cMM 1 - Deity 5CC Conquest

I didn't understand why we were hooking up the only Ottoman coal, but now I see what the issue is (the Aztecs selling it to them). Do I wait until the MPP vs Byzantines/English is gone? Or should I simply overrun the Ottomans to secure us a coal colony? (edit: no this is not allowed, we have deals) I will let the alliances end and renew them as soon as one of the parties makes peace.

EDIT: I don't see the use of the Communism route. I rather go Espionage or maybe Medicine->Sanitation at max.
 
IHT: The English and Byzantines are the most advanced tribes. We have money to steal techs, but I don't like to steal from the English. War would not be funny. I switch the cities to libraries or universities and go all out Espionage (-215 gpt at 90%). I choose Espionage, because I believe that we should steal the techs. Especially from the civs that we are at war with. Added to that: it is still unknown.

IT: I don't renew the MA with the Aztecs. Two libraries come on-line.

Turn 1 (1060 AD) We still need 17 turns for Espionage. I decide to cancel the MA with Germany, like I did with the Aztecs. We get 34 gpt back. The Ottoman coal is hooked up, but they can't trade it. I decide to finish a direct route to their capital.

8 cannons manage to take a HP of 5 Byzantine rifles. 2 rifles remain 4/4.

5/5* cav vs 4/4 rilfe: 2-3, cav retreats.
5/5 cav vs 4/4 rifle: 4-1, rifle killed.
5/5 cav vs 3/4 rifle: 3-4, rifle killed.
12/14 cav army vs 3/4 rilfe: 3-0, rifle killed.
12/14 cav army vs 3/4 rifle: 3-5, rifle killed.
7/14 cav army vs 3/4 rifle: 3-4, rifle killed.
4/4 cav vs 3/4 rifle: 1-4, cav killed.
3/4 cav vs 2/4 rifle, 0-3, cav killed, rifle promotes.
5/5* cav (that I finally saw in a city :blush: ) vs 3/5 rifle: 3-0, rifle killed.
4/4 cav vs 2/4 rifle: 2-1, rifle killed.
3/4 cav vs 4/4 LBM: 4-0, LBM killed. [9-1]

IT: The Ottomans and Byzantines sign peace. England and Byzantines MA us :eek: The English start Magellan.

Turn 2 (1070 AD) No, it didn't work. We were not able to hook up the coal for the Otto's to buy it from them. The only tribe happy now is...Germany! They have a spare source, but we can't trade for it. We can make straight peace (or better) with the Byzantines whenever we want. So I'm not too worried about this little dogpile...yet. Espionage now in 14 turns.

Cannons take a HP from a knight and redline two rifles.
3/4 cav vs 1/4 rifle: 1-1, rifle killed.
4/4 cav vs 3/4 knight: 3-0, knight killed.
4/4 cav vs 1/4 rifle: 1-0, rifle killed. [12-1]

I have to give Bactra a taxman to prevent riots.

IT: Byzantine ironclad sinks our caravel. [12-2]

Turn 3 (1080 AD) Troops have to heal, but I have big plans. We don't need to consider the MPP anymore, so we can move into Byzantine lands. Espionage in 12 turns now.

8 cannons only manage to take 3 hp's in total of two Byzantine rifles.
5/5* cav vs 3/4 rifle: 3-2, rifle is killed.
4/4 cav vs 2/4 rifle: 1-4, cav killed.
5/5 cav vs 1/4 rifle: 1-2, rifle killed.

Ani is looking very tasty and I can't resist:
4/4 cav vs 4/4 rifle: 2-3, cav retreats.
5/5 cav vs 3/3 rifle: 3-1, rifle killed
4/4 cav vs 2/4 rifle: 2-2, rifle killed
4/4 cav vs 3/3 LBM: 3-0, we autoraze Ani for 496 gold [party] [17-3]

IT: Aztecs are attacking Cambridge. Ottomans and Byzantines MA vs the Aztecs. Byzantine knight kills cav, their rifle kills redlined cav, two other rifles let cavs retreat. They also decide to found a new city east of the original spot. :smoke: [17-5]


Turn 4 (1090 AD)

4/4 cav vs 4/4 rifle: 2-3, cav retreats
Healthy cav army vs 2/4 rifle: 3-1, we raze the new city of Heraclea for 479 gold. Thanks Theodora.

