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Cold War, 1950 - 1990. New concepts!

What do you think of this scenario?

  • Great!

    Votes: 0 0.0%
  • Good work

    Votes: 3 50.0%
  • Could use some work

    Votes: 2 33.3%
  • Horrible

    Votes: 1 16.7%

  • Total voters
    6
  • Poll closed .

dylanhatesyou

Warlord
Joined
Jan 22, 2004
Messages
115
Hello, this is my first completed(so to speak) attempt at a scenario.

The Cold War, 1950


It is 1950 AD. In the aftermath of the Second World War, Europe is split into two blocs and a ginger peace is established. Two dominant ideologies are now clearly defined: Democracy and Communism. Who will come out on top, and spread their influence far enough to dominate the world and set the course for mankind?


I have been playing with some new concepts for this could-be tired old idea of a massive world war with the west on one side and the USSR on the other side. In this scenario, it's possible to win without ever declaring war!

Concept one:

Guerilla tactics and proxy war.

This scenario includes two kinds of guerrila units. First is simply titled "Guerilla" and the second is the "RPG Guerilla", short for rocket-propelled grenade Guerilla. RPG Guerilla is slightly better in offensive points.

Several nations start out with guerilla units already in the field. The only way to increase these numbers is to build Small Wonders such as the Secret Police HQ and the Intelligence Agency, which automatically produce them. These units have hidden nationality, and cannot capture cities that you are not already at war against. However, all units are fair game against these Guerillas, and both types can bombard, albeit with low bombard points. Guerilla units can also enslave, creating new workers for your cause!

With these units, you can excercize your will on other nations without causing an international incident, as was done in the real Cold War.


Concept two:

Spheres of influence
Many Victory Point Locations are located just outside(usually easily defendable highground) major population centers and/or capital cities. With this being the case, I want to symbolize the ability for a larger country to dominate a smaller country, or vice versa even. For example, if Soviet troops are stationed in the heights overlooking Tehran, it is safe to say that the Soviet Union dominates the Iranians, if Iran either allows them to stay or cannot fight them off. This allows you to build your Victory Point score without necessarily conquering the world, which would be quite unfeasible and unrealistic, IMHO. You can even mix these first two concepts together, allowing your HN Guerilla forces to capture and hold onto VPLs!


Dependance on global trade

Several nations do not possess the necessary resources to compete with other nations. A dependance on trade has been introduced, and embargos can really hurt in this scenario!


New/altered units

Special Forces - Increased movement ability, airdrop, bombard, enslave.

Arctic Special Forces - Increased movement points, and ignores cost of tundra, hills and forest. Has airdrop and bombard ability.

Scud Missile Launchers - Long range, low-accuracy artillery.

Militias - Immoble fighters, costs one pop point, and can re-enter the city's population if needed.

Immoble Artillery - Just what it's named.

T-34 - A tank with a lower production cost as a normal tank, and can also Blitz. Must have the new resource Russian Trade to build.


Resources

Iron
Coal
Oil
Tourist Access
Textiles
Furs
Spices
Narcotics
Rubber
Russian Trade
Aluminum
Uranium
Food Products
Tropical Fruit
Tobacco Products




This scenario takes place on the world stage. There are 31 nations, covering 6 continents. First, the major alliances:

Alliance I
NATO
SEATO
Alliance II
Soviet Union
Warsaw Pact
Cuba
Alliance III
Yugoslavia
Albania
Unaligned
Mexico
Cambodia
China
Laos
Contras
Sandinistas
Angola
Ethiopia
Cambodia
Iraq
Iran
Saudi Arabia
Scandinavia
Pakistan
India
Brazil
Peru
Argentina
Colombia
Afghanistan
Libya
Egypt
North Korea
North Vietnam

All nations I have made playable, just because I always hate when I want to play as a nation and the scenario wont let me. Why can I be the Netherlands is the Pacific and the Napoleonic Conquests, dammit! But, I digress. I recommend playing as NATO, SEATO, Soviet Union, Warsaw Pact, or Cuba. For a fun challenge, try China or Yugoslavia. Want a real challenge? Try any of the other nations, esp any of the one-city Civs(Albania, Ethiopia, Angola, Contra, Sandinista).


The tech tree includes Industrialization, Early Rocketry, Modern Civics, Advanced Communism, Smart Weapons, Space Travel, Advanced Flight, Fission, Computers, Synthetic Fibers, Advanced Rocketry, Integrated Defense, The Laser, Modern Manufactoring.


