Coming Soon: Alexander the Great Scenario

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I need maps with resource layouts on them so I can begin finishing the map and start planning the city layout.

I'll post a list of cities that will hold the different regional resources soon.

--Ex
 
As requested in the "Alex the Great: Units" thread, here is the updated 'regional resources' with Mardia added. :)

All I've done is to change the "India -> Bow" icon to "Mardia -> Bow".

I've also included a 'resources_shadows' fcx file, but I have not had a chance to test it fully. Let me know if there are any problems.
(The 'resources_shadows' fcx file looks weird if viewed in PaintShop, but should work ok in the game because the 'resources' icons overlay all the green bits)
 
Originally posted by Kryten
As requested in the "Alex the Great: Units" thread, here is the updated 'regional resources' with Mardia added. :)

All I've done is to change the "India -> Bow" icon to "Mardia -> Bow".

I've also included a 'resources_shadows' fcx file, but I have not had a chance to test it fully. Let me know if there are any problems.
(The 'resources_shadows' fcx file looks weird if viewed in PaintShop, but should work ok in the game because the 'resources' icons overlay all the green bits)

:D Looks like we need another one: Phrygia. If you want, you can just make all of the following regions *just in case* we mayneed them in the future (no a must):

-Phrygia
-Paphlagonia
-Caria
-Media
-Hyrcania
-Gedrosia
-Carmania
-Babylonia
-Lycia
-Sacae

Also, if you want you can just make the labels for these resources and I can get the pics myself (to save you some trouble).

Wow! I just noticed that you have a lovely oasis resource in there too (and apparently you had it there in the first one, too ;))! Great!

I'll send out my plea to EVERYONE again :) - I NEED resource maps! Someone posted a very good one a long time ago in a thread unknown to me right now, so it's kinda hard to locate it :D. If I can't get any by this weekend :cry: then I'll go ahead and use the limited maps I have and guesstimate the rest :D. We need to start moving (or at least I do ;)).

--Ex
 
....here you go. :)
 

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Excellent! Thank you Kryten! I *think* that will be enough :lol:.

Everyone, I'm taking a short sanity break from Civ3 and this scenario (oh no! :eek: ). Don't worry, I'll be back Friday (when break starts here). I've just had too much animation/testing/mapping/researching/Epicing (now an official verb ;)) to keep on going without a short hiadus. That said, the UOD will be postponed until Friday, and don't be surprised if you don't hear from me until then. Chances are, however, I'll still give some daily updates to answer questions and such. But the physical preparation/outlining part shall be put on hold (for me) for a couple days. Trust me, I need it :).

--Ex
 
Picutes of old people are hard to come by, so here are some descriptions of how I envision these leaders to look like:

Demosthenes: see below. Put him in a white sash; make him professional and noble-looking. Background: The Athenian Acropolis and/or the Parthenon would be perfect.

King Agis III: Very 'kingly' - gown, purple (?) coat/cape/crown; relatively stocky (not fat); coarse beard, medium-length black hair. Background: Inside a throne room.

Sprithridates: Phoenician, maritime look; tanned skin; military outfit - helmet, light armor. Background: Beach, maybe with a ship in the background.

Azimilik: Much the same as Spithridates, but give him a slightly different look. Perhaps a bit more kingly. Background: On a high terrace overlooking the ocean (to represent Tyre).

Mazacses: I guess you could look at Ramses or Tutankhamen for a basis. Egyptian-looking, VERY wealthy and over-the-top (typical Persian look) - maybe jewels, crown, thick, 'pretty' clothing; dark tanned skin. Background: Clay throne room.

Porus: East Indian-looking; gruff and stocky (again, not fat); I don't know whether a turban would work, but maybe; make him look like a military-man :lol: - but don't put him in armor. Background: Jungle.

Chorienes: God, I don't know! Dark-skinned, tribal looking maybe? Nothing too fancy, kinda like Hiawatha of the Iroquois; but put some royal clothing on him (he was the leader of Sogdiana, was he not?). Except make him look tough and mean. Background: A camp on a plain.

Gerrha: Arabian-like. Turban maybe? Base him off of the Arabian leaderhead from PTW. Background: Desert, sun.

I think thats all. The most important leaderheads by far are Demosthenes, Porus, and Spithridates in that order. But any of them would be nice. Just let us know which project(s) you are working on.

Everyone - if you have ANY pictures or information on what these leadrs *actually* looked like, PLEASE drop us a line. Most of these descriptions are very stereotypical and just based on how I'd imagine them looking. I don't care how off my descriptions are, I want them to lookas REAL as possible. Any info appreciated!

Thanks for your work Piernick!

--Ex
 
So let's start:)

Here is just model important... it hasn't textures nor clothing.
I'd like to know your oppinion - could that be our Demosthenes??
 

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Originally posted by Piernik
So let's start:)

Here is just model important... it hasn't textures nor clothing.
I'd like to know your oppinion - could that be our Demosthenes??

Wow! That was fast!

I'll be honest, I tried to find something wrong, but I couldn't! Amazing!

