scoutsout
Minstrel Boy
The AC are really only powerful in the hands of the human player. Key to effective use of AC is economy of force (trying to fight with them without killing too many off). You only get 1 every 5 turns. No more. This is why I was so tentative with them against the barb horse stacks in Bede1....Bede said:Russia will have AC and they are deadly in the open with those 5hps. Hard to kill on either offense or defense.
Don't overlook archers/longbows. The defensive free shot can come in handy. Since you don't have anything that defends better than Knights... I would try putting a few archers/longbows in the mix. Knicking that first hp off the AC could help. Of course... you'll get a defensive shot with the trebs... slowing down the knights seem silly...
...I have an idea....
Try this: Send one or two small mixed stacks of pikes/archers/MDI and a few leftover 3MCs to try to draw the AC out. Try a unit mix of one or two pikes, 2 archers/longbows, 2 3mc's, and one or two MDI. One or two stacks like this... send them early and hold back the main offensive stacks for a turn or two.
My thinking with this little tactic: Just cut the number of AC down to size, and disperse the rest so that they are impotent.
Do not hold your catapults/trebuchets in the rear for city defense. Though they get a defensive free shot, they are not defensive weapons. If you don't believe me, google "siege engines". If you want a defensive free shot to defend a town, use an archer/longbow/guerilla. An enemy offensive that kills a spear will capture a catapult. An archer must be killed by another unit. I saved Nagasaki with this principle in Bede2....
Don't forget: the War Elephants get an extra hit point in C3C...Bede said:Now is the time to gather the forces (concentration is key) and take on Russia before they get to MT and those blitzing coassacks. India may also become a little more of a threat as they will have Jumbos (fast attack, strong defense and require no resources to build). One army west and one army east with supporting Knights, pikes, MDI and trebs and roll on Russia.

This is where Bede starts to really shine... and you guys need to re-read that quoted passage. Herein lies one of those finer points that separates Monarch players from Emperor players.Bede said:Knights are 70 shields, MDI 40shields and pikes and trebs 30 shields. We need to find four towns: one each at 12 spt and 8spt and two others at 6spt and we can produce a nice and well defended reinforcement group every five turns. They should arrive at the front just as needed. We should be just about right. If we can ship workers and a settler with each group, even better.