Combined Civilization's Mods and Tweaks (CCMAT)

Is everythink OK with v12? I think of e.g. the happiness issue...

I've played a really long, marathon / huge earth / 14 civs + 24 cs game w/o any real problems.

I have one small issue though: i play on 1280X1024 and the upper bar is just too small for the extra information. Is there a way to either "collapse" the strat resources (like the luxury res) info into one icon or if that is not possible how can i remove the GP info from the top bar? (ive looked in the confog file, but did not find it) Cause right now the strat resources show up under the turn / year info leading to making all of these things unreadable
 
There is a fix. Delete from modpack file: ' Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua '

Or try v12 (download link on page 20). Auto-annex is fixed in v12


Thank you. I will just do the delete and wait for v12 to be declared official.
 
Thanks for the cool mod and all the hard work you put into this!!

I am new here and was wondering if the following mods are compadible with this:

Legion Mod (allows stacked units)

Beyond the future (adds more future tec) EDIT: NOT COMPADIBLE Wont Use

Auto Worker No Overwrite Fix (stops the auto workers from spamming trading posts and overwriting your great people stuff (I think))

City States Leaders (adds leader images to the city states) EDIT: Wont Use as is a UI mod?

City-State Diplomacy Mod (I read this was compadible.. just listing it here in case you see a conflic with the list above)

Thanks for and advise or help :)

PS I downloaded v12

EDIT ok as Im not exactly sure what a ui mod is, I saw on first page mods that edit tech, so I now know future tech is not compadible.. so I wont use it.. I assume that adding a city state leader image is a ui mod so I wont use that either, auto worker and Legion mod hopefully are compadible?
 
I used the in-game mod browser to install this, enabled it, and it wasn't working. Downloaded v12, but I get a message that it is a file that Windows 7 doesn't support.
 
I used the in-game mod browser to install this, enabled it, and it wasn't working. Downloaded v12, but I get a message that it is a file that Windows 7 doesn't support.

Did you copy the .civ5mod file to your documents/My Games/Sid Meier's Civilization 5/Mods folder? That will allow your steam browser to install it. I have windows 7 64-bit and it installed ok for me?
 
Did you copy the .civ5mod file to your documents/My Games/Sid Meier's Civilization 5/Mods folder? That will allow your steam browser to install it. I have windows 7 64-bit and it installed ok for me?
I did this, installed it, and clicked the checkmark to enable it, but the game is still playing Vanilla Civ 5.
 
I did this, installed it, and clicked the checkmark to enable it, but the game is still playing Vanilla Civ 5.

This may be because you are not going in the main menu mods-single player- and then starting a game. I made that same mistake at first where I would check the mod but then press single player in the main menu instead of the mods menu.
 
This may be because you are not going in the main menu mods-single player- and then starting a game. I made that same mistake at first where I would check the mod but then press single player in the main menu instead of the mods menu.

As did I, you have to do as matt says...

To be clear..

Start a game, goto mods, activate mods, then start single player..

ALSO Ive learned, when you load such a game, goto mods, then load, dont do from initial screen!

Im by no means a expert here, but I can tell you.. you have to do the above or face problems...

Now if someone knows if autoworker and legions is compadible.. please let me know :) (as posted above)
 
This may be because you are not going in the main menu mods-single player- and then starting a game. I made that same mistake at first where I would check the mod but then press single player in the main menu instead of the mods menu.
Oh, lol... I'm such an idiot. :lol: Thanks for the help.
 
I have another question, If we use a scenario map (ie dales true start locations) will everything in CCMAT still be in effect if both are activated?
 
Starting with CCMAT v11, I've noticed that I'm unable to load games. Civ crashes instead. Same thing happens on v12.

I don't see anything unusual in my Logs folder, but perhaps I'm looking in the wrong place.
 
Starting with CCMAT v11, I've noticed that I'm unable to load games. Civ crashes instead. Same thing happens on v12.

I don't see anything unusual in my Logs folder, but perhaps I'm looking in the wrong place.

I dont think that save games carry over, I had to start a new game with each version..

On another note, yes maps work and it seems that the mods I was wondering about also work.. I guess my questions were stupid as nobody answered them, but I figured them all out.. Ill try not to ask dumb questions I guess lol

ST
 
Starting with CCMAT v11, I've noticed that I'm unable to load games. Civ crashes instead. Same thing happens on v12.

I don't see anything unusual in my Logs folder, but perhaps I'm looking in the wrong place.
How do you load your games? From the main menu or from the Mods menu?
 
Now if someone knows if autoworker and legions is compadible.. please let me know :) (as posted above)

I can't give you the official okey-dokey, only Jooyo can do that. But, I use Legions with this mod and seem to have no apparent problems. I've even modifed Legions to my liking (2 UPT instead of 999) and all seems to work fine.
 
From the mods menu.

I'm aware that I may not be able to load v11 games on v12. The big problem, though, is that I cannot load v11 games on v11.
 
and my problem is that i can not ewen save games , also can't load games. In my menu is no option for save or load game. did I make something wrong, or is the mod not suporting saved games ??
sorry for my bad english
 
Clock_Enabled seems to have been removed in v12. I have clocks everywhere: on my arm, on my mobile phone, on my wall, on my 2 other computers etc. I don't see any reason to clutter the already cramped space in top panel with yet another clock. Please put Clock_Enabled back so that I might set it to false in config.lua.

I added "if (Clock_Enabled) then" in TopPanel.lua and it seems to work fine for now.
 
I seem to be having a problem with either v.11 or 12 being installed, using either the civ5 mod ui, or manual download. I've put them in the correct folder. But on install civ5 processes it, then just gives me an empty folder in my docs/games/civ5/mods . this works 4 other mods, i've even moved other mods out of the folder, but still no joy, any ideas ?
 
Back
Top Bottom