I'm going to start a new thread for these leaderheads (I suspect many previews and much conversation on these) so we don't clutter up this thread. (for everyone) That said, this thread will be limited to the following topics:

*Map and City Layout
*Resources
*Tech Tree
*Improvements and Wonders
*Rules
*History

Please use the Units Thread for any discussion on units and the Civs and Leaders thread for any and all discussion on leaders and leader graphics.

--Ex
 
I found some limited maps at my local library, and will be using those to place resources on the map. Alas, they are only for the Mediterranean region, and thus I will have to guess where to put the resources in Asia.

I'm going to start placing cities tomorrow (once I go back and get my texts/maps), and probably will have that part done by tomorrow night. After the map has be finished, we can start talking about the specifics of the tech tree.

Smoking Mirror - how are those city sets coming along? Are you doing anymore? Are you done?

--Ex
 
I am terribly sorry about your accident, Civanator. I hope you get better real soon. Don't worry about the unit - your recovery is much more important.
 
Oh well, thats why I don't drive (Also I have a comitment to the enviroment) but as its usualy some nut case running away from the police that causes the acident being a pedestrian is often just an invitiation fro more punishment (At least you were saved by your car, I nearly lost my foot last time I was in a traffic acident).

Get well soon :)


Any way I've been having an experiment with adding new resources to the main game of CivIII, just a few at first;
Timber- for use in making ships, long bows and phalanx pikes.
Building stone- of no particular type, could be granite, marble or even sandstone, but a strong building material is esential for building cultural improvements (In civ III a temple could be around for several thousand years, thats not going to hapen if its made out of wood or mud bricks) I use if for most early wonders (before the romans invent cement) and also for temples, cathedrals and city walls.
Sheep and fruit- one of the reasons for the industrial revolution was the agricultural revolution in the previous century and the agricutlural revolution was very much build on sheep. Also if you don't want to make Asia, Africa and America so much richer than europe when it comes to luxuries, after all the only luxuries to be found in europe currently are wine and furs, you can include citrus fruits as a mediterainian luxury resource- during the spanish civil war the entire republican economy was based on the export of citrus fruits.
Papyrus (or sheepskin or whatever else served for use before paper) I'm not sure about this one, because libraries are built all through the game so to have them rely on papyrus is fairly rediculous- however I've been using it as a requisite for the great library, as this wonder can often be a game winner for the player and I like to restrict its development to the nile and surrounds with the idea being to capture the great library from who ever builds it (egypt). How ever for an ancient era scenario this resource would be much more usefull in building libraries and universities.

Thats what I usetham for, but I would certainly recomend including the building stone resource (I can see you already have timber/wood) and the fruit wool luxuries (though I don't know what you would use them to replace, remember you can only have 8 luxuries)
Perhaps an idea would be;
Dyes---> somewhere on the shores of the Agean sea (a certain crushed sea creature has always been used to produce royal purple).
Silk----> East india would be the nearest likely source of Silk, though probably not till later in history (Comunication and trade between india and china was not very strong at this time).
Incense----> a persian luxury to be captured by Alexander.
Spices----> again an Indian resource (At this time india is looking far too well endowed with luxuries especialy when you include Ivory.
Ivory---->North african elephants offer military reinforcements as well as their tusks. Indian elephants dito.
Furs----> the nearest source of furs would be Germany, russia or gaul, the Scythians are unlikely to be willing trading partners.
Wine----> The traditional luxury of the mediteranian! not as popular in greece as in Italy or france however.
Gems----> Africa has always been the biggest source of the old worlds gems, however civilization in Asia minor has always owed much of its existance to the mineral wealth of the area (without the mineral wealth of Arabia the area would not realy have been worth the effort of agricultural Development).

Here are my resources with easy locate labels;
 

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Originally posted by Smoking mirror
Papyrus (or sheepskin or whatever else served for use before paper) I'm not sure about this one, because libraries are built all through the game so to have them rely on papyrus is fairly rediculous........B]
Although, you could make it so that the libraries require Papyrus in the beginning of the game, but when there is Paper, you can make a Building replacing the Library, called Modern Library or something, which really are the same building, but it don't require Papyrus.
 
SM - I'm not sure whether you are aware of this (if yo are, forgive me!), but this scenario will only span the years 336 BC to 323 BC. It won't extend into the Middle Ages/Modern Ages/etc.

I'll think about using stone as a resource. It could be a good idea, but stone is so common that is would seem gratuitous to add it. Marble, maybe, for some greek structures, but that would put the Mediterranean civs at a crutch. Papyrus, no - that's just too picky. As for sheep - sheep/cattle, same thing to me ;). I'll also think about fruit as a bonus resource.

There will be no ivory, that icon will be elephants. Ivory wasn't a big-time player in trade back then. Olive Oil will replace ivory as a luxury. However, were gems a significant commodity back then? I'm not sure. I know oil, spices, dyes, wines, silks, incense, and furs were all very important. But Gems? I'm not sure. Someone fill me in here.
 
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