Hiya folks. Finally been able to play Humankind. Thanks for giving me the opportunity to try it out
For starters, my laptop doesn't die immediately so that's a fairly good sign. If I play for long enough though, the laptop definitely gets hot enough to require cranking up the AC, and for a bit longer after that, the audio starts to distort badly. My laptop specs are the following:
https://imgur.com/a/mnMox5X.
I've been having a decent amount of fun so far, though I've basically restarted at least 3 times on average for every session I could manage. I haven't been able to complete any session yet. So far my longest session has the following cultures:
Assyrians > Huns > Mongols > Spanish
Having speedy horsies that could horse all over enemy faces is a good lot of fun, even if they only have 1 attack range. Being able to instant buy horse armies with influence was also greatly appreciated, since it lets me convert scouts to horses quickly, and also made certain messages go away. I was quite sad that picking up the Spanish made that option no longer available, but keeping up with other civs likely mattered more.
Here are some of the things that stood out for me while I was playing:
*** Is there a real-time component to unit movement in the game? If not, why can't I speed up unit movement? I didn't see an option for that anywhere in the settings, but if someone could point it out to me, I'd really appreciate it. Unit movement being so slow is one of my greater annoyances in Humankind so far, esp since it seems to be on purpose.
*** There's a whole lot of "new citizen" and "starvation" spam that shows up in my ticker. Generally this happens in outposts that I can't do anything about, esp when I'm in no position to attach outposts or train hordes. Am I supposed to move my population between regions somehow? Or am I doomed to be spammed with these messages until I get enough influence to deal with them?
*** Picking a culture in Humankind tends to have a similar feel of picking religious beliefs in Civ 6, except culture picks have way more impact and picking a culture comes up more often than picking religious beliefs. If I miss certain religious beliefs or miss picking up a religion at all in Civ 6, I could at least abandon any plans for religion and continue playing normally (assuming I'm not playing Byzantine). Missing one or more culture picks in Humankind feels like too big of a hole for one to dig out of. There are other cultures one can pick, but to me it's pretty clear that cultures aren't equally compatible with each other.
*** I wish the mechanics on sieges were clarified a bit. So apparently if I choose to endure or progress a siege, I can go on to the next turn? All battles that I've played through feel like they're mandatory fights.
*** There are various bugs that I've encountered, similar to the ones folks have already described, such as battle previews getting stuck on the screen, units becoming invisible, and the game halting completely, such as when the AI needs to decide on what to do for a battle but doesn't. Sometimes saving and reloading fixes these bugs, and uh sometimes it doesn't.
*** Attempting to mouse over the affinity ability to see what it does just doesn't seem to work most of the time? When I mouse over an affinity ability, sometimes the tooltip wil stay up for a bit, other times the tooltip will just flash on and off.
*** LOS on gunner units is a pain. I get that ranged units are going to be pretty strong, esp at 4 range, but my xbows basically have only 1 range b/c my own units are blocking sight all the time, and the terrain is pretty uneven. That area to the north-east of where one starts is basically unsuitable for LOS ranged combat.
*** Speaking of uneven terrain, having all those height differences in the game is neat, but it gets pretty hard to read for me, esp when a cliff or ramp is facing away from me. Sometimes I have to hold right click and swipe around an area to see if I that's a place I can actually traverse.
*** Is there a way to see how much movement a unit has left during a battle? My horses seem to have infinite movement until they don't, which is kind of weird for planning. They seem to have way more movement in battle than on the map.
*** NGL, seeing a civic for slaves did not sit well with me, even if it is a big part of human history. Y'all probably hashed that out awhile ago, but as someone that's diving into Humankind with no previous knowledge this was... surprising.
*** It was kind of interesting to win wars w/out actually taking any cities from a rival. Honestly I like that field victories are meaningful (in comparison to Civ 6, where only capturing cities matters).
*** Speaking of which, it seems like the AI is allowed to retreat multiple times in a turn? IIRC this wasn't a choice that I could make when I played, wondering if this is gated on a tech?
*** I think it might be a worthwhile idea to cut down tech costs a bit? It generally felt like my culture was able to consistently progress faster than my tech level all the time. Culture already feels like it takes awhile to get though imo, and I don't know if making a game take longer to play is necessarily a great idea. I'm actually wondering if I'll see planes before the end of a session!
*** Once older cultures fall off of the culture track, I could no longer see what legacy traits those cultures offered, which kind of sucks since I might forget what I got from a previous culture. As it turns out, the roman numerals in the culture UI will actually show legacy traits if one mouses over them. If that's what those icons are meant for, maybe a smaller or zoomed-in portrait of a culture, or a culture's icon in those boxes would be clearer than numerals?
*** I've played ~26 hours so far, but I haven't done anything meaningful with boats. There was an event where I could buy a sea raider and have them drift off into nowhere, but that was pretty much it. I kind of want to go all in on boats with Phoenicians, Norsemen and Venetians, but it feels like land capability is too important to pass up on, and it's not like I'll be able to defend my regions with boats.
There's probably a lot more that I can bring up, but I'll just leave it at this for now. I'm definitely having some amount of fun, and it's very different from Civ 6! It feels like positioning and flanking matters a lot, but I've only been able to make the most of this with the Assyrians' +1 move and horse armies. Being able to block reinforcements or box in a rival's available starting space before starting a battle are very cool features.