IT: The Aztecs destroy Cambridge before my eyes. The Ottomans and Byzantines MA us. The Byzantines kill a redlined cav. England starts US [17-5]

Turn 5 (1100 AD) We can FINALLY buy our coal from the Aztecs. For 23 gpt. The libraries and universities are online and we are building cavalry in the cities. Ecept for Basra and Bactra, who get coal plants. Espionage in 7. Sadly the Byzantines got it in the IT. They still are willing to pay for peace. Instead I pillage their only horse source and move to Trebizond.

5 cannons redline a rifle in our lands.
5/5* cav kills 1/4 rifle without HP losses. [18-5]

IT: Byzantine troops march in, but nothing too scary.

Turn 6 (1110 AD) Espionage in 6. My mini SoD near Trebizond pillages the surroundings, to make it impossible for the Byzantines to attack redlined cavalry with their slow units.

15 cannons redline 2 Byzantine rifles and a LBM. Also a rifle is wounded to 2 HP.
5/5* cav vs 1/4 rifle: 1-0, rifle killed.
5/5 cav vs 1/4 rifle: 1-2, rifle killed.
5/5 cav vs 4/4 LBM: 4-0, LBM killed.
5/5 cav vs 2/4 LBM: 2-0, LBM killed.
4/4 rifle vs 1/4 LBM: 1-0, LBM killed
4/4 cav vs 2/4 rifle: 2-0, rifle killed [24-5]

IT: The Ottomans and Germans sign peace. Byzantine rifle is killed by one of ours [25-5].

Turn 7 (1120 AD) Quiet turn of pillaging and unit movement.

IT: English troops approach us from the Byzantine front. No attacks, no kills.

Turn 8 (1130 AD) Persepolis switched to coal plant.

18 cannons redline a 2 Byzantine rifles and 2 HP 2 others.
5/5* cav vs 2/4 rifle: 2-1, rifle killed.
5/5 cav vs 2/4 rifle: 2-2, rifle killed.
5/5 cav vs 1/4 rifle: 1-1, rifle killed.
4/4 cav v s 4/4 LBM: 4-0, LBM killed.
3/4 cav vs 1/4 rifle: 1-0, rifle killed.
4/4 cav vs 4/4 LBM: 4-2, LBM killed.
4/4 cav vs 3/4 LBM: 3-0, LBM killed.
4/4 cav vs 2/4 LBM: 2-2, LBM killed. [33-5].

IT: The English troops move away again!

Turn 9 (1140 AD) The Ottomans are in serious trouble and are doing an OCC. The Aztecs are to blame. I make peace with the Otto's for 140 gold.

Turn 10 (1150 AD) We get pollution near two cities. And I probably shouldn't have built the coal plant in Persepolis this early...

Siege of Trebizond:
5/5 cav vs 4/4 rifle: 4-1, rifle killed. This is the sign to continue.
4/4 cav vs 3/3 rifle: 2-3, cav retreats
4/4 cav vs 3/3 rifle: 3-1, rifle killed
12/14 cav army vs 3/3 rifle: 3-0, rifle killed
12/14 cav army vs 3/3 LBM: 3-0, LBM killed and we raze the city for 777 gold. :) My tactic was always to start with the normal cavalry to keep a relatively healthy army to cover them when the city is razed.

Siege of Edessa:
12 cannons redline two rifles and a LBM.
5/5 cav vs 1/3 rifle: 1-0, rifle killed
4/5* cav vs 1/3 rifle: 1-0, rifle killed
4/5 cav vs 1/4 LBM: 1-0, Edessa is razed for 532 gold.

4 cannons 2 take HP's of rifles.
4/4 cav vs 2/4 rifle: 2-0, rifle killed
3/4 cav vs 2/4 rifle: 1-3, cav killed [42-5].

Science to 50%, Espionage still in (edit: 1, how could I say 5? It is one!).
I have had a couple of difficult days at work and that probably showed. My city management was probably poor. Otoh I hurt those Byzantines :) It might be best to make peace with them. They will give us a great discount on a tech. I believe that we should still try to get ToE. We needn't go for the standard Atomic Theory/Electronics route. Instead we could just as well get ourselves closer to tanks. So Medicine and a bit of money for peace looks like a good deal. Medicine is also needed for the important Hospitals. We may even be able to get the Byzantines behind us vs the English.

