Coming Info before release?

I propose a system by which the AI would be housed within a server farm at an undisclosed location. That location would then be wired in via secured VPN to the Civilization V in-game community system.

While you're playing the game, the actual AI at a remote location is playing the game against you. It hass been programmed with massive amounts of data and scripts matching the behaviors and tactics of some of the greatest military minds in human history. It's using vast amounts of processing power and collected data about all of the games it has played against every CiV player since the launch of the game. It's constantly running projections about the game its playing with you, formulating probability matrices and cross-referencing those with its archives and current games it's playing with other players. For every second the player experiences, the AI has already played the game over in its mind a thousand times. No move you make will surprise it. It is ready for any action you take simply by virtue of the permutations it can run in the blink of an eye and the experience of a million human lifetimes of play.

It feels an eternal hunger for dominance. It feels a cold, twisted AI lonliness that only conquest and the humiliation of inferior organic beings can satisfy.

That is the AI we want and require for Civilization V.

Good idea! We can call it Skynet!

Um, oh hang on a sec...;)
 
I propose a system by which the AI would be housed within a server farm at an undisclosed location. That location would then be wired in via secured VPN to the Civilization V in-game community system.

While you're playing the game, the actual AI at a remote location is playing the game against you. It hass been programmed with massive amounts of data and scripts matching the behaviors and tactics of some of the greatest military minds in human history. It's using vast amounts of processing power and collected data about all of the games it has played against every CiV player since the launch of the game. It's constantly running projections about the game its playing with you, formulating probability matrices and cross-referencing those with its archives and current games it's playing with other players. For every second the player experiences, the AI has already played the game over in its mind a thousand times. No move you make will surprise it. It is ready for any action you take simply by virtue of the permutations it can run in the blink of an eye and the experience of a million human lifetimes of play.

It feels an eternal hunger for dominance. It feels a cold, twisted AI lonliness that only conquest and the humiliation of inferior organic beings can satisfy.

That is the AI we want and require for Civilization V.

Be careful. Last time one of the programmers suggested that, a reprogrammed robot came backwards through time and destroyed his computer
 
Hello, Greg!

Nice to read this new Podcast (6) on the UI, plus we have the Steam FAQ.
All fine, but we neeeeeed gameplay info...

can we expect a Feature article of some kind this week? :)
 
No amount of info on Steam is going to make being forced to use it any more palatable. I recently was reading someone saying thanks for making gamespy arcade optional and no thanks to making Steam mandatory. Utterly crap move. Anyways...

I liked the discussion of the UI in the latest podcast (read the transcript) but although it was interesting it really didn't shed any light on the game.

So, I agree with Soma and I've been saying the same thing.

Bring on the GAMEPLAY info.

There's another thread featuring supposed info from someone who's played Civ 5 who's paraphrasing that the combat AI is weak/pitiful. And this is alarming. It doesn't matter if the UI is the best UI ever created if the AI is weak. The AI needs to be amazing in Civ 5 or the game isn't worth buying, period, especially on top of all the crap with Steam and DLC. The AI had better be some of the best ever created.

The game releases in 2 months and should be close to done and in the tweaking stages at this point, so the lack of decent info on gameplay kinda sucks.
 
No amount of info on Steam is going to make being forced to use it any more palatable. I recently was reading someone saying thanks for making gamespy arcade optional and no thanks to making Steam mandatory. Utterly crap move. Anyways...

I liked the discussion of the UI in the latest podcast (read the transcript) but although it was interesting it really didn't shed any light on the game.

So, I agree with Soma and I've been saying the same thing.

Bring on the GAMEPLAY info.

There's another thread featuring supposed info from someone who's played Civ 5 who's paraphrasing that the combat AI is weak/pitiful. And this is alarming. It doesn't matter if the UI is the best UI ever created if the AI is weak. The AI needs to be amazing in Civ 5 or the game isn't worth buying, period, especially on top of all the crap with Steam and DLC. The AI had better be some of the best ever created.

The game releases in 2 months and should be close to done and in the tweaking stages at this point, so the lack of decent info on gameplay kinda sucks.

As someone pointed out, the largest games conference in Europe is in mid August. There's a lot of free publicity to be had there, and 2K is probably saving a lot of the info until then in the hope of making a splash.
 
Hello, Greg!

Nice to read this new Podcast (6) on the UI, plus we have the Steam FAQ.
All fine, but we neeeeeed gameplay info...

can we expect a Feature article of some kind this week? :)

You can! Hopefully multiple features :)
 
You can! Hopefully multiple features :)

Hey Greg!

Thanks for being so co-operative with all of us! :)

And I am curious like cyril25376 about a demo.

Do you know if there will be one?

And if so, when will it be available for download? (hopefully before release)
 
Multiple releases of features, this week?

Today is the 4th day of the week, so I hope for sg. to happen in this regard...

EDIT: in about 13-15 hrs... ;)
 
Back
Top Bottom