Kinboat's Paperdoll is a great character for unit creation, and the conforming clothes and props that he and others (especially utahjazz7) made for it are extremely useful and versatile. In fact with a bit of ingenuity it's possible to put together most outfits that you could want out of these. But sometimes the right item doesn't seem to exist. If you're a modelling genius, you can make one yourself. But most of us aren't. Luckily, there are two ways in which it's possible to cobble together a conforming clothing figure with nothing more than Poser itself and a bit of ingenuity.
The first method is to create a dynamic cloth simulation in the Cloth Room, and then turn it into a conforming figure in the Setup Room. In this way you can create billowing robes, cloaks, and similar items at the cost of only your time and sanity. At some point I shall do a tutorial for this if people are interested.
The second method is the one I shall describe here. You simply take an item of clothing that someone has made for another character (such as Michael 3) and turn it into one for the Paperdoll.
Clearly, most conforming figures work only with the character they are designed for. This is because a conforming figure has to have the same bone structure as the character wearing it, so that the computer knows which bits to move when he adopts different poses. This is why you can't just conform some figure designed for Michael 3 to the PDM and hope it will work. It will distort horribly and be useless. And this is annoying, as there are masses of items of conforming figures out there for Michael 3 and the other popular figures (especially the female ones, but let's not go there).
My cheaty method has two parts. In the first part, you shape and distort the item of clothing so that it fits the Paperdoll. In the second part, you rebone it so that it will conform to the Paperdoll.
Themanuneed has very helpfully made a pdf version of this tutorial. You can download it here.
The first method is to create a dynamic cloth simulation in the Cloth Room, and then turn it into a conforming figure in the Setup Room. In this way you can create billowing robes, cloaks, and similar items at the cost of only your time and sanity. At some point I shall do a tutorial for this if people are interested.
The second method is the one I shall describe here. You simply take an item of clothing that someone has made for another character (such as Michael 3) and turn it into one for the Paperdoll.
Clearly, most conforming figures work only with the character they are designed for. This is because a conforming figure has to have the same bone structure as the character wearing it, so that the computer knows which bits to move when he adopts different poses. This is why you can't just conform some figure designed for Michael 3 to the PDM and hope it will work. It will distort horribly and be useless. And this is annoying, as there are masses of items of conforming figures out there for Michael 3 and the other popular figures (especially the female ones, but let's not go there).
My cheaty method has two parts. In the first part, you shape and distort the item of clothing so that it fits the Paperdoll. In the second part, you rebone it so that it will conform to the Paperdoll.
Themanuneed has very helpfully made a pdf version of this tutorial. You can download it here.