raystuttgart
Civ4Col Modder
Hi guys,
I will repost one of my oldest ideas for Combat Changes.
(Later it became the base for the much bigger "Combat System Overhaul" concept I have today.)
But we need to work in small steps.
So here we go with the first small step ...
Sorry for copy & pasting my old concept.
But I want to have discussion here in the WTP forum.
----
I will not create a poll for this, because this is basically a modders discussion.
There is no direct gameplay yet involved - but it can create a very powerful system.
----
To simplify the whole idea:
I want to create a much more diverse Combat System with many more balancing options to create specialized roles for Combat.
(Tanks, Glass Cannons, Short Range, Long Range, ...)
The excerpt you see below is just the first part on that Road which I call "Combat System Overhaul".
On top of that I have other concepts "Promotion Overhaul", "Rebuild of Cannons", ... all have the same goal as well.
----
Comment:
The change I suggest in the following post sounds small for a player.
But every modder for Civ4Col should be able to estimate how massive it is.
----
I just copied the original text:
(original post , incl. discussion with other modders)
I will repost one of my oldest ideas for Combat Changes.
(Later it became the base for the much bigger "Combat System Overhaul" concept I have today.)
But we need to work in small steps.
So here we go with the first small step ...
Sorry for copy & pasting my old concept.
But I want to have discussion here in the WTP forum.
----
I will not create a poll for this, because this is basically a modders discussion.
There is no direct gameplay yet involved - but it can create a very powerful system.
----
To simplify the whole idea:
I want to create a much more diverse Combat System with many more balancing options to create specialized roles for Combat.
(Tanks, Glass Cannons, Short Range, Long Range, ...)
The excerpt you see below is just the first part on that Road which I call "Combat System Overhaul".
On top of that I have other concepts "Promotion Overhaul", "Rebuild of Cannons", ... all have the same goal as well.
----
Comment:
The change I suggest in the following post sounds small for a player.
But every modder for Civ4Col should be able to estimate how massive it is.
----
I just copied the original text:
(original post , incl. discussion with other modders)
Spoiler :
Hi guys,
over the last years I have read a lot of posts and had several intersting discussions with other modders about the Combat System.
(Of course there are many interesting ideas out there.)
Although I am (currently) not modding anymore, I thought I would present my conclusion of the elemental changes I consider to be the base for a more interesting combat system.
(A lot of other people came to similar conclusions so it is not necessarily "my" idea.)
Currently a Unit has this value:
iCombat
It resembles
Thus creating versified combat is really difficult.
(A unit is simply either strong or weak.)
And yes I know, that there are TerrainAttacks, TerrainDefenses, FeatureAttacks, FeatureDefenses, UnitClassAttackMods, UnitClassDefenseMods and UnitCombatMods.
(But the Combat System I have in mind is more complex than that.)
To enable a more versified combat system I think it migth be interesting to spilt up iCombat to these 3:
iHealth --> Damage a unit can take
iAttack --> Damage a unit deals while attacking
iDefense --> Damage a unit deals while defending
Thus it would get possible to have units that are:
* Strong attacker but weak defender
* Strong defender but weak attacker
* Being able to take a lot of damage but not dealing much
...
The modifiers listed above and also all modifiers from Promotions, Founding Fathers ... would of course still be part of the computations.
----------
The complete combat system I was dreaming of (and started creating concepts) is much more complex, but these changes would be the base for it.
But be warned:
Even implementing something that sounds that simple will require lots of adjustments.
Well, maybe somebody might find that idea interesting.
Edit:
By the way, similar changes would need to be done to Professions.
iCombatChange would be split up into
iHealthChange
iAttackChange
iDefenseChange
over the last years I have read a lot of posts and had several intersting discussions with other modders about the Combat System.
(Of course there are many interesting ideas out there.)
Although I am (currently) not modding anymore, I thought I would present my conclusion of the elemental changes I consider to be the base for a more interesting combat system.
(A lot of other people came to similar conclusions so it is not necessarily "my" idea.)
Currently a Unit has this value:
iCombat
It resembles
- Health
- Attack Strength
- Defense Strength
Thus creating versified combat is really difficult.
(A unit is simply either strong or weak.)
And yes I know, that there are TerrainAttacks, TerrainDefenses, FeatureAttacks, FeatureDefenses, UnitClassAttackMods, UnitClassDefenseMods and UnitCombatMods.
(But the Combat System I have in mind is more complex than that.)
To enable a more versified combat system I think it migth be interesting to spilt up iCombat to these 3:
iHealth --> Damage a unit can take
iAttack --> Damage a unit deals while attacking
iDefense --> Damage a unit deals while defending
Thus it would get possible to have units that are:
* Strong attacker but weak defender
* Strong defender but weak attacker
* Being able to take a lot of damage but not dealing much
...
The modifiers listed above and also all modifiers from Promotions, Founding Fathers ... would of course still be part of the computations.
----------
The complete combat system I was dreaming of (and started creating concepts) is much more complex, but these changes would be the base for it.
But be warned:
Even implementing something that sounds that simple will require lots of adjustments.
- Coding for new combat calculations.
- A lot of AI decisions (combat behaviour, buying, training, ...) would need to be adjusted.
- A lot of rebalancing (units, promotions, terrain modifiers, ...) would get necessary.
Well, maybe somebody might find that idea interesting.
Edit:
By the way, similar changes would need to be done to Professions.
iCombatChange would be split up into
iHealthChange
iAttackChange
iDefenseChange
Last edited: