Colonist Type conflicts with PlayerPerk_CityYieldEffect

g02703

Chieftain
Joined
Apr 2, 2016
Messages
33
I want my faction to have +1 culture/city on Tier I, +2C on II, and +3C on III.

So, I put this in PlayerPerks_CityYieldEffects:

<PlayerPerks_CityYieldEffects>
<Row>
<PlayerPerkType>PLAYER_PERK_PERSONALITY_TRAIT_CHARACTER_FACTION_A1</PlayerPerkType>
<YieldType>YIELD_CULTURE</YieldType>
<FlatYield>1</FlatYield>
</Row>
</PlayerPerks_CityYieldEffects>

The above does reflect in the game on planetfall. In testing, though, I chose artists, which grants me +2 culture per city. Upon landfall, I expect culture to total 4: 1 from the HQ, 2 from Artists, and 1 from my character trait's Tier 1 perk. I only get 2: 1 from the HQ, and 1 from other sources, which I believe is my perk. What happened to the +2 from Artists?

I think the game only allows one PlayerPerks_CityYieldEffects with a particular combo of PlayerPerkType and YieldType, and both my character trait's perk and the artist colonist are "fighting" for that position. Since I picked the faction first, The +1 culture won over the +2 culture from artists.

I think the same thing will happen if my faction's character trait contained a science city yield perk and I chose scientists as my colonists.

What can I do about this?
 
Such a limitation does not exist.

If the yield from Artiests isn't active then the likely explanation is that you thought you had picked Artists but hadn't.
 
More likely PlayerPerks_CityYieldEffects may not work with culture. Lots of tables that take a yield won't actually work with the culture yield. (Because behind the scenes the culture yield is a Frankenstein monster due to it changing so much over the iterations of civilization)
 
He specifically said that the 2 Culture from the Loadout don't show up (because there are 2 sources that yield 1, but none that yields 2), so I find that to be very unlikely.

The game also already uses the culture yield itself, as a percentage-yield instead of a flat yield though.
 
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