Clash of Civilizations

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Heya. Trying out your new mod along with RoM 2.91 and AND 1.72b patch and Aaranda religions+wonders.

It gives error on loading regarding Venezuela civ and ShintoandShamanism in Aaranda but loads and plays ok.

Main problem is UU's strength - in civipedia they showing strange STR values - much lower then according normal (non-UU) units, giving infantry replacement UU 20 instead of 34, knight ones 10 for 11 etc etc.

[edit] checking it i also noticed building costs needs to be brought in line with RoM/AND as well.
 
Give me 24hrs i will sort it out and repupload it. Thanks for letting me know, will include my custom units in the download aswell.
 
by the way talin009 which UU's you noticed the strength (may save me time if you can pin point instead of me going through all of it)
 
Heya. Trying out your new mod along with RoM 2.91 and AND 1.72b patch and Aaranda religions+wonders.

It gives error on loading regarding Venezuela civ and ShintoandShamanism in Aaranda but loads and plays ok.

I would need a screen dump or text of the error message. ShintoandShamanism is mine but I thought I had just replaced AAranda's Shinto with my Shinto in RoM 2.9 and 2.91. I did find that some sounds are incorrectly looking for a ShintoandShaminism folder but that should not break the game.
 
Hurrying for work now, Fedayii/armenia for sure (15 instead of 27), others i dont remember names right now ... but ones needed updating were almost all UU's from civ's not included in original RoM (except maybe obvious ones who were replacement for archer/warrior/axemen). This eveing ill browse civipedia and write them down.

2Dancing Hoskuld, ill make screens in 12 hours or so.
 
Error messages:

Failed loading XML file modules\Custom Civilizations\Venezuela\AAranda_CIV4Buildinginfos.xml
LoadXML call failed for modules\Custom Civilizations\Venezuela\AAranda_CIV4Buildinginfos.xml
Tag: BUILDINGCLASS_GROVE in info class was incorrect Current XML file is: modules\Custom Religions\ShintoAndShamanism\ShintoAndShamanism_CIV4Buildinginfos.xml
Tag: BUILDINGCLASS_CASTLE_GARDEN in info class was incorrect Current XML file is: modules\Custom Religions\ShintoAndShamanism\ShintoAndShamanism_CIV4Buildinginfos.xml
Tag: BUILDINGCLASS_CITY_PARK in info class was incorrect Current XML file is: modules\Custom Religions\ShintoAndShamanism\ShintoAndShamanism_CIV4Buildinginfos.xml
Tag: BUILDING_CONGRESSHOUSE in info class was incorrect Current XML file is: modules\Custom Civilizations\Venezuela\AAranda_CIV4Buildinginfos.xml
Tag: BUILDING_CONGRESSHOUSE in info class was incorrect Current XML file is: modules\Custom Civilizations\Venezuela\AAranda_CIV4Unitinfos.xml
(clicked too fast here skipping one message popup)
Tag: BUILDING_CONGRESSHOUSE in info class was incorrect Current XML file is: modules\Custom Civilizations\Venezuela\AAranda_CIV4Civilizationinfos.xml
Tag: BUILDING_BASEBALL in info class was incorrect Current XML file is: modules\Custom Civilizations\Venezuela\AAranda_CIV4Civilizationinfos.xml

[edit] goddamit, i was writing down units and in middle of it windows went for autoreboot grrrrrr
okay, ill list civs, you will need to check their UU's and unit they are replacing to bring their str and building cost along together:

Albania
Argentina
Armenia (only one leader Andranik, additional could be Tigran http://en.wikipedia.org/wiki/Tigranes_the_Great aggressive/expansive or organized and Tiridate III scientific/spiritual or philosophic http://en.wikipedia.org/wiki/Tiridates_III_of_Armenia - he was actually king who established Christianity as State religion (1st in the world), and for UU Fedayii isnt exactly cavalry unit, its more broad term describing freedom fighters in general, more appropriate should be Early medieval Heavy Cavalry, possible replacement of Light Cavalry or Heavy Cavalry, they were elite armored cavalry troops of Persian Army in V century when Armenia was province of persia). XIX-XX ages Armenian cavalry wasn't something unique or outstanding, at least i can't recall that (yes, im armenian and have read alot of it's history).
Ashanti
Assyrian
Australian
Austrian
Bangladeshi
Belgian
Benin
Bolivarian
Brazilian
Bulgarian
Canadian
Chilean
Congolese
Croatia
Cuban
Czech
Danish (Btw, why we have Danish, and Dutch civs???)
Finnish
Georgian (lol @ Saakashvili :))) this assclown doesnt deserve being included in civ, for Georgian leaders there are real historical leaders like Queen Tamara http://en.wikipedia.org/wiki/Queen_tamara and King David the Builder http://en.wikipedia.org/wiki/David_IV_of_Georgia )
Indonesian
Iranian (again, we already have Persian - it's Same country and state)
Iraqi
Irish
Israeli (their UU supposed to be stronger than regular swordsman, 7 str (same as replacement unit) should be increased)
Italian
Kanem bornu
Kazakh
Kingdom of Morocco (aren't they same as Malinese geography and history wise?)
Latvian (UU str is ok but their UU is axeman, whereas Latvia as state had no identity till 1920, it was always province of either Germany, Livonian Order, Sweden, Russia etc.)
Lebanese
Lithuanian (unlike Latvia they had strong state in medieval)
Malaysian
Mande ?? (they have same str as Knight but description says its strongest pre gunpowder unit in game, should be checked with Mailed knight i think)
Mutapa
New Zealand
Nigerian
Pakistani
Polish (their UU replaces knight but historically they should be replacing mailed knight as Hussars were most known in XV-XVI ages)
Polynesian (their UU is stupid - Galley with 3 cargo instead of 2, should be something more meaningful)
Romanian
Scottish
Serbian
Somali
South African
Swedish
The Papacy (why not name it Vatican?, UU seems to be ok)
Tibetan (their swordsman missing city attack bonus)
Ukranian (*sigh* at Timoshenko and Yushenko as leaders ...)
Uyghur
Uzbek (btw why their UU is naed Khoresmian Horse Archer but is replacing knight, not horse archer? )
Vietnamese
Welsh
West Indies Empire (according to description its Antille islands and supposed state is around XVII-XIX ages, why UU is Marine replacement? should be something along early gunpowder Units)
Yemeni
 
