Combine 2 civs to make a super civ

America / Mongol - Keshick with extra sight, the GG healing, minutemen capaple of keeping up crossing mts.
 
If anyone thinks they could beat an aztec rome combo with jag legions with romes glory of rome power then PLEASE let me know.
-AwesoMe

Cool, i nailed it :D
 
Interesting topic. There's a lot of good combos, though one awesome thing that comes to mind would be Mongolia/Spain, just so you could absolutely ANNIHILATE the world with conquistadors/keshiks.
 
If anyone thinks they could beat an aztec rome combo with jag legions with romes glory of rome power then PLEASE let me know. There is no combo other than maybe aztec japan. With jag samurai bushido. I say rome aztec because of the time value of the civ. Meaning the earlier the strength of your civ is harnessed the earlier and better your chances of winning.

-AwesoMe

I'll stick with Babylon/Korea. Their science would be so fast, I'll be fighting legions with Hwacha. Then I'll come back with artillery before they reach the rennaisance.
 
even if i got play a super civ, i still couldnt beat deity with it.

Korea with any civ that has a science builidng would be really interesting to mess with. Siam's wat gives science and culture (and no maintenance cost too?) and Siam's UA would make good policy rushes to the patronage GP bonus if you allied the culture CSs and of course Freedom abuse.

Ramkamjong? Sejongkonghaeng? those are fun to say.
 
Polynesia + Spain, on any map with significant water. Think of all the early gold!
 
Iiii think I'd have to go with an Egypt / Aztec combo. Rushing both early Wonders and early enemies? If one had the resources to pull that off, then the rest of the game would be a comparative breeze. I think...
I think that AzRam could be a fun name for the leader. :crazyeye:
 
America + Arabia, a reproductionload of luxuries and oil, extra sight to explore early on, tile discount, extra gold from trade routes, and motherinseminating B-17 in double quantity due to arabia's UA.
 
Some not said yet.
Inca and Aztec. Just imagine how big your cities would be.
France and egypt would be cool. The fastest city sprawler with a UB that gives happiness and culture would be pretty epic. Or if you go tall then extra culture coupled with faster wonders and good later UU
India and babylon would be interesting. Both designed for going tall. Also babylon walls plus the mombai fort would make impenentrable cities.
Japan and Iroquios would be interesting. Go lib honor. The production bonus plus mohawk warrior into samurai would be nice.
Japan and Ottoman. Samurai and self-healing musketmen. OK Japan and anyone would be awesome.
Rome and polynesia. Legionares that give minuses to enemy units.
Rome and Iroquois would be sick despite the unit overlap. Or maybe combine the UU's no iron requirement for Legions.... SICK.
Any adapt wide civs cmbined ex: France/Iroquois, France/Arabia
Same wit tall civs and war based civs.
 
France and Rome would make for some awesome ICS. build a road with legion to your next future puppet, take it for +2 culture and 20% production discount on every building puppets will autobuild (plus liberty's 10% building bonus). upgrade legion into foreign legion, rinse and repeat. go into liberty, honor, autocracy with the Rationalism opener of course.
 
Inca and China: Archers that retreat and crossbows that retreat and can fire twice. Also better GGs and more movement through hills
 
Speaking of which, how many unique traits could one get on a unit? Lets say someone was able to run an epic team game and gifted a unit to one of his teamates each era.

Jaguar/Maori Warrior -> Mohawk/Legion -> Berserker -> Norwegian Ski Infantry -> French Foreign Legion -> Mech Infantry

= Units who can heal 2 hp, move through forest quicker, (not sure if the forest/jungle bonuses would stack, but if so like +75% in jungle/forest) or + 50% in Forest/Jungle and ability to build roads, 3 movement unit for the era and ability to pillage without losing movement and amphibious promotion, double movement in hills/snow/tundra and +25% in hills/snow/tundra, +25% in foreign lands and ignores ZOC, = The biggest beast of a unit ever?

Same thing could work I guess for slinger -> cho-ko-nuh -> norwegian ski infantry -> french foreign legion -> Mech Infantry
 
Sadly the benefit of france and india together would be small,

but france with culture bonus + egypt for UB and faster wonders could be nice.
India with less happiness problems, together with mongol/japan/rome could rule the world
 
For me the best combo would be Rome + Russia. Russia's double iron, production bonuses from both and Rome's UU would be great. Others would be Aztec + Iroquois or Mongolia + Siam.
 
I suspect instant and infinite mohawk legions can do this.

You are probably right. But competitive teamer guys almost always play with balanced ressources and skirmish map where you can find a ton of 6 iron tiles.

But i will stick with Rome/Aztecs because you will find yourself very unlucky to not find at least a 6 iron tile from BOTH territories. At worse you can buy them(sp).
 
You are probably right. But competitive teamer guys almost always play with balanced ressources and skirmish map where you can find a ton of 6 iron tiles.

But i will stick with Rome/Aztecs because you will find yourself very unlucky to not find at least a 6 iron tile from BOTH territories. At worse you can buy them(sp).
Still while you're spamming settlers I'll probably knock on your door with my 20 guys and welcome your 6 guys.
However we all get the picture. Rome is Rome. Just like it was in Civ4. We ruled it out from MP since with balanced start and infinite resources no axes could save your from praets. How do you handle roman opponent now if iron bias isn't there?
 
Inca/Iroquois: So fast movement everywhere and free roads...
England/Denmark: Naval powerhouse
Germany/Russia: While it sounds weird, it would actually be devastating.
 
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