@: TPangolin
About VN, well you are right 25% culture and food is huge, but when will we put 5 points into Honor Tree ? If you put all points at early game, it turns out that your city is weak both science and gold (b/c your bias is jungle) and it forces you to build armies to conquer other civs or cs. That isn't thing i wanna see as
nation. One thing, this bonus is effective at late game, early game to mid game it 's nothing(b/c your base number is low), and if ur go pure Honor, at least you must go to mid-late game to reach maximum benefit, that 's shame !!!
About UB, if you wanna replace
Amphitheater, i suggest that
One Pillar Pagoda is fit more better (same year), here is the link:
http://en.wikipedia.org/wiki/One_Pillar_Pagoda. No way VN could have a Water Puppet Theater at this age
In regards to the whole Zimbabwe OP thing, I feel I should point out that lategame, you're getting around 15 Production/Food from an ITR at most. Compare it to an external Trade Route, wherein you'd be getting, lategame, something like 25 from the most profitable trade routes. At least, I generally am. You're also not getting any science or spreading your religion (which is of course the one true faith) to other civs, while they can be spreading their filthy heathen heresies to your cities. But the major balancing factor, I think, is that you only get so many trade routes. The incentive for Zimbabwe is to grow sort of wide-ish, but that jacks your tech costs right up - and you just flat-out don't get as much Science per turn as other civs, and you're giving up somewhere in the region of 100 GPT for the privilege. Maybe it could be turned down a bit, but there are always drawbacks to going full hermit and this Civ is designed around flourishing in spite of them
Science is nothing, with trade route you could grow up your city very fast, 1 citizen = 1 science, plus library get huge. The main point is, UA give you a chance to run-up
that is very easy to build your armies, b/c trade route also give you
you can easy keep your armies grow up then go dominate other civs easily. So the question is, if you versus with
base city, what should you do ? For me, just build armies and destroy them as quick as possible. Beside you have a lot of advantage at Wonder competitive, you can brust your
at one city... without worry about anything else. At late game, 25
vs 15
/ 15
is nothing, if i can choose , i choose the second. It keeps my nation strong and healthy while my economic is ok. That is game breaking
. About
, i never play game with
, it's so boring and hardcore. I always dominate every fields without
Regarding the UA defensiveness, note that it's a 10% increase as opposed to just a straight +10. If you have 4 Luxes in a city and your City has +50 , you'll only be getting another +20 .
UA defensiveness is strong but acceptable, the strong thing is when it combos with UB that make this nation is very hard to conquer. One thing i want to ask you, Luxes is type of Lux or number of Lux ?
And TPangolin
Any chance of my ideal about Singapore get into your consideration ? Thanks I really want to see a base
nation.
Repost with some tweak
Singapore
Leader : Lee Kuan Yew
Stats Bias : Sea
UA: Pearl of the Eastern Sea
- You can not settle a new city (you still annex city normally). Every sea resource (include static sea resource) worked by city + 1
+1
+1
. Luxury sea resource give bonus +2 extra
-
produces by
increases 20 %
- Great Merchant is more 25 % stronger (on economic mission).
- You will gain a free Great Merchant if you adopted on Liberty policy (Vanilla).
UB: Skyline
- Have same bonus as Sea Port, plus it will give 15 % bonus
from sea trade route and has 1 specialist merchant slot. Replace Sea Port.
UB: Underwater World
- Have same bonus as Zoo, +2
on every sea resource, + 1 extra
for every type of luxury sea resource worked by city and have 1 bonus merchant and 1 bonus scientist specialist slot. Replace Zoo