Zechnophobe
Strategy Lich
So, with all the changes made recently to this religion, there seems to be almost no reason whatsoever to actually adopt it.
1) If CoE is present in a city, units built there will be able to Mask, no adoption required.
2) Found the religion, sure, and build the Nox Noctis, but there's no advantage to adopting, you still get the same effect from the wonder, and can spread CoE quickly if you've the money.
3) Shadows can be built in cities with CoE, no adoption required.
4) You can join the Undercouncil without needing to be in CoE. Being in CoE while in the Undercouncl doesn't grant any special effects.
The only thing the CoE lets you do is:
A) Build Gibbon Goetia
B) Build the ShadowRider unit.
Gibbon isn't even the best Archmage Hero, and Shadowriders, while a decent late game unit, aren't the same as getting the full advantage of an entire religion.
My real point here, is that CoE was good, or at least useful, but has slowly had all of it's unique attributes moved out of it until actual adoption isn't particularly useful.
1) If CoE is present in a city, units built there will be able to Mask, no adoption required.
2) Found the religion, sure, and build the Nox Noctis, but there's no advantage to adopting, you still get the same effect from the wonder, and can spread CoE quickly if you've the money.
3) Shadows can be built in cities with CoE, no adoption required.
4) You can join the Undercouncil without needing to be in CoE. Being in CoE while in the Undercouncl doesn't grant any special effects.
The only thing the CoE lets you do is:
A) Build Gibbon Goetia
B) Build the ShadowRider unit.
Gibbon isn't even the best Archmage Hero, and Shadowriders, while a decent late game unit, aren't the same as getting the full advantage of an entire religion.
My real point here, is that CoE was good, or at least useful, but has slowly had all of it's unique attributes moved out of it until actual adoption isn't particularly useful.