Tag: BUILDINGCLASS_GROVE in info class was incorrect Current XML file is: modules\Custom Religions\ShintoAndShamanism\ShintoAndShamanism_CI V4Buildinginfos.xml
Tag: BUILDINGCLASS_CASTLE_GARDEN in info class was incorrect Current XML file is: modules\Custom Religions\ShintoAndShamanism\ShintoAndShamanism_CI V4Buildinginfos.xml
Tag: BUILDINGCLASS_CITY_PARK in info class was incorrect Current XML file is: modules\Custom Religions\ShintoAndShamanism\ShintoAndShamanism_CI V4Buildinginfos.xml

that got to do with shinto mod, i didnt upload that mod, So im unsure but i think you just need to check the building classes to see if the class does exist and check with spelling. most times it small errors or spelling.That causes that. or redownload shinto mod.

and the venezuella i am reuploading all the civs. And this uploaded version would work with RoM 3.91 and a new dawn 1.73 hopefully without any problems. give me couple more hours:) for now if you can let me know what unit and buildings cost and differences are so i can just adjust it for RoM.
 
as about values

RoM str and building values (snail speed, donno if its scales with speed) are

swordsman 7 212
maceman 10 212
catapult 6 125
cavalry 27 675
infantry 34 700
musketman 20 450
knight 11 225
horse archer 8 162
machine gun 30 625
marine 39 800
mech infantry 70 1475
cuirassier 21 450
 
And just by the way, if you havent noticed, in regards to the selection and the naming, its there to represent modern countries as best as i could and as compact as i could, for example west indies includes all the carribean countries excluding cuba,

and since this is the first iteration im not going to bring out the exact countries but i plan to have individual sets of countries like Haiti etc.but im still in the process of developing it and the leaderheads.
And also im not going to include any pre modern leaders. The ones that are already there from normal bts civs and civ4 gold and they will stay as they do no harm to the mod. the same can also apply for the existing ancient or medieval civs. (I believe theres many mods out there that represent these eras but none that represent properly our times)

Malinese people represent Mali just btw. danish will be there to for denmark, and norway will be included. I doubt anyone though will be able to play a map with all the civs in it, but my hope is to be able to make it so that people can simulate real wars that happened from the year 1900 onwards. that is my concept. And people can always customize it to suite thier needs especially the civilization elements. For now though before i even continue with creating the civilizations i want to make sure the core part of the game is complete with all the elemnts that i found interesting from other mods included in it. Thats when i will release it and because i want the concept out as fast as possible i will bring out the civz later on as i complete them.

Also the concept is built to represent each human era, and to be exact to represnt the 21st and 20th century i think well to make this a reality you need to have modern day civs names with their modern day leaders.
it will basically allow player to for example simulate in the game war on terror where america and nato against afghanistan taliban , and Al-Qaeeda; while that bombing iraq and second gulf war, with Russian Federation looking for its interests, and China too. Basically something like that. Also if anyone watches any form of news or reads any form of news. if theres just say a war somewhere they can simulate it in the game:P That is why i am developing it to allow that.

And the papcy well the vatican city or the vatican it is known as the papacy:P and if i can get the city limiting thing done for the civs i will make sure that it will only be able to have 1 city:) same goes for singapore and monaco.

