Minor Annoyance
Deity
From my experience the combat promotions are almost always better than drill promotions, (mostly from reloading a save to try both promotions which was time consuming). I know if a unit has a low natural power and has a large bonus against a unit type then drill helps more, like the anti-tank gun with it's 125% bonus, but in less extreme cases it still seems that combat is better. I used the world builder to try units in different combinations but writing down ever combination of a unit with a type advantage and a unit of that type and which promotion is better seems like a lot of work, and possibly insane. So does anyone have an easier way to figure it out without saving and reloading to try both?
You know what would be neat? If along with the percentage of winning the game gives you, it would tell you which promotion would improve it more, but some people might think thats close to cheating, like card counting or something. I wouldn't know how to mod that anyway.
I know there are thing written about the combat system already, but they really explained this that well.
You know what would be neat? If along with the percentage of winning the game gives you, it would tell you which promotion would improve it more, but some people might think thats close to cheating, like card counting or something. I wouldn't know how to mod that anyway.
I know there are thing written about the combat system already, but they really explained this that well.