JTMacc99
That's a paddlin'
- Joined
- Jan 10, 2008
- Messages
- 892
Originially the concept of May Day 10, I will try to stay a close as possible to his original goals, although I have modified what said slightly to fit with my style:
Climbing the ladder will be a series of games starting at Noble, and progressing as high as possible. If a loss is experienced, the level will be repeated. Each game will use a different leader, allowing the random generator to determine our fate.
I think this exercise will serve a few purposes:
First, personally I have pretty much stalled out at Monarch, so usually play Prince but with interesting Maps to keep it interesting. So, I look forward to playing the middle to higher levels here.
Second, these games can help anyone succeed at these levels/refine their games. I played out the Noble game the best I could with explanations of why I was doing things and why they worked or didn't work. At Prince, I have some level of comfort with conducting war, but certainly have some goals I would like to achieve. I will occasionally post savegame files when it seems like I'm at a point where I think people might like to take a more detailed look.
Third, the variety of leaders will give myself and others a better skill set when dealing with traits and UU's.
So with that in mind, I start game 2 at Prince. My specific goals are:
- To refine my use of specialists.
- To actually build a Great Person Farm. Of all the standard things I have learned from these forums (like the early rush, proper stacks of doom, specializing cities) I have never figured out how to build a great person farm. I almost always just see all that food rich land and cottage the hell out of it.
- To not waste the opportunities given to me by the leader's traits. Financial, Aggressive, and to a lesser extent Charasmatic I've figured out how to use to great advantage. The rest of them? Not so much.
With that in mind, let's see who the random generator has given us this time, shall we?
Yep. Zara. In my experience, this leader normally does quite well in the hands of the AI, so I see no reason why we couldn't also do really well with him. The traits are Creative, (which is +2 culture for every city and double speed production of every library, colosseum, and theater) and Organized, (which is -50% city maintenance and double speed production of Lighthouse, Factory, and Courthouse.)
Wow. That's a lot of cheap buildings, isn't it? I never noticed that before.
Normally, I'd think Creative would mean I could skip the monuments, but we've got a monument UU, the Stele. It creates the same +1 culture per turn, but it also multiplies culture by 25% in the city. I assume that means that with a stele in a city, plus the 2 culture from being creative, each city will be generating 4 culture per turn?
The UU is the Oromo Warrior. A musket with immunity to first strikes, a free first strike, and then also born with Drill I and Drill II. Sweet. I think we'll need to think about gunpowder.
Lastly, here is the starting position:
Lots of stuff, I'm just not sure how to use them yet.
Climbing the ladder will be a series of games starting at Noble, and progressing as high as possible. If a loss is experienced, the level will be repeated. Each game will use a different leader, allowing the random generator to determine our fate.
I think this exercise will serve a few purposes:
First, personally I have pretty much stalled out at Monarch, so usually play Prince but with interesting Maps to keep it interesting. So, I look forward to playing the middle to higher levels here.
Second, these games can help anyone succeed at these levels/refine their games. I played out the Noble game the best I could with explanations of why I was doing things and why they worked or didn't work. At Prince, I have some level of comfort with conducting war, but certainly have some goals I would like to achieve. I will occasionally post savegame files when it seems like I'm at a point where I think people might like to take a more detailed look.
Third, the variety of leaders will give myself and others a better skill set when dealing with traits and UU's.
So with that in mind, I start game 2 at Prince. My specific goals are:
- To refine my use of specialists.
- To actually build a Great Person Farm. Of all the standard things I have learned from these forums (like the early rush, proper stacks of doom, specializing cities) I have never figured out how to build a great person farm. I almost always just see all that food rich land and cottage the hell out of it.
- To not waste the opportunities given to me by the leader's traits. Financial, Aggressive, and to a lesser extent Charasmatic I've figured out how to use to great advantage. The rest of them? Not so much.
With that in mind, let's see who the random generator has given us this time, shall we?
Yep. Zara. In my experience, this leader normally does quite well in the hands of the AI, so I see no reason why we couldn't also do really well with him. The traits are Creative, (which is +2 culture for every city and double speed production of every library, colosseum, and theater) and Organized, (which is -50% city maintenance and double speed production of Lighthouse, Factory, and Courthouse.)
Wow. That's a lot of cheap buildings, isn't it? I never noticed that before.
Normally, I'd think Creative would mean I could skip the monuments, but we've got a monument UU, the Stele. It creates the same +1 culture per turn, but it also multiplies culture by 25% in the city. I assume that means that with a stele in a city, plus the 2 culture from being creative, each city will be generating 4 culture per turn?
The UU is the Oromo Warrior. A musket with immunity to first strikes, a free first strike, and then also born with Drill I and Drill II. Sweet. I think we'll need to think about gunpowder.
Lastly, here is the starting position:
Lots of stuff, I'm just not sure how to use them yet.