Ecofarm
Deity
This is not an early rush. Build order is: worker, goblins to max happy, settler, settler, worker, worker, worker. Council, Brewery, 2 training, 1 lodge, (a city with pagan and esus priests running for later if possible) - for example.
I've only tested in SP a bit and think Horseback beeline mandatory for defense. Note, Sheelba. I've no idea what to do with Jonas.
Comments/questions please.
Pstd by: Ecofarm
Tech
Education/Bronze (commerce, Rantine)/Mystic (god king)
Warfare (CR, CD, conquest)
Military (command post, heroic)
Archery (CD2 archer)/Horseback (FL2 rider, mobility)/Hunting (hawk, GW hunter)
Ether (earlier if jungle, blaze, haste, treetop)
Trade (foreign trade, inn)/Divination (Gibbon, adepts)
If no religion or you just want, Deception (Gibbon, slave purchase)
Stirrups (ogre)
Sorcery (mage)/Handling (Revolt, World Spell)
Army
Rantine, Riders
^Invasion and Garrison arcane
*Invasion arcane
_Home arcane
`Gibbon (mind + 1)
Mana
Palace
Body (*haste/*regeneration/flesh)
Fire (^blaze/^fireball/`summon)
Nature (*treetop/poisoned blade/`vitalize)
Divination
Mind (^charm/_inspiration/`domination)
Life (^sanctify/^destroy undead/`resurrection)
Spirit (^courage/_hope (1happy)/`trust)
Law (counter-domination, valor, summon)
Sun (scorch, blind, summon)
I've only tested in SP a bit and think Horseback beeline mandatory for defense. Note, Sheelba. I've no idea what to do with Jonas.
Comments/questions please.
Spoiler :
Spoiler: I think this works for Hippus as well (with honor variation)