Combined AI (Discontinued) [Deleted]

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Horem

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Perfect, makes installing them and keeping stuff up to date easier :)

Could I very humbly suggest that the authors of both individual mods might want to join forces and avoid duplicated efforts?
 
Thanks a lot for this! I'm currently on my first playthrough with this mod (mods) and this is by far my best experience with Civ VI. I'll report any issues / suggestions once I'm done with this playthrough, if anything crops up.

I'd also echo Lord Olleus' suggestion re joining forces.
 
I tried out this mod as England on King difficulty, Fractal map. I have to say, I basically ran away with victory as of turn 75. It's now turn ~150 and the other Civs have hardly contributed a single district or Great Person point to challenge me, and no one has declared war on me either despite Tomyris, Barbarossa, and Gilgamesh being my closest neighbors. Is anyone else experiencing such a passive AI?

I did do one "bad" thing that might contribute to this though: I am playing on Standard map size, but with one fewer AI than standard (I didn't want to be so crowded in the early game). This might contribute to their lack of aggression... but still, I've gotten every single Great Person completely unopposed.

The combat AI of the Barbarians seems to have been greatly improved, so I think there's definitely some good stuff here. Do I have to bump up to Emperor to expect a challenge?

(as a sidenote: I will say that I did not bumble my way to this victory. I have an incredibly well stitched together grouping of six cities with a zillion internal trade routes (commerce, dockyards, industrial hubs. It's possible I just "beat" King and should have chosen a higher difficulty. I'm leading in everything except Religion, which I didn't even go for. Is the AI just scared of me?)
 
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Well king doesn't get a massive boost , and you did extremely optimised layout

I did, yeah. In addition to the extra space, I also have a wall of city states, oceans, and mountains between any of my neighbors and me, so this is definitely an easy-mode game for a variety of reasons.

One thing I did notice, which I think is an AI+ problem, is that the AI is having a hard time with housing. They're not settling on fresh water, which gimps their science and culture. Sumeria, Rome, and Germany have tons of cities, but they're all Pop 2 or 3 while I'm in the industrial era.
 
I too noticed a few cities setting up in the middle of nowhere , albeit there were good resources
 
Not sure if I should put feedback here or in the respective original AI threads...but then I'd have to figure out what issues are from which AI mod ><

200 AD on a deity game. Mod has improved some things. AI fills out their land much better (base game many AI just got stuck at 4 cities). However their cities are not doing well. They are small, underimproved, and have almost no districts. Frankly I don't even think the locations are bad, it's just the AI is not improving them well.

AI has also been extremely slow to make wonders. They were already slow in the base game but this is extreme, had almost every ancient/classical wonder still available at 0 AD (only stonehenge had been built).

So basically I don't know what the hell the AI is doing with their hammers unless it's all going to settlers or something (was this combo was made after Delmar changed the settler cap to 2 from 16?)

EDIT: Ok there is code putting settler cap at 2, wonder why I'm seeing civs with more than 2 settlers.
 
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During my playthrough on Deity and everything else on standard I found myself settling my second city (rushing it right after scout) and my neighbouring civ settler 7 cities by turn 50 had declared war on me with tons of horses. Im not sure if the mod works as intended or maybe my other mods are conflicting with it but damn Ive beat the game on deity before and never encoutered such aggresive settling and expansionism. I didn't test much further than those 50 turns. Can anyone share their experience on deity?
 
During my playthrough on Deity and everything else on standard I found myself settling my second city (rushing it right after scout) and my neighbouring civ settler 7 cities by turn 50 had declared war on me with tons of horses. Im not sure if the mod works as intended or maybe my other mods are conflicting with it but damn Ive beat the game on deity before and never encoutered such aggresive settling and expansionism. I didn't test much further than those 50 turns. Can anyone share their experience on deity?

I'm not using this mod, but I am using Delvar's AI and I am getting spammed by settlers, like that is all the AI is doing.
 
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