goodolarchie
Warlord
- Joined
- Dec 27, 2009
- Messages
- 282
On "Slingshots" Civ V vs IV:
This is kind of a misnomer in V. Liberalism slingshot truly was just that, because you could easily backtrade techs, remaining at tech parity or advanced, even in Deity. Without tech trades in V, the best thing we can do is efficiently use GS, wonders, and social policies to greatly accelerate past the opposition in tech. Therefore, careful choices must be made with regards to all three. I'll offer a "tech rush" synopsis that worked for me on King. Obviously it can be deviated from.. and the goal here is maximum science in minimal time.
Step 1: Tech Pottery > Writing ASAP. This is for two things: scientist specs, and TGL. Your initial social policy shouldn't be a big deal. I chose Tradition > Aristocracy since I was egypt and planned on wonder-whoring. Honor is quite good, even if you don't plan to conquest. I recommend building trading posts, especially on hammer tiles i.e. plains. They will double bonus during Golden ages.
Step 2: Build TGL for Philosophy, and Libraries (you may have a second city at this point, but don't expand too quick). This will open up Research agreements, so get as many of those going as you possibly can afford. Do everything you can to gain the favor of Maritime city states, this food will provide us the means to run Scientists. What you research at this point is up to you, but make sure you research Calendar before the first scientist pops. I built Stonehenge, but only because it was very cheap for me, and got me roughly 2 extra social policies by the end of the game.
Step 3: First scientist will be up, bulb Theology. This will advance you to Medieval era and open up Patronage, which is an excellent tree.
Step 4: backfill your techs, esp. military in case you're DoW'd. Your next bulbs will go to Education, then Acoustics. Oxford can accomplish this too, reasonably cheap. You won't have any competition for building it, so take your time. Acoustics will open up Renn era SP's, if they interest you. The research agreements and science buildings/specs will quickly help you backfill, hopefully one will be Civil Service, which is a great tech at this point. If you want to watch your cities spread like mad, build Ankor Wat. I was getting 3-4 turns pops per tile pop even in newer cities.
Step 5: The rest is pretty straightforward. High population gets you high science in this game. Maritime Allies and food buildings are your friends. I found trade posts + buying favor to be more effective than farms, especially when you rush to Patronage. Having lots of gold adds flexibility to spend as needed too.
According to the "Top Literacy" around 1200 AD I was 13 techs ahead of the top AI (alex), who had 14 cities and seemed to be doing well. The key to this strategy is opening up GS's, Research agreements, TGL and Oxford early for the free techs. Whether this strategy is as good as, say, rushing every AI with horseman and catapults and claiming puppets states is a different story
Sidenotes:
-I don't find the +GPP% bonuses to be very instrumental. Golden ages don't give 100% bonus, and there's no Caste System/Pacifism to abuse how quickly one can make GS's. Keeping your Library staffed with TGL will net you 3 GS's in about 85 turns. That city is essentially your GP farm should be plenty to secure your lead.
-Research agreements are kind of bizarre, and from what I can tell, they never randomly select the tech you're currently researching. That's a good thing. You can also buy resources from a broke, backwards AI to earn
and get them into a RA.
-There's too many "free" things in V. The player greatly capitalizes on them to make an effective slingshot, while the AI seems to not use any at all. I hope a patch or mod addresses this.
This is kind of a misnomer in V. Liberalism slingshot truly was just that, because you could easily backtrade techs, remaining at tech parity or advanced, even in Deity. Without tech trades in V, the best thing we can do is efficiently use GS, wonders, and social policies to greatly accelerate past the opposition in tech. Therefore, careful choices must be made with regards to all three. I'll offer a "tech rush" synopsis that worked for me on King. Obviously it can be deviated from.. and the goal here is maximum science in minimal time.
Step 1: Tech Pottery > Writing ASAP. This is for two things: scientist specs, and TGL. Your initial social policy shouldn't be a big deal. I chose Tradition > Aristocracy since I was egypt and planned on wonder-whoring. Honor is quite good, even if you don't plan to conquest. I recommend building trading posts, especially on hammer tiles i.e. plains. They will double bonus during Golden ages.
Step 2: Build TGL for Philosophy, and Libraries (you may have a second city at this point, but don't expand too quick). This will open up Research agreements, so get as many of those going as you possibly can afford. Do everything you can to gain the favor of Maritime city states, this food will provide us the means to run Scientists. What you research at this point is up to you, but make sure you research Calendar before the first scientist pops. I built Stonehenge, but only because it was very cheap for me, and got me roughly 2 extra social policies by the end of the game.
Step 3: First scientist will be up, bulb Theology. This will advance you to Medieval era and open up Patronage, which is an excellent tree.
Step 4: backfill your techs, esp. military in case you're DoW'd. Your next bulbs will go to Education, then Acoustics. Oxford can accomplish this too, reasonably cheap. You won't have any competition for building it, so take your time. Acoustics will open up Renn era SP's, if they interest you. The research agreements and science buildings/specs will quickly help you backfill, hopefully one will be Civil Service, which is a great tech at this point. If you want to watch your cities spread like mad, build Ankor Wat. I was getting 3-4 turns pops per tile pop even in newer cities.
Step 5: The rest is pretty straightforward. High population gets you high science in this game. Maritime Allies and food buildings are your friends. I found trade posts + buying favor to be more effective than farms, especially when you rush to Patronage. Having lots of gold adds flexibility to spend as needed too.
According to the "Top Literacy" around 1200 AD I was 13 techs ahead of the top AI (alex), who had 14 cities and seemed to be doing well. The key to this strategy is opening up GS's, Research agreements, TGL and Oxford early for the free techs. Whether this strategy is as good as, say, rushing every AI with horseman and catapults and claiming puppets states is a different story

Sidenotes:
-I don't find the +GPP% bonuses to be very instrumental. Golden ages don't give 100% bonus, and there's no Caste System/Pacifism to abuse how quickly one can make GS's. Keeping your Library staffed with TGL will net you 3 GS's in about 85 turns. That city is essentially your GP farm should be plenty to secure your lead.
-Research agreements are kind of bizarre, and from what I can tell, they never randomly select the tech you're currently researching. That's a good thing. You can also buy resources from a broke, backwards AI to earn

-There's too many "free" things in V. The player greatly capitalizes on them to make an effective slingshot, while the AI seems to not use any at all. I hope a patch or mod addresses this.