trees. Looks like Civ IV will be the pinnacle for this. Seeing that giant tech tree in the Caveman2Cosmos mod always gave me a giant stiffy.
 
We have yet to see how the tech system works, numbers worry me less than the functionality.

Yeah me too, from interviews I get the picture that they really want to get rid of the "best way to go thru techs/social policies" style of previous games.
 
Yeah me too, from interviews I get the picture that they really want to get rid of the "best way to go thru techs/social policies" style of previous games.

The completely unbalanced nature of civ5 social policies was so annoying for me. Tradition > Liberty >> Honor, Piety etc
 
Yeah, people are focusing on the big buzz word but forgetting that in the same said article there's something "that is more exciting" that replaces the gap.

I'm curious.
 
I think in one of the other threads, someone corrected the quote. It should be "50 techs, less than Civ V" as opposed to "50 techs less than Civ V". 50 still seems on the low end to me but is a lot more reasonable than 30.
I believe the mistake comes from this:
Statement 1: "I think it had around 100 technologies ..."
Statement 2: "... and now we only have half of that. "

In that case it are 50 instead of 100, so 50 less.
But it are actually around 80 instead of a 100, so it's 40 less.

It's the mix of the use of relative and absolute and a wrong estimation.
 
Microtransactions! You can buy normally unavailable bonus techs for real life money :goodjob:

:twitch:

Please don't..... I need to remain sane for the rest of the day.. I'm already traumatized by someone on Reddit suggesting that they should delay the game so they could "fix the graphics"

:mischief:

They'd have to be broken first to be fixeed :rolleyes:
 
Reddit is a nice resource but is full of trolls, man babies and literal babies

There's probably a large contingent of posters there whom never played anything beyond Civ5 and CivRev
 
There's probably a large contingent of posters there whom never played anything beyond Civ5 and CivRev

That's bad? I mean, Civ5 was released 6 years ago, there are very few series in gaming that last so long (25 years) and have so big intervals between next major releases.

During those six years, when there was one major Civ game (+ two expansions) and one spinoff (BE), Call of Duty series had six major games, dozen spinoffs and like a million DLCs :lol:

My point is, the statement 'meh those guys are young and unexperienced, they have only played last major game in the series' sounds much less dramatic if that game was 6 years ago as opposed to 1 year ago :p
 
That's bad? I mean, Civ5 was released 6 years ago, there are very few series in gaming that last so long (25 years) and have so big intervals between next major releases.

During those six years, when there was one major Civ game (+ two expansions) and one spinoff (BE), Call of Duty series had six major games, dozen spinoffs and like a million DLCs :lol:

My point is, the statement 'meh those guys are young and unexperienced, they have only played last major game in the series' sounds much less dramatic if that game was 6 years ago as opposed to 1 year ago :p

with respect to the graphics complaints, yes. Gamers like that just want visuals .

The reference to their Civ experience is to point out that 1) they are young 2) they subscribe to the gritter = better school 3) they haven't taken the time to look deeper into the franchise

Granted adults can fall into that too. But there's always kids hitting puberty who think Nintendo games are for babies and they need blood and brown everywhere. Those types will definitely poo poo the 'fun' Civ6 graphics.
 
It just sounds like there is real tech tree, like you dont chose to research X.

You learn techs just by doing something, and more of doing it something increases to chance you learn that tech that turn.

So perhaps you are researching many different techs at once, but because of your start location you are not doing everything at once so you only get few things that lead to a faster "Eureka" moment.

Take their example of Masonry. You chose to build that quarry to get your stone, and few turns later you researched Masonry without choosing to research it. You open the tech tree to only see what you have learned.

Just my thought
 
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