Note the complete lack of new artwork, civpedia articles, leaderheads, etc. I dont know how to make those, any help is wonderful.


This scenario takes a very long time to load, as its on a ridiculously large map, 320X360, I think it is. I dont remember who put this map together, and I'm very sorry for not giving you credit, I never really thought I'd use the map, when I first downloaded it. Please give me some feedback! Its much appreciated. I personally find this scenario to be very very very fun, (esp as Cuba!) so play away!​
 

Attachments

Here are some screen shots:

1) The tension-filled area between North and South Korea
2) Soviet paratroopers take London
3) A new wonder!
 

Attachments

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May want to include save game turns to start the game for some of the positions.

I have a 3.3 gig and it still had not loaded the Soviet Union after 15-20 minutes.
 
This looks really interesting, and I like most of the ideas, but a few suggestions...I would find a way to make Israel its own civ, if its impossible, I guess what you have is fine, but I think its more important then Laos or Cambodia, which might just be given to N. Vietnam....Add Bangkok and Singapore to SEATO, and Stalingrad should be named Leningrad...Stalingrad was Volgagrad, but I think it might have already been renamed back by 1950. Oh and I noticed there is some random barbs in central Africa...Thracians, and Kurds I think I saw there..I would add alot more barbs to Congo too...Maybe some Soviet forces, since it did fall under their influence for awhile...

This is a pretty good scenario (alittle too big, but add some saves), with some work it could be great.
 
Thanks Bombshoo. In the two saves, (USSR and NATO), I fixed some of the African barbs, and added Rangoon, Bangkok, and Singapore (how could I have overlooked those?!)

I decided to keep Israel as part of NATO, both for simplicty's sake and the fact that they are so well-aligned with the West. Thanks for your suggestions!



PS, 100th post!
 
Hope to download and try tonight. Looks ambitious, like the big map scenarios, but I bet it'll take a while to load.

Cheers,
Xatokuom
 
How about a screen shot? Personaly since I don't come here that often anymore I like to make the most of my time on the site so I don't download unless I can see a sceen shot (and it looks good obviously).

EDIT - Nice to see that its a big map. Also how did you get it so that the hidden nationality units cannot take over cities that they arn't at war with? Don't worry if you don't want to tell me (each modder does like to have his/her own little masterstroke after all).
 
Well, I didnt need to do anything really. While playing it, I could attack units, pillage terrain, and bombard units/cities/terrain while not being at war with that Civ with my guerrilas. While at war, you can do all that, plus take cities. This way, you can wage war with very minimal consequences.

PS I put a stack of guerrilas and transports in Miami...anyone care to have a bay of pigs invasion? ;)
 
Nice scenario but you need to change one or two things:
Stalingrad in this scenario has been placed where Leningrad (St. Petersberg) should have - Stalingrad is in fact where Volgograd is (think they are actualy the same place).
Moscow is also slightly misplaced - I'd have put it at about square 215, 67.
Also the oil resources that you placed in the sea won't be able to be used since there cannot be a road to them - just place them on land nearby.
Could have done with expanding South America, Africa and Australia so that the culture is on all the land (no gaps where theres no culture) - you did a GREAT job in Siberia (one of the best attempts at that region I've seen).
Helsinki is miles out of place - should be in a horizontal line with Lenningrad at about 206, 58.

Anyway I know that that looks like a lot of points but thats only if you want to make it perfect (actualy for it to be perfect you might want to think about new units and a new tech tree though thats hell). Very good starting point just keep up the good work.

P.S - where did you find the map?
 
Looks interesting - I don't have time to play right now but I will when I get the chance!

I like the way you've implemented "spheres of influence" with VP locations *near* major cities. That's a good idea.

As for Hidden Nationality units, it's hard-coded that they cannot capture cities of civs that you are not at war with. I have a suspicion that AI-controlled units may be able to break this rule, but I'm not sure about that.
 
Looks good but the loading argh I wanted to play as Yugoslavia.Could you put a save for Yugoslavia?
 
Phoenix- the sea-oil is nothing more than a bonus. It's extra gold and sheilds for whichever city is nearest by. I like this, even thought you cannot *use* the oil.

I also realize the map isnt perfect, but feel free to edit as you see fit~!
 
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