Combined Civilization's Mods and Tweaks (CCMAT)

Thanks for the MOD I really enjoy play the game with it - hope you continue the hard work.
 
Hi there :)

This is a great compilation - many thanks to everyone who worked on this mods, it really had flavour into the game. I heavily suspects Firaxis devs to copy your work in the next patch, which is great ;)

I just wanted to report an issue I had with v11 & v12 : promotion swapping does unfortunately not occur :(
I only have CCMat 12 and City-States Diplomacy Mod v5. I attached 2 cutted screenshots where you can see a Crossbowman upgraded to Rifleman & a Keshik upgraded to Cavalry keeping ranged promotions.
Of course I ended several turns after upgrading them :p

Do you have any idea of what could cause this bug ? Thanks in advance for replies :)

attachment.php

attachment.php
 

Attachments

  • 1.jpg
    1.jpg
    50.7 KB · Views: 889
  • 2.jpg
    2.jpg
    51.5 KB · Views: 897
I've a problem with my UI. The unit menu in the bottom left corner of the screen (see red mark in screenshot below) is missing. Even if I know most of the keyboard shortcuts, I'm unable to play the game with this mod. I've been through config.lua and all the in-game menus that I could find, and have yet to find a solution to this problem. Even changing resolution hasn't revealed the menu. Any ideas on how I might get it back?

hs99U.jpg
 
Wow, my bad. That was a much easier solution than I had thought. Thanks matt94, I'm glad I asked here before wading through the mod to find a fix.
 
I'm downloading this mod in the downloader and its just sticking at complete? It's in the downloaded section but there are no options to enable? Any ideas?

Seriously, I don't play Civ 5 for 3 months, come back to find a good looking mod that hopefully fixes some of the serious problems and the first things that happen are as follows;
  • Civ 5 crashes on the opening movie.
  • Civ 5 takes forever to quit out of the stupid opening movie on second attempt to load.
  • I delete some Mongol scenario I had on there, but it doesn't actually delete?
  • I spend an hour of my time trying to download CCMAT, only for the stupid downloader to not actually offer to install what promises to be a good mod.

I hate Civ 5 with a passion, this piece of crap deserves no more of my time.
 
Dude,

Chill... New Patch arriving any day now... Once that arrives this mod probably won't work anymore... until they fix it...

By the way this is an excellent Mod!
 
I'm downloading this mod in the downloader and its just sticking at complete? It's in the downloaded section but there are no options to enable? Any ideas?

Seriously, I don't play Civ 5 for 3 months, come back to find a good looking mod that hopefully fixes some of the serious problems and the first things that happen are as follows;
  • Civ 5 crashes on the opening movie.
  • Civ 5 takes forever to quit out of the stupid opening movie on second attempt to load.
  • I delete some Mongol scenario I had on there, but it doesn't actually delete?
  • I spend an hour of my time trying to download CCMAT, only for the stupid downloader to not actually offer to install what promises to be a good mod.

I hate Civ 5 with a passion, this piece of crap deserves no more of my time.

Lol..dude you need to get laid
 
Forestation seems to pick a spot on the glode. Typically lowest hemisphere and starts pumping out forests one by one. Typically one per turn but sometimes two. Very rarely does it miss a turn.
By the end of the game there are some HUGE forests.

Seems broken to me.

I have been thinking about settling down there so I can chop to my hearts content. But seems like an exploit. Hopefully that is fixed by next itteration.
 
Forestation seems to pick a spot on the glode. Typically lowest hemisphere and starts pumping out forests one by one. Typically one per turn but sometimes two. Very rarely does it miss a turn.
By the end of the game there are some HUGE forests.

Seems broken to me.

I have been thinking about settling down there so I can chop to my hearts content. But seems like an exploit. Hopefully that is fixed by next itteration.

I think it's realistic that forests will quickly grow where people don't settle considering that most of the time a turn is over 10 years
 
This is one of the best MOD's out so far on Civ 5. I was wondering if anyone knew when an update will come out, because it isn't working properly since the last patch release?
 
This is one of the best MOD's out so far on Civ 5. I was wondering if anyone knew when an update will come out, because it isn't working properly since the last patch release?

Since Jooyo didn't create the mods integrated in this compilation, it is the wrong thread to ask. First there have to be new versions of all the mods.
 
I love this mod too, but there was an update today in my Steam and now my settler doesn't have any of his actions showing. So, I can't make a city or anything to start.
 
ryeguy146 says he has a problem:
"I've a problem with my UI. The unit menu in the bottom left corner of the screen (see red mark in screenshot below) is missing. "

and then he thanks matt94 for the solution.

I'm having the same problem but matt94 post is deleted or I don't know why just says "updated". Can you repeat the solution please?
 
You can still use the shortcut keys. There should be a list of them in the civopedia.

B is build new city for example.
 
ryeguy146 says he has a problem:
"I've a problem with my UI. The unit menu in the bottom left corner of the screen (see red mark in screenshot below) is missing. "

and then he thanks matt94 for the solution.

I'm having the same problem but matt94 post is deleted or I don't know why just says "updated". Can you repeat the solution please?

Update civ 5 to the latest patch.:)
 
Back
Top Bottom