UncivilizedGuy
King of the Universe
- Joined
- May 24, 2012
- Messages
- 1,106
There are 54 techs in Civ Rev. I'm guessing it will be something similar to that.
No way Civ6 will have 30 techs o_o
I hope this is the case, that was one of the few things in BE I thought was actually superior to Civ 5.
I think in one of the other threads, someone corrected the quote. It should be "50 techs, less than Civ V" as opposed to "50 techs less than Civ V". 50 still seems on the low end to me but is a lot more reasonable than 30.
We have yet to see how the tech system works, numbers worry me less than the functionality.
Yeah me too, from interviews I get the picture that they really want to get rid of the "best way to go thru techs/social policies" style of previous games.
I believe the mistake comes from this:I think in one of the other threads, someone corrected the quote. It should be "50 techs, less than Civ V" as opposed to "50 techs less than Civ V". 50 still seems on the low end to me but is a lot more reasonable than 30.
Yeah, people are focusing on the big buzz word but forgetting that in the same said article there's something "that is more exciting" that replaces the gap.
I'm curious.
Microtransactions! You can buy normally unavailable bonus techs for real life money![]()
There's probably a large contingent of posters there whom never played anything beyond Civ5 and CivRev
That's bad? I mean, Civ5 was released 6 years ago, there are very few series in gaming that last so long (25 years) and have so big intervals between next major releases.
During those six years, when there was one major Civ game (+ two expansions) and one spinoff (BE), Call of Duty series had six major games, dozen spinoffs and like a million DLCs
My point is, the statement 'meh those guys are young and unexperienced, they have only played last major game in the series' sounds much less dramatic if that game was 6 years ago as opposed to 1 year ago![]()