Regarding the English: I haven't seen troops moving into our lands from the English. The Aztecs are growing again. We are at the moment buying coal from them, but we should not forget to hurt them when time is ready.

Red arrows are razed cities, blue arrows are our forces.
cMM1-1150ADbyzantines.JPG
 
We know we want Communism for Police Stations, or it's going to be very difficult to fight Wars at > size 12. Communism is more widely known than Medicine so it should research at a greater discount. Communism also has a multiplier to its trade value for being a gov't tech, making it more expensive to buy or extort. It should be much easier for us to get Medicine (or Corporation) from the Byz for Peace than Communism.

I also think that given the choice, it is better to build Police Stations --> Hospitals than to build Hospitals first, if we plan on essentially always being at war. We already have WW to the extent we are running 10% lux. That is much more expensive than the upkeep on 5 Police Stations. (I think we have 3 unhappies/city for WW, conveniently the exact amount PS's would benefit us right now.)

Now if you're thinking about Medicine because you believe we can research it and then trade it 2-3 times, that may be a better option. I can't remember who has what techs now, but if the Germans and Aztecs both lack Medicine that may be a more profitable play provided we can research either tech in about the same time. If it's 18 turns for Communism and 30 turns for Medicine ...

I think we can be confident that the Byz war will last 20 more turns. Is it cheaper to continue an MA than to re-start one? I would think it is because your Alliance partner is already at war with the intended target. Would also be a good idea to sign Trade Embargos against the Byz, in case someone makes peace with them. Should keep the cost down for re-starting an Alliance.

We may have to take our lumps and accept another war with the English. We can't tell when the MPP was signed and I don't think we want to play defensively for another 10 turns. We should have sufficient forces to start burning Byz cities (particularly the one that is claiming Horses) and reducing their production capacity.
 
A lot can change in 10 turns :) I hope that you don't think that Espionage was a mistake. We are making a lot of money razing these Byzantine cities. And without fast units they are rather helpless. We have more money than 10 turns ago, while researching at max.

EDIT: Sadly it is known by the Byzantines, Germans and probably the English already.
 
yes, IA sounds like a thing to rush now!

I'd keep beating the Byz down, especially with the money we are making.
Also, the smaller we make them the slower will they grow back.

Aztecs are a must as a target now I am afraid.
 
Aztecs will be an easy kill if we can get the germans to tanks and sign a never-ending alliance. All we will have to do is help pillage what the Aztecs have for recources/luxes. That reminds me, have we been producing any explorers?

It is a hard decision to go for police stations or hospitals first. 5 Hospitals means we can build Battle Field Medicine, but 5 police stations means we will be saving a lot of cash/shields and can keep ourselves in wars longer.

I wouldn't use the Military Leader to rush the IA unless it takes more than 10 turns. I can't remember what costs more, BFM or IA.
 
Intelligence Agency is 400 shields IIRC, and Battlefield Medicine is 500 shields. We'll get another leader for Battlefield Medicine by the time we have Sanitation and 5 Hospitals.

We'll also need a leader for Wall Street once we get Corporation. Of course, if we've got a city or two up to size 20 by that point Wall Street may only be a 4-5 turn project. :D

So I'll plant spies and try to steal Communism, hoping we can trade that to someone for Medicine. Or I'll steal Medicine to trade as partial payment for Communism. Have to look at the game, but I've got to figure that we can just about do 4-turn "research" on the backs of the Byz cash.
 
cMM1 - Five Techs?

1150 AD (0)
Rails are going down nicely!

Istanbul belongs to the Aztecs. I suspect I'll get to wave good-bye to Osman on my turns. One positive for us: We have more mergable slaves then.

Espionage is due next turn. I don't think that's what Aggies picture showed. :confused:

Bactra swapped to Colosseum, due in 3. We need to get everyone back to work here.

Upgrade 3 Muskets to Rifles. We could build Suffrage in 12 turns in Persepolis, but that's too big a gamble for such little benefit. Reconfigure city to max trade.

I'll starve Bactra to get Colosseum 1 turn earlier. (Put it on food deficit, not lose population.)

Now to look at diplomacy. Ahhh! :eek: Lines everywhere!

