I go by the principle of each in game combat unit representing a battalion sized unit.
I’m not sure if it been discussed but I think there should be a greater chance of withdrawal than total destruction of a unit in most cases excluding certain circumstances.
In history is very rare whole units are destroyed instead defeated armies normally retreat and regroup ect.
On the whole I think a defeated unit as long as its not surrounded or in hostile terrain should as a norm just withdraw.
Of course total destruction should be most likely or guaranteed in these conditions...
Its surrounded
Its in a hostile environment
It deep in enemy territory
Its a infantry caught out in the open by cavalry
Its artillery (In lost battle artillery is normally abandoned)
Its already been defeated or suffered heavy loses in previous turn.
It caught miles from any road or path.
In other conditions withdrawal should happen in a good 80-99% of cases (the 1-20% taking into account idiot officers and human error) depending on conditions like
Is there roads to retreat down.
Unit experience
Wood or hills to run into.
If its in friendly territory
Any nearby enemy Calvary
But apart from these conditions it should be most likely that a army withdraws. This would add a lot more strategy than just one battle and bang a whole unit dead that it gone, or worse losing a high levelled up unit.
I’m not sure if it been discussed but I think there should be a greater chance of withdrawal than total destruction of a unit in most cases excluding certain circumstances.
In history is very rare whole units are destroyed instead defeated armies normally retreat and regroup ect.
On the whole I think a defeated unit as long as its not surrounded or in hostile terrain should as a norm just withdraw.
Of course total destruction should be most likely or guaranteed in these conditions...
Its surrounded
Its in a hostile environment
It deep in enemy territory
Its a infantry caught out in the open by cavalry
Its artillery (In lost battle artillery is normally abandoned)
Its already been defeated or suffered heavy loses in previous turn.
It caught miles from any road or path.
In other conditions withdrawal should happen in a good 80-99% of cases (the 1-20% taking into account idiot officers and human error) depending on conditions like
Is there roads to retreat down.
Unit experience
Wood or hills to run into.
If its in friendly territory
Any nearby enemy Calvary
But apart from these conditions it should be most likely that a army withdraws. This would add a lot more strategy than just one battle and bang a whole unit dead that it gone, or worse losing a high levelled up unit.