With Regards to other UU as i said my main is aim is to create a platform of the real modern day world. excluding which of their units is the best. for the main countries though that are in veryday news, like UK; USA; Russia; China; etc i tried to make those more accurate. but i will look into correcting the above:)
 
While i understand your point i should say that it would be hard to achieve both things at same time: to represent 20-21 century powers, where minor civilization/ethnic groups plays no role whatsoever and could be treated as generic barbarian/revolt units, and at same time have realistic civ's layout for ancient times (would be unreal seeing all those modern times ex-USSR republics and Oceania one-island states as ancient civs). I dunno how to properly realize it though, maybe divide civs (in way similar to cultural linked starts in AND) into old/ancient civs like Sumerian, Egyptian etc., medieval/reneissance ones (like France, Germany, Russia), and modern ones XIX-XX century (America, Ukraina, Lithuania, Pakistan).

I am not a modder so not sure how to implement it in game but if it would be possible to make it so a civ could emerge as revolution or organize from barb city only during certain time frame, i.e. at start of game there would be ancient related civs whereas if we have modern time scenario both starting civs and emerging ones would be picked from different list. Also, i honestly believe some small civs should appear only as resistant movements (with an option to emerge into full civ ofc).

All that imho, ofc.

Also, somewhere on forums i have read idea about making favorite religions for certain civs for historical accuracy.

p.s. I have written all this from my personal gaming experience point of view : i usually play from very start to some kind of victory (usually in reneissance/early industrial), very rarely it goes into modern warfare.
 
yep, personally i dont mind startin with the modern day civs in the ancient eras, so yeah im basically making the mod for myself for my needs, but i guess it can be used for people to add more flavor to it and they can play it how they wish and the options will be there:) generally though my gaming experience in the game i tyr to keep most of the civilzations at bay to keep most of the civs around until modern era and then the fun can start with the war mongering.
 
Error messages:

Failed loading XML file modules\Custom Civilizations\Venezuela\AAranda_CIV4Buildinginfos.xml
LoadXML call failed for modules\Custom Civilizations\Venezuela\AAranda_CIV4Buildinginfos.xml
Tag: BUILDINGCLASS_GROVE in info class was incorrect Current XML file is: modules\Custom Religions\ShintoAndShamanism\ShintoAndShamanism_CIV4Buildinginfos.xml
Tag: BUILDINGCLASS_CASTLE_GARDEN in info class was incorrect Current XML file is: modules\Custom Religions\ShintoAndShamanism\ShintoAndShamanism_CIV4Buildinginfos.xml
Tag: BUILDINGCLASS_CITY_PARK in info class was incorrect Current XML file is: modules\Custom Religions\ShintoAndShamanism\ShintoAndShamanism_CIV4Buildinginfos.xml
Tag: BUILDING_CONGRESSHOUSE in info class was incorrect Current XML file is: modules\Custom Civilizations\Venezuela\AAranda_CIV4Buildinginfos.xml
Tag: BUILDING_CONGRESSHOUSE in info class was incorrect Current XML file is: modules\Custom Civilizations\Venezuela\AAranda_CIV4Unitinfos.xml
(clicked too fast here skipping one message popup)
Tag: BUILDING_CONGRESSHOUSE in info class was incorrect Current XML file is: modules\Custom Civilizations\Venezuela\AAranda_CIV4Civilizationinfos.xml
Tag: BUILDING_BASEBALL in info class was incorrect Current XML file is: modules\Custom Civilizations\Venezuela\AAranda_CIV4Civilizationinfos.xml

This means that you have old versions of AAranda's religions. What version of RoM are you using them with? You appear to be using AArand's Venezuela - they have not been updated from 2+ versions of RoM ago.
 
i think i'm using latest ones ... at least they supposed to be compatible with 2.91/1.72
and aaranda's folder in custom civilizations/venezuela came after i installed this civ pack.
 
i think i'm using latest ones ... at least they supposed to be compatible with 2.91/1.72
and aaranda's folder in custom civilizations/venezuela came after i installed this civ pack.

OK, there should not be a ShintoAndShamanism in 2.91 just delete the folder from the "modules\custom religions" folder or move it to the unloaded modules folder. It is an old version and I am not sure how you ended up with it.

Do you have a "modules\aaranda\custom_religions\Shinto" folder? If so you have one of the latest versions of Shinto and it should work fine.

Thinking on it, if the folder is "modules\aaranda\custom religions" you have an older version which is not compatible with the BULL component merged into RoM 2.9 or 2.91 and you will need to download a newer version. In the new version the folder is called "modules\aaranda\custom_religions". I should be posting a newer version in a week or so, but that does not help now.

I'll hand you back to Hashishim for an answer on the Venezuela problem because I know nothing about them.
 
2Dancing Hoskuld - Im pretty sure i have installed latest available version of Aaranda's mod unto clean install of RoM ... I have both Shinto and Shintoandshamanism folders. Folder is called Custom_Religions.

Moved shintoandshamanism to unloaded, now waiting on adjusted str civpack upload :).
 
It is all fixed:) been just busy with this sport thing for a new dawn. going to continue with this later today. Made few changes though compared to the previous version. Also designing and making new flags should be simple enough. Should i also make the other remainng civilizations from civgold work for RoM are there people that will want it done? Let me know. And i think im going to upload each Individual Civ with its own .zip file. So that people can choose what to use instead of uploading a big pack. what you guys think?
 
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