We're at war with the Ottomans? Might make peace just to get some free money. The Ottomans do have Ironclads and Fascism. If they survive the IT, I'll sell them Espionage.

Monte does not have Espionage, but does have Electricity and Communism. Re-new Incense deal but this time pay 280 gold cash and include a map swap.

I buy Espionage from Biz for 140 gold and include a map swap. He has Communism. He's not fighting enough people, though, so I pay him 21 gpt to declare on Lizzie. :p We're in for the long haul vs. the Byz and can steal techs while at war. This just makes Lizzie next if Germany doesn't break our alliance.

Not going to bother making peace with Wang ... Lizzie won't talk to us.

The Byz have Medicine, but not Electricity. They also have Communism and Corporation. So I know what to steal now. They'll already give us 1750 gold for Peace.

Make peace with the soon-to-be-dead Ottomans. We give Espionage, they give 886 gold. Then back to Monte: He gives all of his 562 gold for it (including the 280 cash we just paid him. ;) )

Rush IA in Persepolis. Ending the Ottoman war has no effect on happiness.

Research slammed to 90% on Communism. I intend to steal Corporation and trade with Biz.

Looks like meeting at Smyrna would be best for our forces.

IT - Korea and Aztecs make peace. Ottomans leave the building, but at least we got their money. :lol:

1160 AD (1)
Kill a couple of Byz Rifles. We could colonize the coal, but why bother. There is also an Iron Works site that could be settled.

Whack a Byz LB that was standing on a square I wanted. Smyrna dies in about 3 turns. Or maybe less ...

Bactra re-MM'd to stop food loss and still complete Colosseum next turn.

We have an agent in Constantinople. And in London. I'll give it two turns before I steal, I think that should be about right to make the tech swap I want.

IT - Generate an Elite Rifle by killing two Byz units.

1170 AD (2)
Bactra: Colosseum --> Cavalry. Three cities are already building Coal Plants and I don't want our troop supply to dry up.

Go for Smyrna now! Lose 1 Cav to raze the city, picking up 555 gold and a Trebuchet!

Peace is now worth > 2250 to the Byz.

IT - Lose an Elite Cav to an attacking Rifle.

1180 AD (3)
Exact a little revenge on a Byz LB. Nicomedia will be assaulted in two turns. The city is on a hill, this requires bringing the Artillery up.

Time to use some sticky fingers: I know the Byz have some good stuff, but I'm tempted by the pot-luck English. Hmm ... they're both Fascist ... safe steal works against the Byz! We take The Corporation. The Byz already have Refining. :eek:

Hmmph. Can't trade it for Communism. Try again next turn.

IT - Lose a Cav. Retreat another.

1190 AD (4)
Slide stack into position to whack Nicomedia. Rail some more. Bomb and leader-fish on a Byz rifle, no bite.

IT - Lose two Elite Cavs on defense. This is starting to get silly.

1200 AD (5)
Whack Gloucester and score 254 gold at the expense of a Cav.

Artillery barrage takes all three defenders of Nicomedia down to 2 HP. We win three battles and score zero gold :confused: ????

I guess Liz just popped a Monopoly tech.

Trade The Corporation to Biz for Communism, 97 gold, 10 gpt.

Then accept 820 gold, Silks and 5 gpt from Monte for it.

IT - England and Aztecs make peace. We skyrocket in WW. Much attempted rioting ensues.

1210 AD (6)
Police Stations ordered around. Lux to 20%.

I think we should shift targeting to the English. The Byz would make peace and give us Medicine right now. I would consider it, but I fear they still have an MPP. Wait a second ... don't we spies in there? The MPP is gone. I will not make Peace and force the next leader's hand.

1220 AD (7)
Movin'

1230 AD (8)
Movin' ... And buildin' Mostly Police Stations. Two turns until the Seige of Warwick.

1240 AD (9)
Two more Police Stations complete, one to go. I think we can lower lux to 10% then.

Pop a leader attacking some Byz riff-raff. Name him Tycoon because he can be used to rush Wall Street once these Stock Exchanges complete.

IT - Lose a Cav. Somehow the English now have Cavalry.

1250 AD (10)
I think that's the last Police Station. We are at Max WW for Republic, so this is where it will stay no matter how long we fight. Unfortunately we have to keep running 20% lux.

