Cleopatra, Queen of Thebes

May be it was my mistake with temples but I usually do it on hard game levels for preventing rioting. It is clear I connect my cities together and with luxury. And the granary force settlers output for city.
 
Originally posted by Serg
May be it was my mistake with temples but I usually do it on hard game levels for preventing rioting. It is clear I connect my cities together and with luxury. And the granary force settlers output for city.

I seriously doubt it was a mistake. There are many ways to play. I myself prefer military police during the expansion phase of the game. When the cities start to grow, then I build temples. However, your overall culture would be much higher, especially once the temples reach the venerable age.
 
I use military police also, exploration and security then expansion; culture is not normally a problem,except when I have to cut back the culture, cause I usually have 100,000 or more at the end anyway.
 
In the GOTM10 I didn't build temples (though it was Regent level) and it permits myself quickly spread on the map. I think it's a better strategy.;)
 
Serg,

I think it is important to emphasize that matching the strategy to the starting terrain, difficulty level, and civ traits is the important issue.

We need to be careful about saying things like "its a better strategy" even though this may just be a lanugauage translation issue out of context.

GOTM9 was on emperor difficulty so that gave only one content citizen to start each town. You had to build temples or military police or hook up luxuries to have your towns function at size 2 or above. Egypt was also a religious civ so temples were only 30 shields.

GOTM10 was on regent difficulty and France did not stary with the tech to build temples plus temples were 60 shields.

Plus you can factor in Archipeligo (about 10 landmasses with 6 civs) versus Pangea (one continent with 8 civs) .

These two situations were not "comparing apples to apples".

In fact, these two situations were about as close to opposites as you could get in the game.

It would be unlikely that we could compare strategies from GOTM9 to strategies in GOTM10 and make any credible claims that one strategy was better than the other strategy. This sort of statement sends the wrong message.
 
Originally posted by Serg
In the GOTM10 I didn't build temples (though it was Regent level) and it permits myself quickly spread on the map. I think it's a better strategy.;)

Glad you found delaying the temple useful -- in some circumstances.

I agree with cracker that it depends heavily upon the situation. Just as important, your later game will depend heavily on how you play the early game. For instance, early temples will help with a culture victory. A faster early expansion may help with a more aggressive finish.

You know. One thing leads to another. . . .
 
I agree with Cracker. Different levels/maps requires completely different strategies. I GOTM10, I didn't have any temples or cathedrals apart from rushing the 10 culture points and then selling them! I didn't have any libraries either! I couldn't afford any cultural expansion without winning through domination.

Emperor is a complete different ball game. If you don't have luxuries and you want to fight with your units rather than keeping them as MP's, you often need early temples!

You can always sell the, later to stop the culture win, once you've got luxuries!
 
Of course cracker is right about making generalizations.

We rarely seem to talk about the games after we have all finished so I just thought I would comment on why my position was developed the way it was (since it was posted). I built my cities to cover that eastern portion of the Island so that I would not have to worry about barbs and make it so that any attack would have to be an invasion by water from that side, this freed my defensives to focus on the frontiers. Although sparing with barbs can really add to your experience and cash flow as cracker has demonstrated, I prefer secure my positions and limit the avenues of counter attack.

I think that if you use a builders approach, that at higher difficulties having more, smaller cites factor into the equation on how to combat lower levels of general happiness (lower difficulties do not force the issue). I think that using your commerce to support temples in your core cites is a fair trade off for larger city size (and increased city corona) but personally, I use the luxury slider to assist along with settler or worker production to spread out my borders with city creation until I meet up with another civ. That is the point that I can then switch production to more military adventures. The reason that I take that approach is that even when going for a domination you need to settle large amounts of land, so settle uncontested areas first, then fight wars to grab more land.

Building wonders is also very dependant on the individual's goals. IIRC, my first wonder was produced in my forth city, that was the Lighthouse and that was based on of the map type. Pyramids are usually one of my favorite Wonders to build but the map type and the Island I was on seemed to steer me away from that course. These Wonder producing cities are the ones that I build temples in cause they will grow over time.

If a player is going for conquest, they can figure that a fair amount of their growth will be from capturing cities so early military production is a very easy decision. Produce as much military as the civ can support before considering the finer things in life. ;)

CB

PS: Serg I'm pretty sure from the posts in GOTM9 that you would have finished up in the 1300's, probably with a conquest. :) Would have got the medal!
 
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