Originally posted by Smoking mirror
More acurately; historicaly, what persian units would have been alocated to capturing those cities----> Regular heavy infantry or special elites (give those units amphibious assault and let the player/A.I. decide whether to devote important resources to something as small as capturing a fishing town.
You want to emphasize the use of these "fishing towns" away from production towards trade (part of greek power was its sea trade). Increase the trade bonus for coast/sea tiles and reduce the trade for land tiles (coast/sea--->trade4, land---> trade 0 (roads 1, roads+river 2)
Yes, this idea will be implemented. I planned on actually making an improvement that gave all tiles a +1 commerce bonus, but the only way to implement that is to offer a colossus-like wonder, and that can only be given to one city. Each fishing-town will also have an "offshore-platform" (need an ancient name for it) that gives +1 shields to each water tile.
Remember that by having era none (before ancient) government techs, macedon and persia can be given custom governemnts that can not be shared in tech trades (era zero techs can only be atained in civ edit before the scenario is finished).
Really? I was in quite a quandary trying to figure out how to KEEP the damn AI in its current govt. I planned on offering them as era-none techs, but I thought they could still be traded around. Wow, that changes a lot of things!
One thing you might do is allow the persians to draft militias and then upgrade them with cash (gives them something to do with their money) by having an obsolete "militia" unit only available to persia as the only available draftable unit (unless you want the other civs to have drafted peasant militis, it was not a very wide spread practice during this time, but it was one way of raising the needed troops with out building/rushing them) it would also make seiges more prolonged, and require more men to capture large persian strongholds.
Yep, will also be doing. Which units will be allowed for the draft will be determined once we get a few playtest sessions in to find out how the AI uses the units.
In my opinion, game play is going to be the most important aspect of the scenario, it needs to be chalenging at any difficult level for people of differing skill levels, though the chalenge needs to be the adoption of unorthodox military and social strategies, and not alowing the player to fall back on the old tried and tested Civ III strategies.
Definitelely agreed. For those who are wondering, though, I'm setting everything up to suit the Monarch level. That is the most balanced level, IMHO. I'm not those who are chieftain or regent players can't play this scenario, in fact it may be easier for them because I'm setting it up for a harder level. Things like time to build, production, number of units, things lie are what I speaking of.
Also Exsanguination; Have you downloaded Snoopys new terrain grapics yet? (as I see you have his old ones on your map preview) he has fianly got around to posting them here at civfanatics (Not sure where).
They look great, it would be nice to see the map as most people are going to see it (I for one am not going back to the old style).
Got it! D/Ling now... darn 56k modem. Can't wait...
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EDIT: Oohh... I'm kinda iffy on the new graphics pack... It'll take while to get used to.
Anyways, I forgo to post this so I will now. I need someone to identify for me which civ the folowing cities should belong to:
Issus (Ionia/Phoenicia/Persia?)
Thapascus (Phoenicia/Persia?)
Damascus(Phoenicia/Persia?)
Gaza (Phoenicia/Egypt?)
Cyropolis (Scythia/Persia?)
Samacand (Scythia/Persia?)
The Sogdian Rock (Scythia/Persia?)
Also, I need maps/city names for Scythia, Arabia, and India. I believe it was calgalcus (or maybe Kryten) who made a good suggestion way back when to name the Scythian cities by their tribal names. If you can find any actual city names, then those can also be used. Scythia will be found over the largest exspanse territory, but will also be it the desert and mountains with very small cities. Accordingly, I'll need many city/tribe names.
Lastly, if any of you know of any important cities for ANY of the civs, let me know and I'll try to squeeze them in. Egypt and Persia have lots of room for more cities at this point, so throw me as many cities as possible.
--Ex