We have 5 Stock Exchanges in production. All will be finished by the 5th turn of the next leader's reign, if we don't nudge them along.

Byz march a Settler pair for the Horses. We gladly take the slaves.

Investigate Warwick before attacking: 3 Rifles and a Forbidden Palace. :D

"At Your Leisure, Capt. Wonder!"

Cannonade of 7 hits of 16 shots leaves only 5 HP between the 3 Rifles. Send in the Army for 1 shot. Successful, and still has another move. I'll take it. Vet Cav finishes 3rd Rifle and we score 369 gold and tweak Liz's economy.

The SOD is assembled on the cusp of the English core. It may be time to get the Aztecs back into the fight. I'd really like to see all of those Aztec Cavs wasted.

As a parting gift, I steal Refining from the Byzantines. :)

I decide to leave it to Foresight to parlay this into something even better. :lol: Of particular note is that Biz and Monte don't have Refining yet. Seriously, we need to have a discussion regarding some of the trading options I saw.

Picture in next post, along with details of just what in the world I'm talking about.
 
Ok, here's what I was talking about: Our gpt rep is shot. We can trade Refining + some gold to get Electricity from one civ and Medicine from another. If we re-negotiate peace, both Biz and Monte expect us to pay to keep the peace.

What is striking me as odd is that if we re-negotiate peace and offer to swap technologies, the value of Refining seems to go way up. They are (or would be) willing to pay us to make the exchange. And I do mean the value of Refining goes way up. [Aim high Foresight, aim high!]

I'm wondering if this is a bug or not? I've used renegotiating peace to extort money from the AI, and to make up for an unfairly busted rep, but this is a new one to me. Is the game somehow ignoring the difficulty level cost factor if we renegotiate peace?

I have no problem with doing this (if it is correct behavior by the program), since I know we won't be attacking the Germans in 20 turns, and I doubt we'll go after the Aztecs that soon. I think this move is not at all cheesy if we perfectly intend to keep our end of the 20 turns of peace.
 
Damn you TMCC for being right about a leader popping soon.

Anyways, that is why I said before don't forget about checking about the re-negotiating for peace. However, I am not sure if it is a bug or not. Hehe, as you can tell I only said re-negotiate peace, but never said anything after that so I wouldn't be the one who appeared to be cheating (if it is a bug but I do use it sometimes in my SP games).


Haven't looked at the file yet, but I think we might want to leave the byzantines alone soon. There cities aren't worth the $$$ anymore and I bet they have sanitation or something past Medicine which we can pointy stick them after for. The English from the screenshot has a 20 size city, which will require artillery before attacking. Looking at their territory, they will be getting a lot of 13+ cities.

We can also fix some of our rep by placing colonies on the two Oil patches and having a 20 turn trade with someone. However, I don't like being at peace with anyone for 20 turns. I think we are at the point in the game where rep isn't a concern anymore. This game is getting close to the end.

I also really want to have hospitals building on my turns. The extra shields/commerce from each city will help.

I will look at the save soon, but I think this would be good...

Make peace with Byzantines and receive medicine.
Trade of Refining to the germans and get whatever we can get.
This will open up OIL and hopefully the Germans won't have it. We can make a 20 turn deal with them and hopefully have one computer like us until the end.

I think my next 10 turns are going to be more towards trading and building. Anyways, I am going to stop talking now because I haven't looked at the file and sound like I a spurting words out of my arse.

EDIT: We are going to have to pick a time to stop trading with the aztecs or get the world to place an embargo on them. They are getting too large.
 
First of all: solid set of turns T_McC :goodjob:

But I wonder how I could have forgotten to make the peace with the Ottomans, while I stated that I did? And I also noticed (very late) that I was wrong about the Espionage research (1 instead of 5 turns).

Regarding here and now: I agree that it would be good to have the Aztecs fight again. England seems like a great target for them. I would make peace with the Byzantines for Medicine. Can we still go for ToE? That is a very valuable wonder and shouldn't be neglected imho.

T_McC mentioned a possible iron works site. I assume that we are not going for it? Seems like a little bit too late for that.
 
The price of peace-deals depends solely on power. If we have more power then them, then they'll pay us to remain at peace. I think that's why the price for techs seemed to go up for you?

Have a look here, scroll down and read Smirk's posts for some details on it.
 
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