The problem is that you can't tech AH right away, you need agriculture or hunting first. And unlike the last start, you can't go BW first either, because you also lack mining! Justinian's starting techs of mysticism/wheel are the worst possible for this starting location.Just go AH here. You have 2 AH resources.
Maybe AH, Mining, Fishing and build workboats with gold, pig, forested plains hill for 9 hammers per turn.
I suggest: mining first, mine the gold, and work that while you build a settler (at size one, right after the worker finishes).
True, but it's not all about production. The point of getting the gold mine up ASAP is for commerce, not production. If you really want the fastest possible settler, you could just open with a settler. That's also viable here, I think.As Justinian (IMP, SPI), there are relatively few cases where worker-settler will actually get the settler faster than worker -> grow to size 2 -> settler with a 1-pop whip to finish it if you really want that settler out fast. I'm pretty sure this is not one of them.
22 food from growing to size 2 becomes 45 hammers from the whip, which is an extremely good rate of return.
Drafted rifles? Haven't looked at the game fully yet, but it seems like even with SIP it was possible to set up a decent core. Also, are you sure there is no way to get horses or iron via trade?What do you do?
@Tonny
spoiler from playing until turn 60
Spoiler :
This is an isolated, island map with very limited land and no happiness resources at all. So the optimal play here is going to be different than normal. I'm thinking that the key is to really maximize commerce. An early religion is possible, and might be useful. Avoiding hunting so that we can make warriors after getting copper is also useful.
Spoiler :Isn't gold a happiness resource?
Yes, you're both right of course.played also up to turn 60 (continued from my first play)
Spoiler :
tech: fishing-agri-ah-sailing-masonry-pottery-writing (due in 3 turns)
settled 3 more cities, 1 ne of sheep, 1 north to claim fish and 1 on the island to claim horses. Just finished another settler and that one is also going to the island for the clam/wine spot.
Capital is going for GLH. This is an excellent map for GLH! I have 3 workers to chop all those forests and a galley prepped for a 2 pop whip. I believe I can win this race. TGW and SH went slightly late.
@pi-r8
Spoiler :
This map has 3 happiness resources. Gold, wine and spices!
edit:
Spoiler major spoiler :
I hit enter and what do I see?!?! GLH built far away
I want to keep asking about the original question from @Nick723
Minor spoilers
Spoiler :
He lost. If you look through the video, the map was difficult. Even with perfect map knowledge I do not know what to do.
Major spoilers
Spoiler :
Not much food in general.
Desert to the South, and jungle to the South. Distance is too far. Even if you settle it or take some cities there, what you get is less than the increase in maintenance cost.
Justinian to the West. Justinian builds a ton of units but is also imperialistic, so even more units. Axeman rush does not work. No horse and no iron. Even if you conquer it, the land to the West has little food and little commerce.
What do you do?